Search found 151 matches

by Hedgehog
Thu Aug 10, 2006 12:36 am
Forum: Mods / Level Editor
Topic: Light editing issues
Replies: 2
Views: 3997

It's sometimes frustrating to select a light, I think it works best to view from above. Then select the type of light you placed (shadowcaster or normal light or whatever it is called). Then move over it untill you see it snap to the placed light, then click to select it. For some reason it seem rat...
by Hedgehog
Tue Aug 08, 2006 7:48 pm
Forum: Shadowgrounds
Topic: Want to support Shadowgrounds?
Replies: 22
Views: 42290

I will write a review and/or rate the game on those sites. I hope it atracts some skilled people that will start a mod or help wih excisting mods. Also I would love to see more games from frozenbyte, since I really enjoyed Shadowgrounds. Of course I will keep it fair :) We don't want angry new playe...
by Hedgehog
Mon Aug 07, 2006 12:14 am
Forum: Mods / Level Editor
Topic: Problem with Platforms?
Replies: 8
Views: 7307

fb_joel wrote:I have no idea but I'll ask jpk.


Great :D
by Hedgehog
Sat Aug 05, 2006 6:32 pm
Forum: Mods / Level Editor
Topic: Problem with Platforms?
Replies: 8
Views: 7307

fb_joel wrote:Well, the height differences in buildings are modeled directly...

That said, we'll probably create a couple of bridge blocks or so in the future. Maybe that will help.


Okay, but could you turn me in the right direction how to use the heightmap cutters please? Like used in the example map?
by Hedgehog
Thu Aug 03, 2006 6:08 pm
Forum: Shadowgrounds
Topic: Stuck at Emicron Research Door timing problem. SOLVED !
Replies: 4
Views: 5163

For me Arwyn opened the door indeed, I thought this was supposed to happen :P Can't remember or find the old thread.
by Hedgehog
Thu Aug 03, 2006 6:04 pm
Forum: Mods / Level Editor
Topic: Problem with Platforms?
Replies: 8
Views: 7307

I'm not sure if I understand your question, but I guess you can't figure out how to use the heightmap cutter. I don't know either, and I would love to see some kind of small tutorial. :twisted:
by Hedgehog
Fri Jul 21, 2006 6:48 pm
Forum: Mods / Level Editor
Topic: more questions :)
Replies: 8
Views: 7907

I get some errors (in a text file that pops up every time I test my mod) regarding fonts and videos. Says that it cant find certain fonts/videos. I copied fonts folder from data.fbz to my mod's data folder but it ddidnt help. And videos I dont have in my mod so how can I stop the game looking for t...
by Hedgehog
Fri Jul 21, 2006 11:24 am
Forum: Mods / Level Editor
Topic: Problems Creating Mission
Replies: 5
Views: 5299

Re: Problems Creating Mission

I locate the executable and click on "Create new", and in the pop-up I enter the name "test1". I do not get the message "1 file(s) copied successfully" messages. I eventried with the suggestion of "testmission" as the name but again nothing happens. What am I missing? Any assistance greatly appreci...
by Hedgehog
Fri Jul 14, 2006 11:34 pm
Forum: Mods / Level Editor
Topic: [STEAM] Level Editor released!
Replies: 14
Views: 11707

fb_jpk wrote:And btw. joel, the message board clock seems to be off by one hour ;)


If not mistaken that's something with phpBB and not understanding daylight savings time.
by Hedgehog
Fri Jul 14, 2006 9:01 pm
Forum: Mods / Level Editor
Topic: [STEAM] Level Editor released!
Replies: 14
Views: 11707

fbz = frozenbyte zip I guess
by Hedgehog
Fri Jul 14, 2006 4:52 pm
Forum: Mods / Level Editor
Topic: [STEAM] Level Editor released!
Replies: 14
Views: 11707

Jodwin wrote:In the level editor pages it's mentioned that we'd have to extract the data files, but at least I couldn't find a link to a tool for that.


You can use winzip, winrar, 7-zip or something similiar for that.
by Hedgehog
Thu Jul 13, 2006 11:57 pm
Forum: Mods / Level Editor
Topic: MiniMod : KillCounter
Replies: 6
Views: 6364

I think you should apply the video patch included in the latest release of the editor. This fixes the loading video and the menu videos.

