Search found 9 matches

by GVBN
Tue Jul 14, 2009 11:37 am
Forum: Trine
Topic: Guide for developer's console?
Replies: 3
Views: 2074

Re: Guide for developer's console?

Some useful commands:

disableHostileAI
- Disables enemy AI without breaking your character's AI like disableAllAI does

/debug_visualize_damage 1
- Shows damage values and units' health

/show_debug_data_view 1
- Some sort of map
by GVBN
Tue Jul 07, 2009 9:50 am
Forum: Trine
Topic: I didn't know Finns had made this game!
Replies: 5
Views: 2727

Re: I didn't know Finns had made this game!

In before "Finland is/isn't a part of Scandinavia" argument

The characters have the same speed? I remember watching the April 2009 trailer and it looked like the Thief runs faster than the others
by GVBN
Mon Jul 06, 2009 12:25 pm
Forum: Trine
Topic: Tower Level - Frozenbyte fails!
Replies: 67
Views: 30118

Re: Tower Level - Frozenbyte fails!

Fun level, reminds me of Toxic Tower level from DKC2
by GVBN
Wed Jul 01, 2009 12:32 am
Forum: Trine
Topic: EXP and other stuff.
Replies: 14
Views: 5473

Re: EXP and other stuff.

The Thief's final bow upgrade is 3 arrows. The Fire Bow is a different skill
by GVBN
Mon Jun 29, 2009 8:23 pm
Forum: Trine
Topic: Soundtrack
Replies: 3
Views: 2479

Re: Soundtrack

Main theme can be downloaded here
http://www.aripulkkinen.com/home/
by GVBN
Mon Jun 29, 2009 5:40 pm
Forum: Trine
Topic: Small graphical glitch in demo
Replies: 8
Views: 4360

Re: Small graphical glitch in demo

You could install Fraps and use it to take screenshots. Print Screen doesn't work with some games, I tried it with Trine and it just captured my desktop
by GVBN
Mon Jun 29, 2009 5:00 pm
Forum: Trine
Topic: Single character run?
Replies: 4
Views: 2820

Re: Single character run?

You can beat the demo level with the Knight alone by using wall jumping
See http://www.youtube.com/watch?v=P--FcBYEsus
by GVBN
Fri Jun 26, 2009 11:54 pm
Forum: Trine
Topic: SDK?
Replies: 11
Views: 4504

Re: SDK?

Maybe. I found a few interesting strings in Trine Demo\data\locale\en\launcher.loc // NEW TYPE LAUNCHER ADDS ... launcher_mods_level_editor = Mods && Level Editor // MISC ... launcher_extended_mods = Use extended mod selector in Launcher // MODS AND LEVEL EDITOR launcher_mods_and_editor = Mo...

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