Search found 195 matches

by alt_turo
Mon Oct 10, 2011 12:10 pm
Forum: Trine Technical Support for Linux & Mac
Topic: Graphic artifacts cover screen
Replies: 4
Views: 3336

Re: Graphic artifacts cover screen

The installer should have died if the package was corrupt. You either have a driver or hardware problem. Do other 3D games work correctly? Shadowgrounds?
by alt_turo
Wed Oct 05, 2011 2:21 pm
Forum: Jack Claw Feedback & Development
Topic: People interested in working on the game?
Replies: 43
Views: 75868

Re: People interested in working on the game?

Hi, I'm developing Shadowgrounds from time to time. So, I'm interested in updates of Storm3D and other game libraries. Maybe we could either merge all games together to single repository (as long as there is no active development), either extract those libraries into standalone repository and use i...
by alt_turo
Mon Oct 03, 2011 12:47 pm
Forum: Trine Technical Support for Linux & Mac
Topic: OpenGL 2.0 required on Radeon HD5870 ?
Replies: 7
Views: 6241

Re: ERROR: OpenGL 2.0 required

about shadowgrounds source code, the archive provided by humblebundle dont seems to include any makefile-like system for linux(no install or readme found :/ ) Yeah, FB forgot those from the package :) , i hade to use the sources from here : https://github.com/vayerx/shadowgrounds :/ what's the diff...
by alt_turo
Mon Oct 03, 2011 12:06 pm
Forum: Trine Technical Support for Linux & Mac
Topic: Shader Model 3.0 error with GeForce 7900 GTO
Replies: 3
Views: 3955

Re: Shader Model 3.0 error with GeForce 7900 GTO

GL_EXT_texture_sRGB, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, Log (2193 lines) posted on http://pastebin.com/caR5iwLE INFO: Vertex profile: arbvp1 INFO: Pixel profile: fp30 That's odd. It should be either arbvp1/arbfp1 or vp30/fp30. And there's no mention of maximum framebuffer count. IN...
by alt_turo
Fri Sep 30, 2011 10:47 am
Forum: Technical support for Linux & Mac
Topic: [Linux 64Bit] SG: disappearing sounds
Replies: 38
Views: 33281

Re: [Linux 64Bit] SG: disappearing sounds

I'll see if I have the time this weekend to do something about this.
by alt_turo
Fri Sep 30, 2011 10:46 am
Forum: Trine Technical Support for Linux & Mac
Topic: Error running game with sound enabled
Replies: 5
Views: 5333

Re: Error running game with sound enabled

If I have sound enabled. This happens: ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/x86_64-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so Got signal 11 at 0xbcd6 from 0xbcd6 Abortado This crash is not inside the game binary but rather in some library. Do you ha...
by alt_turo
Mon Sep 12, 2011 3:26 pm
Forum: Trine Technical Support for Linux & Mac
Topic: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (nil)
Replies: 50
Views: 91624

Re: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (ni

“Error compiling shaders. Make sure your GPU supports Shader Model 3.0. Additional details may be found in the log.” Uh oh, end of the line. You're finally out of luck. I should have read your original message better: description: VGA compatible controller produit: RC410 [Radeon Xpress 200M] This c...
by alt_turo
Mon Sep 12, 2011 1:59 pm
Forum: Trine Technical Support for Linux & Mac
Topic: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (nil)
Replies: 50
Views: 91624

Re: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (ni

libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0xb5517000) libX11-xcb.so.1 => /usr/lib/libX11-xcb.so.1 (0xb5515000) libxcb-glx.so.0 => /usr/lib/libxcb-glx.so.0 (0xb5500000) libxcb.so.1 => ./lib32/libxcb.so.1 (0xb54e8000) libXrender.so.1 => ./lib32/libXrender.so.1 (0xb54c0000) libXinerama.so.1 => ./li...
by alt_turo
Mon Sep 12, 2011 1:39 pm
Forum: Trine Technical Support for Linux & Mac
Topic: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (nil)
Replies: 50
Views: 91624

Re: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (ni

Oxayotl wrote:32 bit.
I used to need to create symlink this way : “ln -sf /usr/lib/libz.so.1 lib32/libz.so” to have the launcher work, but not anymore.

Post the output of

Code: Select all

ldd trine-bin32
by alt_turo
Mon Sep 12, 2011 1:18 pm
Forum: Trine Technical Support for Linux & Mac
Topic: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (nil)
Replies: 50
Views: 91624

Re: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (ni

Oxayotl wrote:My binaries are of the exact same size as yours.
Everything is up to date.


I can't see anything wrong here. Are you using 32- or 64-bit OS? If 64-bit, which binary are you using? Have you changed any of the libraries shipped with the game? Have you tried with system-provided libraries?
by alt_turo
Mon Sep 12, 2011 12:50 pm
Forum: Trine Technical Support for Linux & Mac
Topic: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (nil)
Replies: 50
Views: 91624

Re: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (ni

I don't know which version I have, the latest entry in Trine_update.txt is patch 1.08. Check the binaries themselves. For update 4 you should see: 5608224 May 30 14:51 trine-bin32 6198472 May 30 14:51 trine-bin64 The sizes are what matters. The installer does not preserve timestamps. The binaries w...
by alt_turo
Mon Sep 12, 2011 11:51 am
Forum: Trine Technical Support for Linux & Mac
Topic: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (nil)
Replies: 50
Views: 91624

Re: Fedora 14, Ubuntu 10.10: Got signal 11 at (nil) from (ni

Do you have the latest version (update 4)? What's the last thing in the log (~/.frozenbyte/trine/logs/log.txt)?
by alt_turo
Mon Sep 05, 2011 2:31 pm
Forum: Trine
Topic: Trine demo works fine, but not the full version
Replies: 4
Views: 3838

Re: Trine demo works fine, but not the full version

This sounds exactly like what we saw on the Linux version with certain broken drivers. Do you have the latest drivers installed?

