Search found 167 matches

by Kein
Mon Nov 13, 2017 4:25 pm
Forum: General Chat
Topic: Closing
Replies: 1
Views: 2181

Closing

Any particular reasons this old-school forums are being discontinued/closed? I skimmed through official blog but could not find any info of relevance.
by Kein
Thu Aug 27, 2015 4:55 pm
Forum: Trine 3
Topic: A response to the Trine 3 feedback
Replies: 2
Views: 7090

A response to the Trine 3 feedback

by Kein
Fri May 01, 2015 10:01 pm
Forum: Trine 3
Topic: Too Stupid for the roboter scenario
Replies: 8
Views: 3121

Re: Too Stupid for the roboter scenario

vokuit00 wrote:I don't understand what to do.

After i hit the roboter on his knee, he goes down for a few seconds. Shooting on him at this phase has no effect.

What must i do exactly?

best regards

vokuit00


Keep using Zoey or Pointus to hit him in the vulnerable glowing spot.
by Kein
Tue Apr 28, 2015 7:04 pm
Forum: Trine 3
Topic: Too Stupid for the roboter scenario
Replies: 8
Views: 3121

Re: Too Stupid for the roboter scenario

vokuit00 wrote:I saw the red point at the legs and hit him.but what must I do after the hit?

Best regards

vokuit00


Use bow and arrows.
by Kein
Sun Apr 26, 2015 11:53 pm
Forum: Trine 3
Topic: AA/MSAA support
Replies: 5
Views: 2684

Re: AA/MSAA support

Kein 2160p = 4K And SSAA isn't exactly the same as DSR, look here: I was talking about actual 4k, i.e. 3x-4x multiply factor from base res. And do not use youtube video to understand how different AA methods works, use at least wikipedia, it links original sources and explain basics: This is achiev...
by Kein
Sun Apr 26, 2015 10:50 am
Forum: Trine 3
Topic: AA/MSAA support
Replies: 5
Views: 2684

Re: AA/MSAA support

The effects similar to MSAAx4 or x8 in games using forward rendering, could be achieved by using downsampling (Nvidia DSR for example), which means running a game at 2160p and displaying it at 1080p. It would require lots of GPU power, but at least it would give you what you want. Did you try it? S...
by Kein
Sun Apr 26, 2015 10:49 am
Forum: Trine 3
Topic: Early Access nd Feedback
Replies: 14
Views: 6116

Re: Early Access nd Feedback

Disable SSAA (Anti-Aliasing)
by Kein
Fri Apr 24, 2015 5:46 pm
Forum: Trine 3
Topic: Wizard Concerns
Replies: 6
Views: 3192

Re: Wizard Concerns

Yep

Not sure it matters due to new conditions.
by Kein
Fri Apr 24, 2015 2:06 pm
Forum: Trine 3
Topic: Wizard Concerns
Replies: 6
Views: 3192

Re: Wizard Concerns

No, you are unable to create boxes of different size anymore.
by Kein
Fri Apr 24, 2015 2:05 pm
Forum: Trine 3
Topic: Trine 3 problem graphis
Replies: 8
Views: 3730

Re: Trine 3 problem graphis

I have similar issue when I force enable MSAA.
by Kein
Thu Apr 23, 2015 7:53 pm
Forum: Trine 3
Topic: AA/MSAA support
Replies: 5
Views: 2684

AA/MSAA support

Where is MSAA, guys? I remember original Trine 1 and 2 supported SGSSAA (flag 0x000010C1) with almost no artifacts or issues, but Trine 3 does not support SGSSAA at all (results in missing polygons) and OGSSAA modes (msaa + SSAA, 12xS,16xS,32xS. etc) are absolutely unoptimized on the engine and redu...
by Kein
Tue Apr 21, 2015 11:36 pm
Forum: Trine 3
Topic: Early Access nd Feedback
Replies: 14
Views: 6116

Re: Early Access

by Kein
Tue Apr 21, 2015 5:13 am
Forum: Trine 3
Topic: Trine 3 wishlist
Replies: 11
Views: 8103

