Search found 50 matches

by Urfoex
Sun Mar 30, 2014 4:23 pm
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds & SGS SDL-2 Source Port
Replies: 11
Views: 19488

Re: Shadowgrounds & SGS SDL-2 Source Port

Done. You should really fix CMakeLists.txt and include SDL2 and not "fix" the cache. In Debian SDL_Sound is just for SDL 1.2, is it good and O.K. to use it with SDL2? If one of the pkg-config things -- checking for module 'libavcodec' -- found libavcodec, version 55.34.1 -- checking for mo...
by Urfoex
Thu Mar 27, 2014 5:14 pm
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds & SGS SDL-2 Source Port
Replies: 11
Views: 19488

Re: Shadowgrounds & SGS SDL-2 Source Port

Nice. Maybe this helps: http://stackoverflow.com/questions/16825849/git-choose-merge-strategy-for-specific-files-ours-mine-theirs/16826016#16826016 That way you should be able to use your README as THE README, e.g. git checkout --ours README.md For style and such you should check: https://help.githu...
by Urfoex
Tue Mar 25, 2014 6:36 pm
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds & SGS SDL-2 Source Port
Replies: 11
Views: 19488

Re: Shadowgrounds & SGS SDL-2 Source Port

Nice work!

PS: I'd love to see a port from nvidia physx¹ to bullet physics² :wink:

¹ https://developer.nvidia.com//gameworks-physx-overview
² http://bulletphysics.org/
by Urfoex
Fri Aug 31, 2012 8:18 pm
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds (Linux) freezes when firing gun
Replies: 11
Views: 23023

Re: Shadowgrounds (Linux) freezes when firing gun

Having the same problem in Survivor.
by Urfoex
Sun Dec 18, 2011 3:31 pm
Forum: Trine 2
Topic: LINUX version when in 2012 ??
Replies: 3
Views: 3040

Re: LINUX version when in 2012 ??

Arisa wrote:2012,OMG!! the end of the world 8)


22.12.2012
So we will have plenty of time playing Trine 2 :lol:
by Urfoex
Tue Nov 01, 2011 9:17 am
Forum: Trine 2
Topic: Steam's Trine 2 Beta on Linux (wine)
Replies: 17
Views: 16004

Re: Steam's Trine 2 Beta on Linux (wine)

by Urfoex
Sun Oct 02, 2011 9:42 pm
Forum: Trine Technical Support for Linux & Mac
Topic: OpenGL 2.0 required on Radeon HD5870 ?
Replies: 7
Views: 5701

Re: OpenGL 2.0 required on Radeon HD5870 ?

Looking inside your glxinfo, saying:

Code: Select all

direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)


That means, that your driver isn't installed properly.

Try to reinstall it .
Also try the one from the AMD website if the other way doesn't work.
by Urfoex
Sun Oct 02, 2011 11:58 am
Forum: Trine Technical Support for Linux & Mac
Topic: OpenGL 2.0 required on Radeon HD5870 ?
Replies: 7
Views: 5701

Re: ERROR: OpenGL 2.0 required

A little bit more info would be nice.
Something like:

Code: Select all

glxinfo

Code: Select all

fglrxinfo

Code: Select all

ldd ./trine-bin64


Does the following commands work and give no failures or errors?

Code: Select all

glxgears

Code: Select all

fgl_glxgears

Code: Select all

amdcccle
by Urfoex
Sun Oct 02, 2011 11:49 am
Forum: Trine Technical Support for Linux & Mac
Topic: Shader Model 3.0 error with GeForce 7900 GTO
Replies: 3
Views: 3626

Re: Shader Model 3.0 error with GeForce 7900 GTO

Installing the drivers from nVidia should help as you have currently only the open source drivers installed:

Code: Select all

OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV49
OpenGL version string: 2.1 Mesa 7.11
OpenGL shading language version string: 1.20
by Urfoex
Sat Oct 01, 2011 8:58 pm
Forum: Jack Claw Feedback & Development
Topic: People interested in working on the game?
Replies: 43
Views: 70254

Re: People interested in working on the game?

Okay so I am interested too. I have some experience with C++ in Games and the Theory of 3D-Programming. You are welcome! Okay so I am interested too. But first I´d like to ask some questions: 1. Is this Project still alive? That's one question I also would like to know. A big problem (for me) is th...
by Urfoex
Mon Sep 26, 2011 3:35 pm
Forum: Trine
Topic: trine linux version available?
Replies: 9
Views: 7611

Re: trine linux version available?

there is Desura Closed Beta for linux atm. little more wait and we have nice client where to buy/play games and im sure trine and other frozenbyte titles will be there also. If you aren't in the beta you could try this: http://www.reddit.com/r/linux_gaming/comments/kqth6/howto_use_the_desura_beta_c...
by Urfoex
Sun Sep 04, 2011 1:36 am
Forum: Trine Technical Support for Linux & Mac
Topic: Any hope for Mac multiplayer?
Replies: 5
Views: 5474

Re: Any hope for Mac multiplayer?