Nicely done btw!
by Hedgehog
Thu Jul 13, 2006 2:04 pm
Forum: Mods / Level Editor
Topic: modb.com
Replies: 2
Views: 4095

modb.com

You can now add Shadowgrounds mods to moddb.com.
by Hedgehog
Tue Jul 11, 2006 12:50 am
Forum: Mods / Level Editor
Topic: some questions²
Replies: 3
Views: 4349

1. Assuming that the mapped collision is correctly set for the mountainwalls in question, then there is another known issue that might be the cause... If you have raised/lowered the mountainwalls (with pageup/pagedown), then the collision may be incorrect. This is a known issue. The fix is to eithe...
by Hedgehog
Mon Jul 10, 2006 11:42 pm
Forum: Mods / Level Editor
Topic: some questions²
Replies: 3
Views: 4349

Re: some questions²

First of all, thanks for this nice map editor. now some question 1. I placed some mountain walls around that you can't leave it, but i can go through the wall, i thought the type "mapped collision" means that you can't pass it. So...what do i have to do? Mapped collision is not default for all obje...
by Hedgehog
Mon Jul 10, 2006 12:17 pm
Forum: Mods / Level Editor
Topic: more questions :)
Replies: 8
Views: 7907

I'm still not sure if I understand you right, but you can use all kind of textures, the lightmap gets calculated by the editor.
by Hedgehog
Mon Jul 10, 2006 11:10 am
Forum: Mods / Level Editor
Topic: more questions :)
Replies: 8
Views: 7907

Re: more questions :)

Can I chanage direction player is facing at the start of a level ? I tried rotating player spawn point but it didnt help. I don't know, the only thing I know about this is that I noticed it too. :P when can we expect more of tutorial, especialy lighting? What do you want to know? :wink: What are th...
by Hedgehog
Mon Jul 10, 2006 10:43 am
Forum: Deutsches Shadowgrounds-Forum
Topic: Modding
Replies: 8
Views: 10901

I can read, but not write german, sorry for the english reply. I use this plugin in combination with Adobe Photoshop CS2: http://developer.nvidia.com/object/photoshop_dds_plugins.html Don't load DDS files with mipmaps, they get created automatically when you save. Also I heard the above plugin also ...
by Hedgehog
Mon Jul 10, 2006 10:39 am
Forum: Mods / Level Editor
Topic: Level Editor FAQ / general comments
Replies: 43
Views: 59822

Re: light

Unless you want really good shadows etc, I recommend you calculated lightmaps with the "Low quality". It's good enough for testing and takes way less time than the higher settings. Make sure you save before calculating lightmaps, it crashed several times for me on that, although it didn't happen mu...
by Hedgehog
Thu Jul 06, 2006 9:28 pm
Forum: Technical Support for Windows
Topic: [Steam] This game is currently unavailable
Replies: 15
Views: 10776

Steam can be quite annoying sometimes. In the beginning I was quite happy with it, a lot of people seemed to have problems after updates and such, but I seemed to be unaffected. Untill recently... The latest few updates ****ed stuff up all over, now I cannot connect to a single server, because I get...
by Hedgehog
Wed Jul 05, 2006 10:45 am
Forum: Mods / Level Editor
Topic: Shadowgrounds: Baxter's Sacrifice
Replies: 12
Views: 10211

Just woke up and saw the host messed things up... Sent them an email that they should fix it asap.
by Hedgehog
Wed Jul 05, 2006 2:26 am
Forum: Mods / Level Editor
Topic: Shadowgrounds: Baxter's Sacrifice
Replies: 12
Views: 10211

The host is moving the databaseserver, this will cause a little downtime of our forums. They expect to have everything solved within 2 hours from now.
by Hedgehog
Tue Jul 04, 2006 6:20 pm
Forum: Technical Support for Windows
Topic: [Steam] This game is currently unavailable
Replies: 15
Views: 10776

by Hedgehog
Tue Jul 04, 2006 4:27 pm
Forum: Mods / Level Editor
Topic: Shadowgrounds: Baxter's Sacrifice
Replies: 12
Views: 10211

fb_joel wrote:Awesome. I'm a little surprised that you opted to go for all-human enemies (I think?), but I'm interested to see how that goes. I hope it works out fine and of course we'll help from time to time if you run into issues. :)


Only on earth you have human enemies. :)
by Hedgehog
Sun Jul 02, 2006 8:34 pm
Forum: Technical Support for Windows
Topic: [Steam] This game is currently unavailable
Replies: 15
Views: 10776

Do you run any firewall software? Try to disable it, restart steam and try again. I had a similiar problem with an other game on steam.

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