Search found 219 matches

by fb_jlarja
Wed Jan 29, 2014 7:56 am
Forum: Trine 2
Topic: Trine 2 patch for Steam (2013-11-07)
Replies: 16
Views: 12690

Re: Trine 2 patch for Steam (2013-11-07)

Having dealt with Synaptics drivers recently, I've pretty much come to expect incompatibilities and weird stuff. Trine 2 doesn't try to detect pointer hardware, so if touchpad tries to be clever (and fails), there's a good change it won't quite work. That said, there are some general settings that p...
by fb_jlarja
Tue Jan 07, 2014 8:59 am
Forum: Trine 2
Topic: Local Coop: Wii U Remotes not recognized [solved]
Replies: 5
Views: 4796

Re: Local Coop: Wii U Remotes not recognized

Nunchuk is required, so always test with that. Motion Plus isn't technically required, but since we don't have a single non-Motion plus Remote to test with, it is quite possible that the game doesn't work without it. Remote with Motion Plus and Nunchuk should work though.

-JLarja
by fb_jlarja
Wed Dec 11, 2013 8:15 am
Forum: Trine 2
Topic: Trine 2 patch for Steam (2013-11-07)
Replies: 16
Views: 12690

Re: Trine 2 patch (2013-11-07) - Fixes Complete Story detect

I'm not completely on the map about different Trine versions, but I think we are selling DRM free version: http://trine2.com/site/index.php?page=buy . Unfortunately, not DRM-free. "Purchase Trine 2: Complete Story and instantly unlock it on Steam . Includes DRM-free version for Linux, Mac and ...
by fb_jlarja
Tue Dec 03, 2013 9:49 am
Forum: Trine 2
Topic: Trine 2 patch for Steam (2013-11-07)
Replies: 16
Views: 12690

Re: Trine 2 patch (2013-11-07) - Fixes Complete Story detect

Good morning I'm not completely on the map about different Trine versions, but I think we are selling DRM free version: http://trine2.com/site/index.php?page=buy . This is not a difficult concept. Honestly, I have no idea why this wasn't done for Trine 2, especially considering the multiplayer aspec...
by fb_jlarja
Mon Nov 11, 2013 8:08 am
Forum: Trine 2
Topic: Interesting glitch found
Replies: 3
Views: 4874

Re: Interesting glitch found

So I have discovered quite a weird glitch with a rotating platform in Searock Castle. As you guys might know this rotating platform can be stopped by clogging the cogs rotating nearby. After that you can stand on the platform as usual. However, I noticed that if you unclog the cogs and letting the ...
by fb_jlarja
Mon Oct 07, 2013 7:32 am
Forum: Trine 2
Topic: Trine 2 Linux 30 FPS max?
Replies: 10
Views: 8367

Re: Trine 2 Linux 30 FPS max?

Looks so much better now. That FPS cap is horrible. First I played at 30FPS, now I play above 60 on a GTS 450, max settings without AA (around 70FPS) on beautifull FULLHD. Shouldn't the default setting be changed? My sister has a computer with a lot slower processor, but after changing the "ta...
by fb_jlarja
Tue Sep 24, 2013 7:32 am
Forum: Trine 2
Topic: Trine2 on Arcade PC
Replies: 1
Views: 1742

Re: Trine2 on Arcade PC

I have built a MAME cabinet (technical specs at bottom) which basically has a PS2 input keyboard (4 joysticks and 7 buttons each) along with a PS2 mouse (Trackball) and was wondering if anyone has gotten this working on an arcade system or had suggestions for how to set it up properly. My main conc...
by fb_jlarja
Wed Aug 28, 2013 11:08 am
Forum: Trine Technical Support for Windows & PSN
Topic: Trine 2 - Right Axis Problem
Replies: 2
Views: 2968

Re: Trine 2 - Right Axis Problem

Hi guys, this is my first post here. My name is Matias, i bought Trine 2 in Steam and i am trying to play it with a USB joystick. The problem is that the right axis is invert: when i go to left it go to up, right to down, up to left and down to right. I see a lot of post, but only talking about the...
by fb_jlarja
Fri Jul 26, 2013 9:45 am
Forum: Trine 2
Topic: Localization Missing
Replies: 1
Views: 2587