Found that one: http://icculus.org/manymouse/
It could somehow help. But maybe more with Shadowgrounds because of available source code.
by Urfoex
Mon Jun 27, 2011 7:30 pm
Forum: Trine 2
Topic: Standalone DRM Free Non Steam Version
Replies: 28
Views: 26068

Re: Standalone DRM Free Non Steam Version

Have you evaluated RakNet ( http://raknet.com/ ) for it? It supports Windows, Mac and Linux and more and it can talk SteamWorks: http://www.jenkinssoftware.com/raknet/manual/steamlobby.html And it is possible to integrate more SteamWorks stuff: http://www.jenkinssoftware.com/forum/index.php?topic=40...
by Urfoex
Tue Jun 21, 2011 11:56 am
Forum: Trine 2
Topic: Standalone DRM Free Non Steam Version
Replies: 28
Views: 26068

Re: Standalone DRM Free Non Steam Version

And what about Linux?
As long as Steam and Steamworks isn't available for Linux, Linuxusers could not play multiplayer? Or do you have something else for them?
by Urfoex
Tue Jun 21, 2011 12:55 am
Forum: Jack Claw Feedback & Development
Topic: On renderer API abstraction
Replies: 16
Views: 34304

Re: On renderer API abstraction

hi @all, I'm just thinking, why do we have actually an directX renderer? I mean, that graphics quality is great but not that high end like Crysis 2 or something. So, I guess, we can keep that quality if we just using the OpenGL render. On this way we have just care about one renderer that runs on a...
by Urfoex
Mon Jun 20, 2011 6:43 am
Forum: Jack Claw Feedback & Development
Topic: Project Structure
Replies: 4
Views: 16271

Re: Project Structure

I'll try to find some time to get it compiled and try to organize it a bit. I had problems compiling it myself (and haven't got it yet because of nvidias physx ...). Look inside that one if you haven't: http://frozenbyte.com/board/viewtopic.php?f=19&t=3565 The hint from alt_turo to take that an...
by Urfoex
Sun Jun 19, 2011 9:58 pm
Forum: Jack Claw tasks
Topic: [Code] Implement SDL 1.3 support
Replies: 6
Views: 6678

Re: [Code] Implement SDL 1.3 support

Hey, I hope, I'm not in the wrong subject for this question, but I think, it makes sense to use a native implementation of OpenGL and input devices support? On this way we have the complete control about the hardware. I mean, in that time that we're using to implement the new SDL library, we could ...
by Urfoex
Mon Jun 06, 2011 6:57 pm
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds & SGS Linux/Mac source
Replies: 17
Views: 25128

Re: Shadowgrounds & SGS Linux/Mac source

fb_joel wrote:For the moment, please don't upload this to GitHub or anywhere else - let's wait a few days.


Why wait?
by Urfoex
Wed Jun 01, 2011 7:39 pm
Forum: Jack Claw Feedback & Development
Topic: errors compiling code on Linux
Replies: 15
Views: 34325

Re: errors compiling code on Linux

I got to the point of the missing unzip.h.
Is this that one?
http://www.winimage.com/zLibDll/minizip.html

I haven't tried because I haven't got the PhysX SDK (better to say the account to download it) yet. (They maybe don't like me 8) ). Is there an other way of getting the SDK?
by Urfoex
Wed Jun 01, 2011 6:36 pm
Forum: Jack Claw Feedback & Development
Topic: Which GPUs are we going to support?
Replies: 2
Views: 6418

Re: Which GPUs are we going to support?

I would like to see some higher and newer qualities so OpenGL 3.3 with GLSL 3.3 FTW! 8)
by Urfoex
Wed Jun 01, 2011 6:14 pm
Forum: Jack Claw Feedback & Development
Topic: Supported compilers and C++ standard version
Replies: 3
Views: 7255

Re: Supported compilers and C++ standard version

I like the new C++0x stuff so I'm definitely for the new ones with support of it.
(Hope that IDEs like KDevelop will have support for it soon ...)
by Urfoex
Wed Jun 01, 2011 6:11 pm
Forum: Jack Claw Feedback & Development
Topic: Sharing code with Shadowgrounds
Replies: 5
Views: 20660

Re: Sharing code with Shadowgrounds

(I had some issues with mercurial and not being able to checkout only parts of a repository.) So I like the idea of having one repository for the engine and for each game (without the engine) another repository. It would be like your third option I think. The engine should be working without any gam...
by Urfoex
Wed Jun 01, 2011 5:59 pm
Forum: Jack Claw Feedback & Development
Topic: String handling issues
Replies: 6
Views: 8896

Re: String handling issues

I'm for std::string.
And also for the new features of C++0x like r-value reference and move and such stuff.
GCC 4.6 should support most of C++0x and MS VS also. (Here is a little list: http://wiki.apache.org/stdcxx/C++0xCompilerSupport)
by Urfoex
Wed Jun 01, 2011 4:43 pm
Forum: General Chat
Topic: Getting a topic for a Bachelor thesis in computer science
Replies: 8
Views: 10163

Re: Getting a topic for a Bachelor thesis in computer scienc

Here are some posts from the mailing-list:
http://forums.libsdl.org/viewtopic.php?t=6830
http://forums.libsdl.org/viewtopic.php?t=7029

Hopefully they will put something like that back in as Sam isn't working full on it anymore:
http://slouken.blogspot.com/2011/04/exp ... alaxy.html

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