Search found 5 matches

by chrisvarns
Wed May 25, 2011 4:21 pm
Forum: Jack Claw tasks
Topic: [Code] Fix "using namespace" in headers
Replies: 4
Views: 4930

Re: [Code] Fix "using namespace" in headers

Sounds like a plan. Ill get started tonight unless someone else wants to do it?
by chrisvarns
Tue May 24, 2011 9:34 pm
Forum: Jack Claw Feedback & Development
Topic: Rethinking the shaders
Replies: 8
Views: 9646

Re: Rethinking the shaders

I agree with your third option alt_turo.

For clarity, at the moment it seems as though the consensus is towards maintaining a GLSL and HLSL shader path for the OpenGL and D3D render pipeline respectively?
by chrisvarns
Tue May 24, 2011 4:58 pm
Forum: Jack Claw tasks
Topic: [Code] Fix "using namespace" in headers
Replies: 4
Views: 4930

Re: [Code] Fix "using namespace" in headers

I'm game for this, but which is preferred, using namespace declarations in source, or fully qualifying? The latter may serve to make the code longwinded to read.
by chrisvarns
Tue May 24, 2011 4:47 pm
Forum: Jack Claw Feedback & Development
Topic: Rethinking the shaders
Replies: 8
Views: 9646

Re: Rethinking the shaders

In terms of architectures, it limits you to x86 from what I've read.

Edit: referring to cg.
by chrisvarns
Tue May 24, 2011 4:40 pm
Forum: Jack Claw Feedback & Development
Topic: People interested in working on the game?
Replies: 43
Views: 72608

Re: People interested in working on the game?

Hi, I'm interested in helping out in the project in any way I can, as I have limited experience in games programming and would like to engage with a large-scale project in this area and grow my skills. I have experience in C and C++ in desktop and embedded environments, as well as OpenGL, in both it...

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