I was wondering whether you'd considered selling prints of your concept art from Trine 2. I recently took down a bunch of posters at home, and some of your lovely fantasy artwork would fill the gaps nicely.
Just a thought
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Like Joel said, we are very interested to explore any new platforms, but at the same time we are very interested doing more Trine, we are very interested to get Splot done as a perfect game, we are very interested in doing more Shadowgrounds, and we are very interested to do three new IP's ... I gu...
I was just about to make a post on this topic myself. The Vita seems like an ideal platform for a game like Trine - touch gestures for summoning objects as the wizard, perhaps tapping to target objects with the grappling hook, pinch-zoom control for refocusing the camera, etc. I imagine a good relat...
- Sat Oct 29, 2011 2:04 am
- Forum: Trine 2
- Topic: Trine 2 BETA Discussion Thread
- Replies: 125
- Views: 63158
Hey y'all. I couldn't hit that pre-order button fast enough. As for the beta, I'd say it was pretty much a flawless victory for me. No glitches or errors of any kind and excellent performance at 1920 x 1200 with vsync, 2x AA and the 'Very High' preset. My only complaint is that I couldn't click my s...
- Sat Oct 02, 2010 5:46 pm
- Forum: Trine 2
- Topic: An idea about specifications ?
- Replies: 9
- Views: 8258
Because this is my first post, I'd like to first offer belated congratulations to Frozenbyte on their transcendent first Trine game. I've been gaming since the original Duke Nukem in 1991, and Trine had charged straight to my Top 10 Games of All Time within hours of first booting it up. I couldn't b...