Search found 29 matches

by Roidal
Mon Sep 08, 2008 10:21 am
Forum: Technical Support for Windows
Topic: Game hangs on loading-screen
Replies: 2
Views: 3270

Re: Game hangs on loading-screen

Thank you, i will test it next weekend.
by Roidal
Sat Aug 30, 2008 3:09 pm
Forum: Technical Support for Windows
Topic: Game hangs on loading-screen
Replies: 2
Views: 3270

Game hangs on loading-screen

Since 2 weeks i use Windows Vista 64, today i installed Shadowgrounds Survivor and it hangs at the Loadingscreen at 55%. Some ideas?
by Roidal
Thu Aug 07, 2008 6:09 pm
Forum: Mods / Level Editor
Topic: common-ai-script?
Replies: 5
Views: 19399

Re: common-ai-script?

Thank you again! :)
by Roidal
Thu Aug 07, 2008 1:56 pm
Forum: Mods / Level Editor
Topic: common-ai-script?
Replies: 5
Views: 19399

Re: common-ai-script?

Now i tried it with a scavenger. At first he do nothing, but if it hears you (if you shoot with a weapon) he moves for one or two seconds and from this moment he turns everytime to you. Then, if you go to the scavenger, he attacks, but don't moves.
by Roidal
Thu Aug 07, 2008 11:55 am
Forum: Mods / Level Editor
Topic: common-ai-script?
Replies: 5
Views: 19399

Re: common-ai-script?

The Brutemauler does not movig, he is only shooting at me. No, i don't want an unintelligent Brute, but i want to know how does the game and the scripts work, so i tried every possible thing and in this way i saw that the Brutemauler attacks without an ai-script. :D Maybe the ai-scripts are for movi...
by Roidal
Wed Aug 06, 2008 6:03 pm
Forum: Mods / Level Editor
Topic: common-ai-script?
Replies: 5
Views: 19399

common-ai-script?

Is there a common-ai script for all scriptless aliens? I placed some Brutemauler without assigning a script to it, so in the mission_ai.dhs there are no ai-scriptcalls for this unit but he was attacking?
by Roidal
Tue Aug 05, 2008 9:54 pm
Forum: Mods / Level Editor
Topic: Possible to "import" the original SG into Survivor?
Replies: 7
Views: 19259

Re: Possible to "import" the original SG into Survivor?

Hi dex,
is it possible to download you mods?
by Roidal
Tue Aug 05, 2008 9:41 pm
Forum: Mods / Level Editor
Topic: Survivormap
Replies: 3
Views: 19578

Survivormap

This is my first map (my testmap). My priority was based on the spawn-script, i tried some diffrent and i think i found a good one. It starts very easily and becomes more difficult with the time. I hope you like it! Have fun!

PS.: To extract you need 7-Zip (http://www.7-zip.org/)
by Roidal
Mon Aug 04, 2008 10:21 am
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Re: Survivalmap Problem

Ok, thank you for your help! :)
by Roidal
Sat Aug 02, 2008 11:07 am
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Re: Survivalmap Problem

My next question: How i get the ItemSpawner working? I saw on other maps a ammotype defined in surv_*_units.dhs but not in the own created maps. Is it possible to define it in the map-editor?
by Roidal
Fri Aug 01, 2008 7:17 pm
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Re: Survivalmap Problem

I saw the wiki is up to date, sorry. Only the note to extract the "Scripts"-directory should be added.

Thanks again.
by Roidal
Fri Aug 01, 2008 6:23 pm
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Re: Survivalmap Problem

After extracting the Scripts-Directory and deleting the empty *.dhps files the are recreated and now i spawn on the correct position!
Thank you for help! I will write a summary, that you can insert to the wiki if you want.
by Roidal
Thu Jul 31, 2008 11:30 pm
Forum: Technical Support for Windows
Topic: Shadowgrounds Survivor technical "try these"
Replies: 7
Views: 11577

Re: Shadowgrounds Survivor technical "try these"

I think you mean to disable the "Catalyst A.I."
by Roidal
Thu Jul 31, 2008 12:42 pm
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Re: Survivalmap Problem

I use the german retail version.
by Roidal
Tue Jul 29, 2008 7:16 pm
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Re: Survivalmap Problem

No ideas?
by Roidal
Fri Jul 25, 2008 7:07 pm
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Re: Survivalmap Problem

After extracting the "Misc"-directory the *.dhps-files are created but they are empty and it doesn't work again.
Some solutions?
by Roidal
Fri Jul 25, 2008 2:28 pm
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Re: Survivalmap Problem

Maybe i release it in the future, now its only for testing and making easier maps for longer Survival-plays. Today evening i will try the fix an tell you if it works. Thank you for offer hosting the map!

sincerely yours
roidal
by Roidal
Mon Jul 21, 2008 4:56 pm
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Re: Survivalmap Problem

Thank you for your answer. I'll try it this weekend.
by Roidal
Mon Jul 21, 2008 4:55 pm
Forum: Shadowgrounds Survivor
Topic: unlock all survival-maps
Replies: 2
Views: 4016

Re: unlock all survival-maps

Thank you!
by Roidal
Sat Jul 19, 2008 7:21 pm
Forum: Shadowgrounds Survivor
Topic: unlock all survival-maps
Replies: 2
Views: 4016

unlock all survival-maps

Is there a way zu unlock all survival-maps without playing the missions?

mfg
Roland
by Roidal
Sat Jul 19, 2008 5:35 pm
Forum: Mods / Level Editor
Topic: Survivalmap Problem
Replies: 17
Views: 18813

Survivalmap Problem

When I'am creating a Survival map described in the wiki, in the game the hole map is black and i can't move. Turning the charakter is also impossible. How can i fix that? mfg Roland Update: Now i saw that the Player doesn't spawn on the "Player spawnpoint" he spawns outside the map. How ca...
by Roidal
Sat Jul 19, 2008 4:57 pm
Forum: Shadowgrounds Survivor
Topic: Bugs
Replies: 43
Views: 28585

Re: Bugs

- Napalm Flame doesn't always work when you press the button (fully charged).

I don't think this is a bug, look at the amount of the Flamethrower-fuel, you need at least 40 Points for the Napalm Flame.
by Roidal
Fri Aug 25, 2006 7:55 pm
Forum: Deutsches Shadowgrounds-Forum
Topic: ich hätte da mal 2 fragen ;)
Replies: 4
Views: 6316

Für den Kooperativmodus brauchst du für jeden Mitspieler ein angelegtes Profil, da ja in diesem die Tastenbelegung gespeichert ist. Dann gehst du auf "Neues Spiel" und wählst den Kooperativmodus aus, danach musst du noch auswählen welche Profile du verwenden möchtest, und danach startest du das Spie...
by Roidal
Fri Aug 25, 2006 7:50 pm
Forum: Mods / Level Editor
Topic: Lightmap Problem
Replies: 3
Views: 4227

Here is the link: http://www.bonedaddy.net/Roidal/test1.fbe
I hope you will find the error ;-)

Thank You

mfg
Roiald
by Roidal
Thu Aug 24, 2006 9:28 pm
Forum: Mods / Level Editor
Topic: Lightmap Problem
Replies: 3
Views: 4227

PS.: Calculating the color-map works normal, in my own maps and in the example-missions

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