Search found 8 matches

by dublindan
Sun Jun 05, 2011 10:46 pm
Forum: Jack Claw Feedback & Development
Topic: On renderer API abstraction
Replies: 16
Views: 33509

Re: On renderer API abstraction

This could be implemented with a Singleton if necessary Please don't do this. In either case alpha testing should be moved to the shaders. Agreed. GLSL shaders are different. The different shaders are linked together to a shader object and when that object is activated it sets all the shaders. For ...
by dublindan
Sun Jun 05, 2011 10:15 pm
Forum: Jack Claw Feedback & Development
Topic: Rethinking storm3d.dll
Replies: 3
Views: 15514

Re: Rethinking storm3d.dll

Sounds fine to me. Not a big concern yet but if we want to wring all possible performance out of the code it becomes significant. I've only taken a brief glance at the code so far, but it seems to me that if/when this becomes an issue,t here are other areas that could possibly be improved for perfor...
by dublindan
Sun Jun 05, 2011 10:08 pm
Forum: Jack Claw Feedback & Development
Topic: String handling issues
Replies: 6
Views: 8701

Re: String handling issues

In your example, who owns the string? At first the loader owns it and then it is passed to the renderer, which is in a different module. The loader then is destructed, leaving the renderer as the owner. In large systems I've worked on, this is a no-no. If another module wants to become the owner, it...
by dublindan
Thu Jun 02, 2011 10:23 am
Forum: Jack Claw Feedback & Development
Topic: String handling issues
Replies: 6
Views: 8701

Re: String handling issues

there's the Windows' brain damaged "objects must be deallocated in the same module which allocated them" In my opinion, this is good practice even where its not technically required. Object ownership should always be clear and well defined, so this isn't that much of an issue. You then mu...
by dublindan
Thu Jun 02, 2011 10:15 am
Forum: Jack Claw Feedback & Development
Topic: Rethinking the shaders
Replies: 8
Views: 9093

Re: Rethinking the shaders

I only know GLSL, so my vote is for that. From what I've seen, HLSL isn't all that different from GLSL.
by dublindan
Thu Jun 02, 2011 10:10 am
Forum: Jack Claw Feedback & Development
Topic: Sharing code with Shadowgrounds
Replies: 5
Views: 20138

Re: Sharing code with Shadowgrounds

I agree with Urfoex
by dublindan
Thu Jun 02, 2011 10:06 am
Forum: Jack Claw tasks
Topic: [Code] Fix "using namespace" in headers
Replies: 4
Views: 4391

Re: [Code] Fix "using namespace" in headers

In general, I would prefer fully qualifying throughout, though I have nothing against alt_turos suggestion of qualifying only std/boost (I would generalize this as any external libs) and having using-declarations for all internal code. I find the "long-windedness" is worthwhile for 1) ease...
by dublindan
Wed Apr 20, 2011 6:20 am
Forum: Jack Claw Feedback & Development
Topic: People interested in working on the game?
Replies: 43
Views: 68450

Re: People interested in working on the game?

Though I cannot commit to anything, I am interested in helping out. I have professional experience in C++, Java and Python (though not in game development) and have done some reasonably simple hobbyist game development in C++ and SDL/OpenGL over the years, though nothing terribly exciting. I will st...

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