Search found 10 matches

by Sinus
Wed Jul 07, 2010 3:12 am
Forum: Trine
Topic: Technology used for Trine?
Replies: 26
Views: 23430

Re: Technology used for Trine?

Wooo. Now this is quite an interesting list, especially to me as I've never even heard of CrazyBump or Modo (looking into them now!). You do know that it would be a tremendous read, if you happened to - you know, occasionally, to "talk to a rubber duck" maybe - post some dev-blog-like abou...
by Sinus
Thu Jul 01, 2010 6:09 pm
Forum: Trine
Topic: Technology used for Trine?
Replies: 26
Views: 23430

Re: Technology used for Trine?

And who says dev/ files would necessarily be development-stage only? ;P It wouldn't be the first time a release's files or folders would be named out of whack... ;D
by Sinus
Thu Jul 01, 2010 4:43 am
Forum: Trine
Topic: List of speed run times [spoilers]
Replies: 43
Views: 62795

Re: Attempting speed run [spoilers]

And, oh my, I've brought a year-old thread back from the dead.

Undead thread. It even rhymes. Or is it an unthread?

... :roll:
by Sinus
Thu Jul 01, 2010 4:41 am
Forum: Trine
Topic: List of speed run times [spoilers]
Replies: 43
Views: 62795

Re: Attempting speed run [spoilers]

Likewise I'm all for NOT fixing this. It's an "exploit" that takes certain skill to perform, looks bloody cool, and if this were removed, well, all other "surfing the hanging platform" tricks should have to be gone as well (keeping it consistent with "Wizard unable to lift h...
by Sinus
Thu Jul 01, 2010 4:27 am
Forum: Trine
Topic: Technology used for Trine?
Replies: 26
Views: 23430

Re: Technology used for Trine?

As far as I know physics engines, they mostly use simplified placeholder objects only roughly the shape of actual objects. Take the spiky balls in Trine - they roll about as if they were perfectly round, even though they do have spikes which should stop their rolling very quickly. You seem definitel...
by Sinus
Wed Jun 30, 2010 7:58 pm
Forum: Trine
Topic: Technology used for Trine?
Replies: 26
Views: 23430

Re: Technology used for Trine?

I did open these files, no need to prove a point here :) This seems like an unwrapped mesh, ready for painting the skins on. Unless Frozenbyte were using some 3-D painting tool (Zbrush has some, I believe), they'd likely draw on top of that mesh - this wouldn't definitely be the model itself, but ra...
by Sinus
Tue Jun 29, 2010 9:25 pm
Forum: Trine 2
Topic: Trine 2 encore roles for voice actors and score
Replies: 6
Views: 16306

Re: Trine 2 encore roles for voice actors and score

And there will most likely be a bit more dialogue in Trine 2 than in Trine 1, but we want to keep a certain balance to things anyway (i.e. very little interruption during actual gameplay). A little dialogue would certainly be welcome. The best example I can find off the top of my head is Prince of ...
by Sinus
Tue Jun 29, 2010 8:59 pm
Forum: Trine
Topic: Technology used for Trine?
Replies: 26
Views: 23430

Re: Technology used for Trine?

Ooo! A dev answer! And just what I needed first and foremost, thank you! :] Okay, if I may turn this thread into a tool/technique discussion for a tiny moment... Basic modelling. Why Lightwave? I've used 3DSMax and XSI and they both had a very good poly editing workflow, usually "starting from ...
by Sinus
Tue Jun 29, 2010 7:42 pm
Forum: Trine
Topic: Technology used for Trine?
Replies: 26
Views: 23430

Re: Technology used for Trine?

"How were Trine's graphics created" .EPS (Encapsulated PostScript) for models. EPS for models..? Since when does the EPS format feature any kind of 3-D data, texels, bones and other model components..? I've seen B3D and S3D files in the game's FBZ, which are clearly 3-D models belonging t...
by Sinus
Tue Jun 29, 2010 1:20 pm
Forum: Trine
Topic: Technology used for Trine?
Replies: 26
Views: 23430

Technology used for Trine?

Hello. May an amateur future would-be 3D artist ask a "behind the scenes" technical question? Namely: how were Trine's graphics created? What tools were used, in what development pipeline? What were the models modelled in? What was used for texturing? Did you use "sculpting" tool...

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