Search found 5 matches

by Jeff
Sat May 28, 2016 9:09 pm
Forum: Trine 3
Topic: Xbox360 controller issues on Linux
Replies: 1
Views: 3805

Xbox360 controller issues on Linux

Hi FB, I'm using an Xbox360 wireless controller with Trine3 on Linux (Linux Mint with kernel 4.4.0-22). The controller is properly detected in the options menu. In-game, I get no proper controller hints, but text like "(Localization missing) - controller.diButton21". Under windows, Trine 3...
by Jeff
Sat Jul 04, 2015 9:28 pm
Forum: Trine Technical Support for Linux & Mac
Topic: water cannon sound in Goblin Menace
Replies: 7
Views: 14700

Re: water cannon sound in Goblin Menace

Thanks Marjut, I've finished Goblin Menace. No other issues detected! As for the headset, I have analog headphones connected to a realtek audio codec. But the issue also shows up over HDMI audio via my Nvidia card. Well if there is nobody else with this issue, then let it be. Still had my fun with g...
by Jeff
Fri Jun 12, 2015 7:09 pm
Forum: Trine Technical Support for Linux & Mac
Topic: water cannon sound in Goblin Menace
Replies: 7
Views: 14700

Re: water cannon sound in Goblin Menace

Well, I played through the first level and now there is the next sound issue in level 2:

It is right after the giant scorpion. Seems like those zing-zang beams make the sound go crazy again :(
by Jeff
Fri Jun 12, 2015 1:49 pm
Forum: Trine Technical Support for Linux & Mac
Topic: water cannon sound in Goblin Menace
Replies: 7
Views: 14700

Re: water cannon sound in Goblin Menace

Hi Marjut, I'm running the game on Steam, so it should be up-to-date. Trine2 Menu shows me build 443. I started the first level a second time and noticed that the first occurrence of this sound issue isn't a water cannon. Right after you have to play the fireman for the first time, there is a destro...
by Jeff
Sat Jun 06, 2015 7:13 pm
Forum: Trine Technical Support for Linux & Mac
Topic: water cannon sound in Goblin Menace
Replies: 7
Views: 14700

Re: water cannon sound in Goblin Menace

Hi there, I'm still experiencing this problem. Was this issue fixed at some point or are you aware that it is still open? I played through Trine 1+2 in one swoop. No issues, ran perfect! But I have to stop now at Goblin Menace, because that sound is really annoying, gives me a headache. Let me know ...

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