Search found 140 matches

by fb_jpk
Thu Dec 07, 2006 2:46 pm
Forum: Technical Support for Windows
Topic: Checked the demo,Abit slow....
Replies: 6
Views: 5354

The game should run pretty well with Athlon 3000+ and 6600GT. I'm guessing this might be the samewhat random framerate drop issue... If that is the case: Assuming that you are running the game in fullscreen mode, pressing ALT+TAB while in game to switch out and then back to the game, might restore a...
by fb_jpk
Mon Nov 13, 2006 2:08 pm
Forum: Shadowgrounds
Topic: Binding keys to commands
Replies: 9
Views: 7583

ok, running the script commands directly from keybinds is a bit trickier thing to do, but still possible... it should work when writing something like this to the game console: unbind k bind run_script_11,k setString developer_script_5 setOptionValue controller_script_11 unbind l bind run_script_12,...
by fb_jpk
Mon Nov 13, 2006 1:47 pm
Forum: Shadowgrounds
Topic: Windowed
Replies: 1
Views: 3660

You should be able to enable the titlebar by either modifying the Config/options.txt file located in the game directory (I'm not sure where that is in case of the steam distribution)... Or to make things simpler you could just do it in the game... 1. Start the game. 2. Once in the menus, open the ga...
by fb_jpk
Thu Oct 05, 2006 5:44 pm
Forum: Mods / Level Editor
Topic: Light related
Replies: 2
Views: 4259

The "lighting" type lights are actually dynamic spotlights... To get a decent performance even on older video cards, the amount of those lights visible is limited to one at a time. So, they are kind of inteded for some special uses only (rotating red lights or such). The lights you general...
by fb_jpk
Thu Aug 17, 2006 11:10 am
Forum: Mods / Level Editor
Topic: Particle effects problem
Replies: 3
Views: 5070

The sparks and steam particle effects should work at least. You can check the sample mod mission for example, there should be a couple of particle effects set to the map. If those effects don't work either, then there has to be something wrong with the game data... It is possible that some of the pa...
by fb_jpk
Wed Aug 16, 2006 11:06 am
Forum: Mods / Level Editor
Topic: Problem with Platforms?
Replies: 8
Views: 7494

Well, the height differences in buildings are modeled directly... That said, we'll probably create a couple of bridge blocks or so in the future. Maybe that will help. Yea, that's pretty much the case... To get proper height differences (platforms), one would really need to use a modeling software ...
by fb_jpk
Thu Aug 03, 2006 4:53 pm
Forum: Shadowgrounds
Topic: Stuck at Emicron Research Door timing problem. SOLVED !
Replies: 4
Views: 5304

Arwyn should open the door after a few failed attempts... However, if that does not work.. hmm... I think there was some discussion about this issue in some other forum thread too, but I don't remember what the actual solution was, assuming there was one. (Joel or someone else might remember how the...
by fb_jpk
Thu Aug 03, 2006 4:48 pm
Forum: Suomenkielinen keskustelualue
Topic: Huijaus koodit
Replies: 2
Views: 7058

On, täältä foorumeiltakin löytyy englanninkielisistä osioista muutamia. ;)
by fb_jpk
Thu Aug 03, 2006 4:45 pm
Forum: Technical Support for Windows
Topic: Neither of my controllers are working right with Steam demo.
Replies: 7
Views: 6038

Xbox joypads should be very well supported actually... We've tested the game with lots of them, and actually a lot of the joypad development has been done with them... I'm not sure about the Xbox360 joypad - assumably, it should work as well, but I guess we'll have to look more into that. However, t...
by fb_jpk
Sun Jul 30, 2006 3:52 pm
Forum: Shadowgrounds
Topic: Is there a manual?
Replies: 4
Views: 6007

The arrow means that you have enough upgrade parts for some upgrade. Click the upgrade button ( U or Enter if I remember correctly) to enter the upgrade menu and to see what you could upgrade. An just as my personal unofficial thought about the links to this website... I think it's pretty common for...
by fb_jpk
Tue Jul 25, 2006 7:57 pm
Forum: Mods / Level Editor
Topic: Problems Creating Mission
Replies: 5
Views: 5465

If you are having trouble with the Internet explorer based mission creation, you can manually use the appropriate batch file from command prompt as well. (Note, if you are using the batch file, make sure you input the parameters correctly so that you won't screw up your shadowgrounds files or anythi...
by fb_jpk
Sat Jul 15, 2006 1:52 am
Forum: Mods / Level Editor
Topic: [STEAM] Level Editor released!
Replies: 14
Views: 11968

There is actually a ready-made (but really old) implementation for weapon overheating... ;) The problem with this old implementation is that it is no-longer properly supported - so it may not work properly, it may not have sufficient scripting commands available, etc. (not sure though) Should it wor...
by fb_jpk
Sat Jul 15, 2006 1:17 am
Forum: Technical Support for Windows
Topic: [Steam] Save Game Issue
Replies: 10
Views: 7071

