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by hubrobin
Tue Aug 16, 2011 1:02 am
Forum: Jack Claw Feedback & Development
Topic: On renderer API abstraction
Replies: 16
Views: 34709

Re: On renderer API abstraction

Use Direct3D -style abstraction. If OpenGL sampler objects are available, use them. If not, update texture state when necessary. And only when necessary. Need to shadow this state in the texture objects to avoid unnecessary changes. This sounds like a good idea. I think that sampler is rather a fun...

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