Search found 29 matches

by StevenT
Wed Jun 29, 2011 7:21 pm
Forum: Jack Claw design
Topic: Claw design
Replies: 1
Views: 4678

Re: Claw design

In the suggestions thread when I mentioned a Claw Climbing System it seemed I was kinda close to your original plans mentioned in the swinging, jumping and claw aided movement parts :)
by StevenT
Wed Jun 29, 2011 7:13 pm
Forum: Jack Claw design
Topic: Story
Replies: 2
Views: 8845

Re: Story

Dystopian science fiction is one of my preferred genres in books and movies so I like the overall theme of the planned story. From what was in the prototype level it is very close to what I guessed it would be, though I did not expect the rock music parts. Having the claw be a maintenance tool for t...
by StevenT
Fri Jun 24, 2011 2:06 am
Forum: Jack Claw Feedback & Development
Topic: Project Structure
Replies: 4
Views: 16166

Re: Project Structure

On the topic of actually compiling the codebase I've been having some success getting things working using Visual Studio 2010 on Windows. Not my preferred platform but I cannot use Linux since Nvidia do not offer the Linux PhysX SDK for the version of PhysX that Jack Claw is using on their download ...
by StevenT
Mon Jun 20, 2011 12:31 am
Forum: Jack Claw tasks
Topic: [Code] Implement SDL 1.3 support
Replies: 6
Views: 6606

Re: [Code] Implement SDL 1.3 support

U said, some other games already using SDL, can u tell me which ones? I don't know a commercial product that was build with SDL... There is a list of games using SDL on Wikipedia here - http://en.wikipedia.org/wiki/List_of_games_using_SDL. The list of games which use SDL only for the Linux port has...
by StevenT
Sun Jun 05, 2011 3:56 pm
Forum: Jack Claw Feedback & Development
Topic: Jack Claw biweekly column at EDGE! [18.6 update]
Replies: 3
Views: 15723

Re: Jack Claw biweekly column at EDGE! [3.6.-11 update]

Great work on getting this column and an interesting first article on the history behind Jack Claw.

Hopefully other gaming press will start following development as the project continues.
by StevenT
Sat May 28, 2011 1:48 pm
Forum: Jack Claw Feedback & Development
Topic: errors compiling code on Linux
Replies: 15
Views: 34135

Re: errors compiling code on Linux

Has Nvidia removed the Linux SDK from their site? I only see Windows and Mac SDKs available for download.

Physx seems to be the only thing that is stopping me from compiling it on Linux right now.

Btw does the Physx Linux SDK support 64bit?
by StevenT
Tue May 24, 2011 5:44 pm
Forum: Jack Claw Feedback & Development
Topic: Rethinking the shaders
Replies: 8
Views: 9307

Re: Rethinking the shaders

There can be performance boosts on Windows from using Direct3D since graphics drivers (particularly drivers for cheaper, low end cards) on that OS are better optimised for it.
by StevenT
Tue May 24, 2011 4:54 pm
Forum: Jack Claw tasks
Topic: [Code] Editor to Linux & Mac OS X
Replies: 14
Views: 19372

Re: [Code]Task: Editor to Linux & Mac OS X

I moved the files to the root, for some reason git/github doesn't seem to link up the history of each file properly so the diffs can only be viewed from in the old commit using their old locations :? //edit http://stackoverflow.com/questions/2314652/is-it-possible-to-move-rename-files-in-git-and-mai...
by StevenT
Tue May 24, 2011 4:24 pm
Forum: Jack Claw Feedback & Development
Topic: Rethinking the shaders
Replies: 8
Views: 9307

Re: Rethinking the shaders

I like to see HLSL and GLSL for shaders. While it would require basically implementing everything twice, the advantages of better supporting all video cards/platforms plus being able to take advantage of all the features on both OpenGL and Direct3D seems like a good choice. However the Cg option mig...
by StevenT
Tue May 24, 2011 4:02 pm
Forum: Jack Claw tasks
Topic: [Code] Editor to Linux & Mac OS X
Replies: 14
Views: 19372

Re: [Code]Task: Editor to Linux & Mac OS X

Pushed those changes now. The diffs now appear to be actually useful now. I was going to move all the sub directories to the root getting rid of the pointless "claw_source_final" folder and have the licence files in the same directory but I didn't want to have the huge commit any more conf...
by StevenT
Tue May 24, 2011 2:03 pm
Forum: Jack Claw tasks
Topic: [Code] Editor to Linux & Mac OS X
Replies: 14
Views: 19372

Re: [Code]Task: Editor to Linux & Mac OS X

Playing around locally it seems that git setting doesn't quite convert the line endings the way I thought. I think just running through all the text files with dos2unix could work better, I'll do a bit more testing before pushing anything.
by StevenT
Tue May 24, 2011 1:44 pm
Forum: Jack Claw tasks
Topic: [Code] Editor to Linux & Mac OS X
Replies: 14
Views: 19372

Re: [Code]Task: Editor to Linux & Mac OS X

Hmm, doing it like that made so much sense late last night...

