Search found 62 matches

by dex909
Sat Dec 13, 2008 5:28 am
Forum: Mods / Level Editor
Topic: Available mods & maps
Replies: 10
Views: 26790

Re: Available mods & maps

It's even closer to Alien Breed and it certainly betters it. Furthermore I actually do think that the improved graphics are part of the fun in this game - usually the gameplay counts, we all know it, every self-proclaimed retro website says so, I know it probably since I played on my Atari 800XL - h...
by dex909
Mon Dec 08, 2008 2:15 am
Forum: Mods / Level Editor
Topic: Possible to "import" the original SG into Survivor?
Replies: 7
Views: 20125

Re: Possible to "import" the original SG into Survivor?

Well, sorry for this _very_ late answer. Of course it is possible to download my mods ;) You can find the links on this forum at viewtopic.php?f=6&t=160
by dex909
Mon Dec 08, 2008 2:13 am
Forum: Mods / Level Editor
Topic: Available mods & maps
Replies: 10
Views: 26790

Re: Available mods & maps

Quite some time since I last visited xD - well, glad to see people are now working on modding Survivor ;) To answer your questions, I was indeed trying to get the Alien Breed mod done, but after finishing concepts and textures (most of it went into my "Alien Breed III" mod) and finally get...
by dex909
Tue May 27, 2008 1:55 am
Forum: Mods / Level Editor
Topic: Possible to "import" the original SG into Survivor?
Replies: 7
Views: 20125

Re: Possible to "import" the original SG into Survivor?

Yeah that would be very cool indeed!! ^^ And here is something that's also interesting: If you have the freeware tool DXTweaker you can use this "postfilter" to get more realistic/gritty next-gen graphics on Survivor ^^ Similar to the effect I tried to achieve with my first mod for SG. htt...
by dex909
Sat May 24, 2008 6:19 pm
Forum: Mods / Level Editor
Topic: Possible to "import" the original SG into Survivor?
Replies: 7
Views: 20125

Re: Possible to "import" the original SG into Survivor?

Hello ;D Nice to see that the devs still care!! Well, sounds interesting :D It would be cool to have SG in SGS because then you could have one original campaign and an extended campaign in one game. I would just need to redo the textures of SGS as I did with SG. And by the way - I actually like this...
by dex909
Sat May 10, 2008 6:35 pm
Forum: Mods / Level Editor
Topic: Possible to "import" the original SG into Survivor?
Replies: 7
Views: 20125

Possible to "import" the original SG into Survivor?

Hello! I finally bought Survivor today (could not find it in stores earlier and I wanted it boxed hehe ;)) - and it's GREAT! You get experience and level up, you can select different characters, new moves, more levels - all I could ever hope you would implement is there :D So I wanted to ask if it m...
by dex909
Sun Oct 21, 2007 3:27 am
Forum: Shadowgrounds Survivor
Topic: Nice Textures in Survivor!!
Replies: 3
Views: 3444

AMAZING! I thought about creating another texture mod, but this already looks quite perfect. (I might still do it to get a similar style to my earlier mod though ;)) I am really looking forward to this! Instant buy! Oh by the way - will there be special editions or a nice stylish box like for the or...
by dex909
Thu Oct 18, 2007 3:11 am
Forum: Shadowgrounds Survivor
Topic: Nice Textures in Survivor!!
Replies: 3
Views: 3444

Nice Textures in Survivor!!

Hello! I just saw the latest Survivor screenshots and the textures are AMAZING! Really good texture work. I like how they look even more "used" and detailed. I wonder if Survivor supports bumpmapping, normal mapping and stuff like that. Judging by the screenshots I'd say maybe not but you ...
by dex909
Sun Jan 07, 2007 1:57 pm
Forum: Mods / Level Editor
Topic: How many maps can a single mod/campaign contain? Developers?
Replies: 3
Views: 5408

Ok, I will test that. Unfortunately I am really short of time these days so I can´t really concentrate on that mod. I hope I will get something finished soon.
by dex909
Sat Jan 06, 2007 8:29 pm
Forum: Mods / Level Editor
Topic: How many maps can a single mod/campaign contain? Developers?
Replies: 3
Views: 5408

How many maps can a single mod/campaign contain? Developers?

Hello, as you know I am trying to get the old Alien Breed levels into Shadowgrounds. Is it possible to make a massive campaign with 20 or more levels?
by dex909
Fri Oct 27, 2006 1:51 am
Forum: Mods / Level Editor
Topic: MOD RELEASED: Alien Breed III Shadowgrounds *UPDATE*
Replies: 38
Views: 98244

That´s absolutely right and it did not fit in at all. I actually don't count it as a "cut scene" but you´re right, it´s an animated sequence from a different point of view to create atmosphere - you could describe it as a cutscene. Well, this is personal choice after all. If the creator of...
by dex909
Wed Oct 25, 2006 1:25 pm
Forum: Mods / Level Editor
Topic: MOD RELEASED: Alien Breed III Shadowgrounds *UPDATE*
Replies: 38
Views: 98244

Hello! Well, very nice to read about people liking the mod! :) Of course I planned a Total conversation, but I didn´t have enough time yet. I had several ideas and after some time I marked the following idea as maybe the final one for a nice TC: Including the levels of AB1 and remake them with origi...
by dex909
Fri Jun 30, 2006 2:31 am
Forum: Mods / Level Editor
Topic: Level Editor released
Replies: 2
Views: 3957