Re: Localization Missing

Hi, dont know what I flipped, but when I did I couldnt move my mouse any more. Now when ever I start the game up, I get localization missing and I can not move mouse or do a thing. Halp!!!!!! :) If you just wish to reset game options, you can just delete options.txt from %appdata%\Trine2 (you can c...
by fb_jlarja
Fri Jul 26, 2013 9:42 am
Forum: Trine Technical Support for Windows & PSN
Topic: Can't use K&M and 360 controller in local co op?
Replies: 3
Views: 2863

Re: Can't use K&M and 360 controller in local co op?

I seem to be having an issue in both Trine and Trine 2. Upon setting up the config for K&M and the 360 controller (doesn't matter which is assigned to either player) I am unable to get whichever player using the keyboard to move. 360 controller works flawlessly, and attacking (and equivalents) ...
by fb_jlarja
Tue Jul 23, 2013 8:09 am
Forum: Trine Technical Support for Windows & PSN
Topic: Mouse isn't working?
Replies: 1
Views: 2924

Re: Mouse isn't working?

As soon as I enter the game, I can't use my mouse. If I enable "setOption(inputModule, "MultipleKeyboardsAndMiceEnabled", the mouse can be used in the menu, but can't click on anything. as soon I enter the game, the mouse is stuck again. After i've entered the game, the mouse won't w...
by fb_jlarja
Thu Jul 04, 2013 7:51 am
Forum: Trine 2
Topic: 03.07.2013 Patch, size 15,3MB - what does it contain?
Replies: 2
Views: 2143

Re: 03.07.2013 Patch, size 15,3MB - what does it contain?

Just as in title, what's this patch about? What changes? Steam today downloaded 15MB for trine 2. Game's version number remains the same, 2.00. It fixes the blue screen of death issues on Windows XP (see for example: http://forums.steampowered.com/forums/showthread.php?t=2927837 ). -JLarja
by fb_jlarja
Wed Jul 03, 2013 8:47 am
Forum: Trine 2
Topic: FPS Cap Option broken
Replies: 7
Views: 5320

Re: FPS Cap Option broken

Thanx for the answer and the info about the CPU requirements. I saw some posts about CPU problems, but I guess those were about the Linux version. Glad to hear it doesn't require high-end CPU for 100-120fps :) The problems were with single-core processors running below 2 GHz. Of course, the target ...
by fb_jlarja
Mon Jul 01, 2013 6:48 pm
Forum: Trine 2
Topic: FPS Cap Option broken
Replies: 7
Views: 5320

Re: FPS Cap Option broken

So THAT'S why I couldn't reach 120fps even on low detail. I'll try this manual .ini method. How about physics? I get smooth 100fps at 100Hz but it seems that physics engine isn't working at the same speed (at least not all the time), making falling objects/enemies stutter a little. Absolutely not a...
by fb_jlarja
Fri Jun 28, 2013 7:27 am
Forum: Trine 2
Topic: Microsoft no longer charges devs for game patches...
Replies: 1
Views: 1826

Re: Microsoft no longer charges devs for game patches...

... So would this entice you guys and gals at Frozenbyte to patch Trine 2 on Xbox 360 at all? I know it's been some time since its release, but I know I would like to get a patch for it, with the various bug fixes and minor updates that aren't DLC related (since that's a whole different thing :cry:...
by fb_jlarja
Mon Jun 24, 2013 9:43 am
Forum: Trine 2
Topic: Patch 2.0 - what's new?
Replies: 12
Views: 8337

Re: Patch 2.0 - what's new?

The biggest is this: http://www.youtube.com/watch?v=YN5jaxJ03XU Well, that's not nice. Is that something that you can reproduce or just happens randomly? -JLarja I can easily reproduce it whenever I want. Here is a new video: http://youtu.be/ezJeLeMoI0w The bug disappears when I switch through the ...
by fb_jlarja
Thu Jun 20, 2013 2:41 pm
Forum: Trine 2
Topic: Patch 2.0 - what's new?
Replies: 12
Views: 8337

Re: Patch 2.0 - what's new?