So setting this to fix the dos newlines, reverting to the first commit then copying the new code on top of it as a separate commit should fix the problems?
by StevenT
Tue May 24, 2011 1:31 am
Forum: Jack Claw tasks
Topic: [Code] Editor to Linux & Mac OS X
Replies: 14
Views: 19372

Re: [Code]Task: Editor to Linux & Mac OS X

FB_Mikael wrote:Here are the Linux and Mac sources.
http://frozenbyte.com/temp_jackclaw/JackClaw_source_LinuxMac.zip

I added this to the github repository :)

I'm not sure if this new release still builds on Windows so I've put this and the original release in their own directories for now.
by StevenT
Mon May 23, 2011 2:24 am
Forum: Jack Claw tasks
Topic: Task suggestions
Replies: 2
Views: 3544

Re: Task suggestions

Suggestion : Porting the Frozenbyte Editor to Linux and Mac OS X. Description : Modifying the editor code to be less Windows dependant and to eventually build and run on Linux and Mac OS X. The specific details of how this could be accomplished, such as which cross platform libraries to use, would ...
by StevenT
Tue May 17, 2011 12:36 pm
Forum: Jack Claw Feedback & Development
Topic: People interested in working on the game?
Replies: 43
Views: 69837

Re: People interested in working on the game?

I'm also starting to learn WWISE shortly, how is the sound integrated for now? I recall that it was used for Trine at least? So maybe I could make this a great WWISE training for myself too :) The Windows version uses FMOD and the Mac/Linux version uses OpenAL for sound APIs. What tools FB used for...
by StevenT
Tue May 17, 2011 12:02 pm
Forum: Jack Claw Feedback & Development
Topic: Jack Claw Possible Boss?
Replies: 2
Views: 3667

Re: Jack Claw Possible Boss?

I don't know the background behind it but yeah it's a boss. You can get a better look at it and try some of its animations by opening claw_binary/Data/Models/Aliens/boss/boss.s3d up in the FB Viewer. There are a few other models that may have been bosses in that Aliens directory too. The large robot...
by StevenT
Fri May 13, 2011 10:40 pm
Forum: Jack Claw Feedback & Development
Topic: People interested in working on the game?
Replies: 43
Views: 69837

Re: People interested in working on the game?

Taika-Kim wrote:Any need for a sound designer?

Totally! Having someone with the experience and equipment to do original sound effects for the game would be great.
by StevenT
Sat May 07, 2011 4:35 pm
Forum: Trine Technical Support for Linux & Mac
Topic: Antialiasing not working in Linux
Replies: 42
Views: 20989

Re: Antialiasing not working in Linux

Ok done some tests ... but I cannot post the screenshot results, as the resolution changes depending on the FSAA ! Is there a way to take a screenshot using the output resolution OR loose windows focus ??? Otherwise I'd need to use a second computer to log in remotely issuing a screen-shot command ...
by StevenT
Wed Apr 27, 2011 12:41 pm
Forum: Jack Claw Feedback & Development
Topic: How to play Jack Claw on Linux?
Replies: 13
Views: 33165

Re: How to play Jack Claw on Linux?

The Linux version has now been put up on the Humble Bundle download page. I've just tried it and there is a few issues I'm having. First is there a way to change the resolution? The Windows version has the launcher for doing that but this version doesn't seem to have that. Also the menu/video appear...
by StevenT
Sat Apr 23, 2011 5:13 pm
Forum: Jack Claw Feedback & Development
Topic: How we will do this - read, comment and contribute
Replies: 11
Views: 13530

Re: How we will do this - read, comment and contribute

maybe a mailing-list (Any pros-cons for mailing-list vs. forum ?). What about IRC? Real time communication is awesome for meetings and collaborative problem solving. In terms of mailing list vs forum I prefer forums. Setting up a mailing list too probably wouldn't hurt though. Maybe the game could ...
by StevenT
Sat Apr 23, 2011 12:58 pm
Forum: Jack Claw Feedback & Development
Topic: How we will do this - read, comment and contribute
Replies: 11
Views: 13530

Re: How we will do this - read, comment and contribute

I'm glad to see Frozenbyte is planning to have a leadership role in this project which will help get things off to a good start. Some interesting ideas with the points and mini contests. I can certainly see where the advantage comes from in finding people good in certain areas using them. However I ...
by StevenT
Wed Apr 20, 2011 11:50 pm
Forum: Jack Claw Feedback & Development
Topic: How to play Jack Claw on Linux?
Replies: 13
Views: 33165

Re: How to play Jack Claw on Linux?

The currently released version is Windows only. However there should hopefully be an updated version with Linux/Mac support getting released soon - see this post.
by StevenT
Sun Apr 17, 2011 6:14 pm
Forum: Jack Claw Feedback & Development
Topic: What needs to be done?
Replies: 8
Views: 8275

Re: What needs to be done?

And yeah true about Lightwave. That's what we used and the pipeline is for that. Blender would probably be a good choice. No idea how hard that is to achieve... It shouldn't be too hard. Blender's python scripting capabilities are pretty good so an exporter for the format the Storm3D engine uses sh...
by StevenT
Sat Apr 16, 2011 8:39 pm
Forum: Jack Claw Feedback & Development
Topic: What needs to be done?
Replies: 8
Views: 8275

Re: What needs to be done?

Perhaps something that could be worked on (or even just talked about) right now is getting open source tools such as Blender into the pipeline for model/asset creation. It seems that right now assets are created in Lightwave then exported via a plugin to the .s3d format which is what the engine uses...
by StevenT
Thu Apr 14, 2011 7:51 pm
Forum: Jack Claw Feedback & Development
Topic: People interested in working on the game?
Replies: 43
Views: 69837

Re: People interested in working on the game?

I've had a similar experience compiling it in VS 2010 with having to fix those ambiguous shared_ptr to boost::shared_ptr in various files. I'm also waiting on Nvidia to give me access to the Physx SDK as well as not having the correct version of Fmod, but it seems that for the most part things are c...

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