If you REALLY want to know I can describe the bug, its cause and how it relates to this situation but it's rather long and technical.
by alt_turo
Wed Aug 31, 2011 11:44 am
Forum: Trine Technical Support for Linux & Mac
Topic: Ubuntu 11.04 Trine over slow
Replies: 7
Views: 6284

Re: Ubuntu 11.04 Trine over slow

Are you using Unity desktop? Try classic instead.

Also full screen is usually faster than windowed since (theoretically) desktop compositing effects can be switched off.
by alt_turo
Wed Aug 10, 2011 11:32 am
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds & SGS Linux/Mac source
Replies: 17
Views: 26750

Re: Shadowgrounds & SGS Linux/Mac source

By the way, why Shadowgrounds "will not run on Radeon 500 series"? What is the main problem with Radeon? I suppose it isn't only shaders problem, is it? We don't have such hardware anymore and AMD has dropped support for them from fglrx. So we had no way to test it and erred on the side o...
by alt_turo
Tue Aug 09, 2011 10:46 am
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds & SGS Linux/Mac source
Replies: 17
Views: 26750

Re: Shadowgrounds & SGS Linux/Mac source

What behaviour is expected from 64-bit version? It launches at least and I'm able to start mission. Last time I checked it went something like this: In menus colors are messed up and some images are missing/flashing. In the game some textures are missing and colors are messed up. When trying to sho...
by alt_turo
Mon Aug 08, 2011 11:42 pm
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds & SGS Linux/Mac source
Replies: 17
Views: 26750

Re: Shadowgrounds & SGS Linux/Mac source

64-bit. Can you briefly describe known problem places? Uh, the whole frakking thing? Seriously, you're in for a world of pain. All file loading code assumes it's on 32-bit little endian and needs to be rewritten. This code is all over the place but offhand I can think of at least the following: ui/...
by alt_turo
Mon Aug 08, 2011 3:27 pm
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds & SGS Linux/Mac source
Replies: 17
Views: 26750

Re: Shadowgrounds & SGS Linux/Mac source

32- or 64-bit build? 64-bit does not work and will require enormous amounts of work to make it so.
by alt_turo
Mon Aug 08, 2011 11:39 am
Forum: Technical support for Linux & Mac
Topic: Shadowgrounds & SGS Linux/Mac source
Replies: 17
Views: 26750

Re: Shadowgrounds & SGS Linux/Mac source

I've uploaded source code to GitGub . I found no 'chat' directory and there is a weird error: $ TOPDIR=`pwd` make -f module.mk module.mk:32: shadowgrounds/chat/module.mk: No such file or directory shadowgrounds/sound/////////////////////////////////////////////////// ///////////////////////////////...
by alt_turo
Tue Aug 02, 2011 11:29 am
Forum: Jack Claw Feedback & Development
Topic: errors compiling code on Linux
Replies: 15
Views: 37148

Re: errors compiling code on Linux

I just downloaded PhysX 3.0 and it appears to have changed quite a bit. I'll take a look at getting this to compile with 3.0 but don't hold your breath. Both the directory structure and header names have changed and I haven't even looked at the interfaces yet... This doesn't look good. Just get the...
by alt_turo
Mon Aug 01, 2011 11:25 am
Forum: Jack Claw Feedback & Development
Topic: errors compiling code on Linux
Replies: 15
Views: 37148

Re: errors compiling code on Linux

So I got register and nVidia has PhysX 3.0.1 SDK for linux, so I downloaded that. Is it just that they changed everything with 3? Do I have to file a support request and obtain the older 2.8.3 SDK? It would be easier to get PhysX 2.8. 2.8.3 is the one we used, 2.8.4 should also work. I just downloa...
by alt_turo
Tue Jul 05, 2011 11:16 am
Forum: Shadowgrounds
Topic: Linux source code
Replies: 16
Views: 34313

Re: Linux source code

by alt_turo
Mon Jun 27, 2011 2:27 pm
Forum: Trine Technical Support for Linux & Mac
Topic: trine / Lenovo G470 / Linux
Replies: 1
Views: 5700

Re: trine / Lenovo G470 / Linux

You need to jump through some hoops to get Intel GPU to work under Linux. Check out this thread:

viewtopic.php?f=22&t=3312

If you can't do this then you should wait until the new drivers enter mainstream distributions. This should happen during the fall.
by alt_turo
Mon Jun 27, 2011 1:31 pm
Forum: Jack Claw Feedback & Development
Topic: On renderer API abstraction
Replies: 16
Views: 37005

Re: On renderer API abstraction

Is there a place where we collect all that decisions together? Not right now. I suppose there should be some kind of README or TODO file where these things are collected. Feel free to collect them :) Like a TDD and a GDD? Who'll make the main decisions anyway? Whoever writes the code. As long as yo...

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