Search found 12 matches

by AndySmile
Tue Jun 28, 2011 3:13 pm
Forum: Jack Claw Feedback & Development
Topic: How do we deal with exceptions?
Replies: 3
Views: 17855

Re: How do we deal with exceptions?

hey, if it supports exception we throw an exception otherwise we write it into a log file or something similar. Bad idea. Throwing an exception means something exceptional happened and we can't continue. If we try to somehow continue on we're going to violate some code invariant and the game will pr...
by AndySmile
Thu Jun 23, 2011 4:36 pm
Forum: Jack Claw Feedback & Development
Topic: How do we deal with exceptions?
Replies: 3
Views: 17855

Re: How do we deal with exceptions?

Hey, I also prefer exceptions, it's a more elegant way to handle with errors and it also makes it easier for the debugging process, coz an exception will defiantly thrown so that u got some feedback what's wrong instead a simple "return false" or something ;) Maybe we could insert a except...
by AndySmile
Tue Jun 21, 2011 1:14 am
Forum: Jack Claw Feedback & Development
Topic: On renderer API abstraction
Replies: 16
Views: 37005

Re: On renderer API abstraction

indeed, it answers my questions. Thx for the link. I just thought, it deals with the render pipeline of the storm engine, that kind of discussion belongs to this place. But doesn't matter, now, I'm know more ;). Is there a place where we collect all that decisions together? Like a TDD and a GDD? Who...
by AndySmile
Mon Jun 20, 2011 11:01 pm
Forum: Jack Claw Feedback & Development
Topic: On renderer API abstraction
Replies: 16
Views: 37005

Re: On renderer API abstraction

hi @all, I'm just thinking, why do we have actually an directX renderer? I mean, that graphics quality is great but not that high end like Crysis 2 or something. So, I guess, we can keep that quality if we just using the OpenGL render. On this way we have just care about one renderer that runs on al...
by AndySmile
Mon Jun 20, 2011 2:00 pm
Forum: Jack Claw Feedback & Development
Topic: Project Structure
Replies: 4
Views: 18103

Re: Project Structure

Hey @all, no, I didn't ment to redesign the entire project. I just want to reorganize the files and folders, so that u find the parts u need. For some parts it already exists, but if I open that game folder, lots of files comes out and then u have to search for the part u need. Here we could put the...
by AndySmile
Mon Jun 20, 2011 3:39 am
Forum: Jack Claw Feedback & Development
Topic: Rethinking storm3d.dll
Replies: 3
Views: 17660

Re: Rethinking storm3d.dll

Hey @all, well, maybe it's really an issue to think about it when we got to the point that we need some more performance. But library files have a one big advantage for this current situation. On this way we can split that project in some view logical pieces like: - engine - physics - scripts - edit...
by AndySmile
Mon Jun 20, 2011 12:41 am
Forum: Jack Claw tasks
Topic: [Code] Implement SDL 1.3 support
Replies: 6
Views: 7869

Re: [Code] Implement SDL 1.3 support

thx :) pretty interesting to see that :)

see ya
andy
by AndySmile
Mon Jun 20, 2011 12:33 am
Forum: Jack Claw Feedback & Development
Topic: Project Structure
Replies: 4
Views: 18103

Project Structure

Hallo there, I've looked through the file directories and have tried to compile that demo and it's really not that easy to just simple compile and run it but also to find all that things u maybe need if you want to implement a new feature or even just find a point to start with. I little chaos ;) so...
by AndySmile
Sun Jun 19, 2011 11:43 pm
Forum: Jack Claw tasks
Topic: [Code] Implement SDL 1.3 support
Replies: 6
Views: 7869

Re: [Code] Implement SDL 1.3 support

Hi,

yeah, allright, that's actually a good point....maybe it's faster using SDL, if it works as fast and well as we need it for the game =)
U said, some other games already using SDL, can u tell me which ones? I don't know a commercial product that was build with
SDL...

see ya
Andy =)
by AndySmile
Sun Jun 19, 2011 4:10 pm
Forum: Jack Claw tasks
Topic: [Code] Editor to Linux & Mac OS X
Replies: 14
Views: 21510

Re: [Code]Task: Editor to Linux & Mac OS X

hey @all, OR Do a new editor, maybe the best way if is hard to do that with the code we have now. We can begin with a 2D editor maybe :D That's actually a really good idea, had the same thought ;) On this way, we have the advantage to build that application for all three platforms from the ground up...
by AndySmile
Sun Jun 19, 2011 3:21 pm
Forum: Jack Claw tasks
Topic: [Code] Implement SDL 1.3 support
Replies: 6
Views: 7869

Re: [Code] Implement SDL 1.3 support

Hey, I hope, I'm not in the wrong subject for this question, but I think, it makes sense to use a native implementation of OpenGL and input devices support? On this way we have the complete control about the hardware. I mean, in that time that we're using to implement the new SDL library, we could u...
by AndySmile
Sat Jun 18, 2011 11:30 pm
Forum: Jack Claw Feedback & Development
Topic: Code style
Replies: 2
Views: 16206

Re: Code style

What about a java close style? That doesn't mean that java is my favorite, it isn't at all. But about style and documentation, java is a really good. So, that you start your file with an header like this one: /** * @author * @version * @copyright */ it's simple, and includes all necessary informatio...

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