Search found 8 matches

by qeinar
Wed Jul 29, 2009 10:34 pm
Forum: Trine
Topic: List of speed run times [spoilers]
Replies: 43
Views: 62763

Re: List of speed run times [spoilers]

hmm i looked at flying with levitate on objects as a feature, an pretty awesome feature.. <.< shouldn't be removed. : < The intended feature is the floating platform (triangle), which is acquired so late in the game it shouldn't break anything. But no decisions have been made to either direction :)...
by qeinar
Wed Jul 29, 2009 5:08 pm
Forum: Trine
Topic: For the developers: things to add to Trine [SPOILERS]
Replies: 2
Views: 2332

Re: For the developers: things to add to Trine [SPOILERS]

25 tries? sick. yes more replay value, if you have read other posts as you stated you would know that they're thinking about the lvl editor, but that online co-op might be to much.. i understand the lava thingy I didn't really notice that it "teleported" though since i didn't have much pro...
by qeinar
Sun Jul 26, 2009 5:44 pm
Forum: Trine
Topic: Did you think of pirates when multiplayer was opted out?
Replies: 22
Views: 11157

Re: Did you think of pirates when multiplayer was opted out?

Hmm major bump. After reading alot of threads I've come to understanding that making an online coop mode doesn't seem like an option due to the resources and such needed to make it. That is kinda sad since coop seem to add soem more challenge to the game, and I do not have extra controllers so i can...
by qeinar
Sun Jul 26, 2009 5:27 pm
Forum: Trine
Topic: Two exploits/glitches found (SPOILERS!)
Replies: 6
Views: 4932

Re: Two exploits/glitches found (SPOILERS!)

wouldn't look at flying on things as a bug/exploit rather look at it as a feature, can be used to get around some on levels, but it's really limited and should be left there for fun. ^^
by qeinar
Sun Jul 26, 2009 3:21 pm
Forum: Trine
Topic: My thoughts and feedback on Trine, having though about it.
Replies: 3
Views: 2557

Re: My thoughts and feedback on Trine, having though about it.

My suggestions for future games/content: -If you plan on supporting this game with post release content, I STRONGLY recommend going the extra levels/challenges route rather than giving us a level editor. I'd rather have levels designed by professionals (that's you). Let your imagination run wild wi...
by qeinar
Sun Jul 26, 2009 3:14 pm
Forum: Trine
Topic: Tower Level - Frozenbyte fails!
Replies: 67
Views: 30842

Re: Tower Level - Frozenbyte fails!

Please try it patched with easy difficulty. For our future products I'm sure we don't make this kind of changes any more, as it clearly has been a misjudgement from us. nah you should just make it so it scales with difficulty, altho i don't really see how it can be that hard. i mean if you look at ...
by qeinar
Sun Jul 26, 2009 3:05 pm
Forum: Trine
Topic: Tower Level - Frozenbyte fails!
Replies: 67
Views: 30842

Re: Tower Level - Frozenbyte fails!

Fun level, reminds me of Toxic Tower level from DKC2 haha i was so gonna say that! Anyways it was a good level, abit easy for my taste, cleared it first try with thief only. the level could have been a bit longer.. but i did it solo i can imagine this is pretty damn hard to do with 3 players xD (sa...
by qeinar
Sun Jul 26, 2009 2:51 pm
Forum: Trine
Topic: List of speed run times [spoilers]
Replies: 43
Views: 62763

Re: List of speed run times [spoilers]

hmm i looked at flying with levitate on objects as a feature, an pretty awesome feature.. <.< shouldn't be removed. : <

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