Search found 3 matches

by ZeD
Sat Sep 28, 2013 11:32 am
Forum: Trine 2
Topic: Trine2 on Slackware
Replies: 5
Views: 19789

Re: Trine2 on Slackware

Hi! I compiled OpenAL and, following whoami suggestion, just "cheated" the launcher copying a couple of generic .so object in the game lib/lib32 directory to match the libselinux and libwrap "dependencies" (btw: I, too, don't get how can you link an unused .so... but I digress) T...
by ZeD
Sun Sep 22, 2013 8:40 pm
Forum: Trine 2
Topic: Trine2 on Slackware
Replies: 5
Views: 19789

Trine2 on Slackware

Hi. I'm running a slackware machine (using -current, 64bit + AlienBOB's multilib packages[0]). I purchased Trine2 throug the Humble Bundle 9 package; I downloaded and scompatted the .tar.gz, but, when I tried to launch the game, I was stuck. Mumbling with the command line I found this: $ ./bin/trine...
by ZeD
Fri Jun 03, 2011 12:45 pm
Forum: Technical support for Linux & Mac
Topic: Graphics problems, Arch Linux, Intel graphics
Replies: 5
Views: 7960

Re: Graphics problems, Arch Linux, Intel graphics

unfortunately, the libtxc_dxtn library cannot (fully) solve my problems: after I installed it, the game starts, and I don't have anymore the "fade to white" effect, but now I (think) I cannot load any texture: I cannot see the mouse cursor (only the "hover" effect over the button...

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