Search found 7 matches

by SLander
Tue Dec 12, 2006 7:29 pm
Forum: Shadowgrounds
Topic: Christmas Calenday Day 10 speculations...
Replies: 8
Views: 8575

Christmas Calenday Day 10 speculations...

I think that it's just a test. Because referring to development diary 2 "Playable character(s?) won't be Wesley nor Jane."
by SLander
Tue Dec 05, 2006 5:22 pm
Forum: Shadowgrounds
Topic: What do you thinks under door number 24 of the calender?
Replies: 9
Views: 9276

I voted for the tour

It would be great to take a tour around Frozenbyte.
by SLander
Thu May 11, 2006 7:06 pm
Forum: Mods / Level Editor
Topic: How to get Level Editor Beta
Replies: 32
Views: 28463

Wow there it is! Beta 4 is out!! You can play your own missions! Awesome :)
by SLander
Thu May 11, 2006 1:14 pm
Forum: Mods / Level Editor
Topic: ShadowGrounds Editor Guide
Replies: 4
Views: 5408

From the editor documentation. Basic controls * Shift key speeds up the cursor/scrolling/everything * + and - zoom in/out * PageUp and PageDn raise or lower the height of an object * W, A, S, D moves the camera * Arrow keys move objects Objects Units/Scripts * Mouse click selects an object (and dese...
by SLander
Sat Apr 29, 2006 10:33 pm
Forum: Mods / Level Editor
Topic: How to get Level Editor Beta
Replies: 32
Views: 28463

I'd like to try the editor also.
by SLander
Tue Apr 25, 2006 5:22 pm
Forum: Mods / Level Editor
Topic: Level Editor FAQ / general comments
Replies: 43
Views: 62547

Well I think the only question is, does frozenbyte have an exporter to export lightwave models into format used in game. Or do they use exporter plugin in lightwave.
by SLander
Tue Apr 25, 2006 2:22 pm
Forum: Mods / Level Editor
Topic: Level Editor FAQ / general comments
Replies: 43
Views: 62547

If I make a model for the game with blender, and then export it with blender's lightwave exporter to .lwo. Can I then export it to suitable format for shadowgrounds with somekind of exporter, without using lightwave?

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