FINALLY! Well, I don´t have the time right now, but I will definitely start something with this release version. I already tried the beta and it was marvelous! Keep it up guys, this is one of the best games out and has absolutely the NICEST dev team around ;) YOU ARE THE BEST.
by dex909
Sat May 13, 2006 10:35 am
Forum: Shadowgrounds
Topic: WINDOW MODE!! QUESTION!! fb_joel?
Replies: 4
Views: 4578

Ok, I keep waiting, anyway - nice work. Look at that devs, why can´t every company be like that huh? Huh Lucasarts? Huh Blizz?? Simply amazing! :)
by dex909
Fri May 12, 2006 7:02 pm
Forum: Mods / Level Editor
Topic: MOD RELEASED: Alien Breed III Shadowgrounds *UPDATE*
Replies: 38
Views: 98244

Thanks! ;) I will also include some Alien Breed levels (remade) when I´m used to the editor, with the latest beta I finally started on a map! :) And as far as I know you sure can make buildings out of the "building blocks", they might just look generic (like in Alien Breed for example hehe, so perfe...
by dex909
Fri May 12, 2006 4:47 pm
Forum: Shadowgrounds
Topic: WINDOW MODE!! QUESTION!! fb_joel?
Replies: 4
Views: 4578

What? Who? Where? Really?? Wow that´s extremely nice!!!! Man I bet you know what question I will place here NOW: HOW to get this nice little hack?? =) Same place as the beta editor maybe..? I would gladly "betatest" it! ;)
by dex909
Fri May 12, 2006 12:32 pm
Forum: Shadowgrounds
Topic: WINDOW MODE!! QUESTION!! fb_joel?
Replies: 4
Views: 4578

WINDOW MODE!! QUESTION!! fb_joel?

Woa, got some probably strange question here =O Since quite some time I prefer playing in window mode, fortunately Shadowgrounds offers that but with NO borders (ugly) and fixed to the upper left side of the screen :( Ok I know many games do it that way but since you guys actually seem to like this ...
by dex909
Fri May 12, 2006 12:03 am
Forum: Mods / Level Editor
Topic: Level Editor Beta 4
Replies: 43
Views: 32878

At first - NICE documentation there already!! This is real good and also invites the common nonprofessional user to try the editor!

One question - will the mods created with this be -fully- compatible to the final release? So that I can reopen them in the final editor, edit them etc.?
by dex909
Tue May 09, 2006 10:39 pm
Forum: Shadowgrounds
Topic: Alien Breed
Replies: 1
Views: 2724

I DID! =) I bought it just because of my LOVE to Alien Breed ;) And right after buying it I made that mod! And I tell you something - this game IS Alien Breed III!!! I sure doubt that Team 17 would do it better. (creators of AB and still in business but doing NOTHING - officially - ) If you are a fa...
by dex909
Mon May 08, 2006 1:42 pm
Forum: Mods / Level Editor
Topic: Resident Evil mini Mod English/Deutsch
Replies: 23
Views: 26743

WOW!! THAT´s helpful!! :) I hope the creator of the Resident MOD will read this!! If not - I might do some Zombie showdowns myself with this!! >:-) I´m waiting for the final now...... =O fb_joel: Ah, interesting, would be a reasonable argument for my theorie =) Also - did you notice that "big heads"...
by dex909
Fri May 05, 2006 1:10 am
Forum: Mods / Level Editor
Topic: Resident Evil mini Mod English/Deutsch
Replies: 23
Views: 26743

Mmh.. I have that theory about Game Development and Art in general that - LESS people can achieve GREATER things - but right now I´m not very far with this (no real proof). But it has something to it. You know a game like World of Warcraft might not be done by one man but if you compare it to smalle...
by dex909
Thu May 04, 2006 11:44 am
Forum: Mods / Level Editor
Topic: Resident Evil mini Mod English/Deutsch
Replies: 23
Views: 26743

wow, THAT´s support - no that must be love :) You devs REALLY care about what the people do with your game - very impressive. Off topic: why are BIG budget companies like Bethesda or similar NOT able to do this? Is it because they have "millions" of customers? Oh and yes, I meant not to create "new"...
by dex909
Thu May 04, 2006 5:03 am
Forum: Mods / Level Editor
Topic: Resident Evil mini Mod English/Deutsch
Replies: 23
Views: 26743

About the RE mod´s enemies, I had some idea: Wouldn´t it be possible through hacking OR with the editor to change either the models of the aliens to ZOMBIES or (through editor) replace them by "hostile" human models with zombie textures? Just an idea for the RE mod, I will countinue my Alien Breed s...
by dex909
Fri Apr 28, 2006 6:14 pm
Forum: Mods / Level Editor
Topic: How to get Level Editor Beta
Replies: 32
Views: 25179

Ok, send it to me, how different is this beta from the final release? Can you create a new mission from scratch? If it´s only documentation that´s missing - no problem then ;)
by dex909
Thu Apr 27, 2006 9:03 pm
Forum: Mods / Level Editor
Topic: Level Editor Beta countdown thread...
Replies: 10
Views: 8055

yea, waiting WAITING, I hope it will be more "thursday" (=today) than "friday" ;)

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