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- Tue Aug 16, 2011 1:02 am
- Forum: Jack Claw Feedback & Development
- Topic: On renderer API abstraction
- Replies: 16
- Views: 35126
Use Direct3D -style abstraction. If OpenGL sampler objects are available, use them. If not, update texture state when necessary. And only when necessary. Need to shadow this state in the texture objects to avoid unnecessary changes. This sounds like a good idea. I think that sampler is rather a fun...