At least in certain versions of shadowgrounds, the game is somewhat picky about certain files' letter cases. The save folder however should not be one of those cases, but may well be affected in steam version. In the non-steam version the save folder should work in both cases I think, but if the "sa...
by fb_jpk
Fri Jul 14, 2006 10:07 pm
Forum: Mods / Level Editor
Topic: MiniMod : KillCounter
Replies: 6
Views: 6572

How on earth did we not think of adding one to SG in the first place. :)

Guess I gotta try to play the game through with that mod, just to see how much kills I actually get during the game. :)
by fb_jpk
Fri Jul 14, 2006 10:03 pm
Forum: Mods / Level Editor
Topic: [STEAM] Level Editor released!
Replies: 14
Views: 11968

Actually, the ammo amount is hard-coded, not scripted. However, basically, the same kind of bar should be possible with scripts... Oh, and it seems joel got here before me, and has some nice scripts copy-pasted already. So, I won't be going into details. :) Also, removing the ammo bar (if that would...
by fb_jpk
Tue Jul 11, 2006 12:46 am
Forum: Mods / Level Editor
Topic: some questions²
Replies: 3
Views: 4475

1. Assuming that the mapped collision is correctly set for the mountainwalls in question, then there is another known issue that might be the cause... If you have raised/lowered the mountainwalls (with pageup/pagedown), then the collision may be incorrect. This is a known issue. The fix is to either...
by fb_jpk
Mon Jul 10, 2006 2:21 pm
Forum: Mods / Level Editor
Topic: more questions :)
Replies: 8
Views: 8119

What are the differences in light texture using 1. answer, concerning the dynamic spotlights... If you are referring to the dynamic spotlight textures (in other words, the "Lighting" type light textures), then the differences between them should be quite obvious by just testing out different choice...
by fb_jpk
Wed Jun 21, 2006 5:34 pm
Forum: Shadowgrounds
Topic: difficulty
Replies: 4
Views: 5713

Well, there is at least one trick to find it out... Load one of the savegames of your earlier play. Then open the game console (press F8 ) and type the following (note exact letter case): getVariable general_difficulty_level; printValue It should print a value to the console, where: 0 or 25 = easy 5...
by fb_jpk
Mon Jun 12, 2006 4:40 pm
Forum: Technical Support for Windows
Topic: Gamepad with one analog stick
Replies: 3
Views: 3549

Since the 1.04 patch this should have been possible... However, the game really is made for 2 analog sticks (or at least 1 analog stick + directional digital pad), so playing with just one stick may not be as easy as it might sound. The following instructions are a more or less "hacky" solution. The...
by fb_jpk
Thu May 18, 2006 12:39 pm
Forum: Mods / Level Editor
Topic: Total conversion?
Replies: 6
Views: 6190

Aha, and do you know of any Max -> Lightwave or Lightwave -> max plugins? The Kaydara FBX plugin for one seems to work pretty well for static models and surely there are others too. Animations are the tricky part. I don't know any proper tool for that (which would work well without major problems)....
by fb_jpk
Thu May 18, 2006 1:04 am
Forum: Mods / Level Editor
Topic: Total conversion?
Replies: 6
Views: 6190

Oh yes, the exporter is Lightwave exporter. So lightwave is indeed required to use that. Sorry, I didn't realize to put it in the above list. (I was just listing things released/to be released by fb).
by fb_jpk
Wed May 17, 2006 11:21 pm
Forum: Mods / Level Editor
Topic: Total conversion?
Replies: 6
Views: 6190

Well, I can't say much about possible release of model/animation exporters... I guess they may be released eventually... Though I can't promise anything. (Joel might have a better answer.) Basically, the model exporter would allow all the same level of models, animations, etc. to be created, as was ...
by fb_jpk
Wed May 17, 2006 12:02 pm
Forum: Technical Support for Windows
Topic: Visual Studio Debug issue
Replies: 5
Views: 3874

What are your system specs?

(Specifically, what graphics card model do you have?)
by fb_jpk
Mon May 15, 2006 12:49 pm
Forum: Mods / Level Editor
Topic: Info/Questions Regarding Editor
Replies: 4
Views: 4922

If you're making glass, you probably want to set a bit different settings that firethru... The easiest way is to look for Walls / Glasswalls category (if I remember correctly) in the terrain objects menu. There should be a couple of glass windows/wall that you can put on the map. They have been corr...
by fb_jpk
Mon May 15, 2006 12:41 pm
Forum: Mods / Level Editor
Topic: Errors/weird ocurrences in mymod
Replies: 4
Views: 6617

The different aiming is caused by different settings. In the options menu, enable/disable the "free camera mode" to toggle between the aiming modes. The "Couldn't find locale key: gui_newgamemenu_difficult_line2_button_x" , etc. errors are caused by some missing data. Nothing serious, but apparently...

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