Borc wrote:The biggest is this: http://www.youtube.com/watch?v=YN5jaxJ03XU


Well, that's not nice. Is that something that you can reproduce or just happens randomly?

-JLarja
by fb_jlarja
Wed Jun 19, 2013 7:09 am
Forum: Trine 2
Topic: FPS Cap Option broken
Replies: 7
Views: 5320

Re: FPS Cap Option broken

Looks like you don't understand the problem. The option is just broken. setOption(gameBaseApplicationModule, "FPSCapEnabled", true) When I disable fps cap ingame it stays on true. That's why it doesn't work. If I set it manually in the ini to false I can reach over 300 fps. Ah, yes, you a...
by fb_jlarja
Tue Jun 18, 2013 6:36 am
Forum: Trine 2
Topic: FPS Cap Option broken
Replies: 7
Views: 5320

Re: FPS Cap Option broken

This option is broken. Doesn't work. FPS limited to max 100. Disabling it or even a custom fps cap has no effect. Maximum is by design limited to 100. It should really be enforced in the menu, so people wouldn't have to wonder. I'm not sure why we haven't raised the maximum, since 120 and 144 Hz di...
by fb_jlarja
Mon Jun 17, 2013 7:55 am
Forum: Trine 2
Topic: DRM free T2 & expansion?
Replies: 50
Views: 47877

Re: DRM free T2 & expansion?

Hm, that turned into a bit of a rant there, but, well....you asked :] Yeah, I asked :) . And I appreciate the answers (from everyone). I haven't personally had any technical troubles with Steam (and I've always had fast enough Internet connection, so the upgrades haven't been a problem. I also game...
by fb_jlarja
Fri Jun 14, 2013 7:45 am
Forum: Trine 2
Topic: Trine 2 complete story
Replies: 3
Views: 2030

Re: Trine 2 complete story

So, I've acquired trine 2 complete story and i dont wanna play the original games levels again. is there a way to just skip to the dlc's instead of having to play the whole game? No. It wouldn't be very fun to play the GM levels without any skills anyway. Searching the Internet, you can find variou...
by fb_jlarja
Thu Jun 13, 2013 7:23 am
Forum: Trine 2
Topic: DRM free T2 & expansion?
Replies: 50
Views: 47877

Re: DRM free T2 & expansion?

Just wanted to clarify one thing. Working in Computer Science myself, I know only to well that it would take some people to make the DRM-free version work. I just figured that maybe the modularity of the code might result in a rather easy to maintain version. But, I guess, this was a rather prematu...
by fb_jlarja
Wed Jun 12, 2013 12:03 pm
Forum: Trine 2
Topic: DRM free T2 & expansion?
Replies: 50
Views: 47877

Re: DRM free T2 & expansion?

Well, I just heard yesterday that DRM free version is a bit less on backburner now than before. However, since releasing it is mostly a business decision and less a technical problem (we could probably make release ready version in few days, if we had to), I don't really have anything new to tell. ...
by fb_jlarja
Wed Jun 12, 2013 7:48 am
Forum: Trine 2
Topic: DRM free T2 & expansion?
Replies: 50
Views: 47877

Re: DRM free T2 & expansion?

Now that the long-awaited 2.0 patch and Trine 2: Complete Story have been released, does that mean the DRM-free version of Trine 2 is coming? Will The Goblin Menace also be available for purchase in a Steam-free form? Can you provide any specific date now? I don't have very much hope at this point,...
by fb_jlarja
Mon Jun 10, 2013 7:41 am
Forum: Trine 2
Topic: Patch 2.0 - what's new?
Replies: 12
Views: 8337

Re: Patch 2.0 - what's new?

fb_jlarja , what about next patches? You or other dev stated here in forums there are at least two more patches coming, one patch is released but i see in files it is described as final release. I don't really remember what I may have said or not. I may have presumed either that we would get a sepa...

Go to advanced search