Re: Trine 3 wishlist

^
this fella knows what's up.
by Kein
Fri Apr 17, 2015 12:34 am
Forum: Trine 3
Topic: Early Access nd Feedback
Replies: 14
Views: 6116

Re: Early Access

I've never done Steam Early Access before. I'll do it for Trine 3. :D The question is: when the game is released, do I have to buy the full game again? Or does Early Access get the full game once it is released? You pay 20$ for EA, I doubt you will have to pay again, Frozenbyte won't go that far, h...
by Kein
Fri Apr 10, 2015 1:39 pm
Forum: Trine 3
Topic: Gameplay Impressions
Replies: 6
Views: 3705

Re: Gameplay Impressions

@Devs Does the game still uses Trine engine? In the gameplay video I've seen quite a few cases when it (the game) noticeably stutters. Original Trine games featured smooth and fluid animations and performance (on acceptable hw specs) and it was quite refreshing to see after bunch of indies on, let ...
by Kein
Wed Mar 04, 2015 10:59 pm
Forum: Trine 3
Topic: Wizard spells ?
Replies: 2
Views: 2286

Re: Wizard spells ?

atronach wrote:Will wizard wield fireball/ice blast/lightning spell ?

Yes.
Also Fire Storm, Meteor and Esper Summon.

In all seriousness, though, if I remember correctly he never learned spell as the ending of T2 states.
by Kein
Wed Mar 04, 2015 9:32 am
Forum: Trine 3
Topic: 2.7D pov
Replies: 7
Views: 4112

Re: 2.7D pov

I agree, but from what I've seen in trailer is far it does not looks like they want to deviate too much from original formula.
by Kein
Tue Mar 03, 2015 1:13 pm
Forum: Trine 3
Topic: 2.7D pov
Replies: 7
Views: 4112

Re: 2.7D pov

Quandrastorm wrote:i though that was called 2.5D but oh well :D

That was a joke and wordplay. You don't see often 2.5D games featuring such depth.

btw nice to see your still here kein

Trine games are one of my favorite games of all time for me, I'm not going anywhere :p
by Kein
Tue Mar 03, 2015 12:12 pm
Forum: Trine 3
Topic: 2.7D pov
Replies: 7
Views: 4112

2.7D pov

As you probably have seen from the trailer, it would appear that this time FB decided to deviate from "classic" plain 2.5D pov and introduce more depth for the level/environment design. Which, I must admit, looks really awesome. I'm curious, would be these transitions mostly scripted or pa...
by Kein
Tue Mar 03, 2015 9:44 am
Forum: Trine 3
Topic: Trine 3 wishlist
Replies: 11
Views: 8103

Re: Trine 3 wishlist

Requested mods to move this thread to appropriate section.

EDIT: done, thanks!
by Kein
Mon Mar 02, 2015 4:57 pm
Forum: Trine 2
Topic: Trine 3 forum is not accessible for normal users
Replies: 2
Views: 5997

Trine 3 forum is not accessible for normal users

That being said, here is the trailer:

http://www.youtube.com/watch?v=0tS05xEHKbQ

Also, please show me where can I throw my money.

Also2, hoping to get into beta like with Trine 2 :P
by Kein
Fri Jul 25, 2014 2:14 am
Forum: Trine
Topic: [Enchanted Edition] Feedback
Replies: 1
Views: 8148

[Enchanted Edition] Feedback

Played few hours in coop mode. Noticed few bugs. First, a lot of people complained that tooltips (control hints) do not disappear whole game. Second, and the most important - mouse input is completely broken. Something is really wrong here, with the input interface. Fees like some packets getting lo...
by Kein
Tue Apr 01, 2014 2:04 pm
Forum: Shadowgrounds
Topic: Unable to run on Win7
Replies: 3
Views: 11541

Re: Unable to run on Win7

Riikka It sounds like it might be caused by a general issue with gameux.dll not finding an internet connection. Hmm, now that you mentioned it - I realized I totally forgot to check my personal firewall activity. You were right, game Explorer was requesting internet access via rundll process. Unblo...

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