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Multiplayer?

Posted: Thu Apr 16, 2009 1:09 am
by johnsmithblu
Does the game have multiplayer/lan/internet/hotseat/etc for the PC/PS3?

Re: Multiplayer?

Posted: Thu Apr 16, 2009 8:16 pm
by FB_Lauri
johnsmithblu wrote:Does the game have multiplayer/lan/internet/hotseat/etc for the PC/PS3?


Both PS3 and PC versions will have up to three player co-op. The co-op is built in a manner that your friends can join and leave the game freely, so you can even turn the single-player experience middle of a level to co-op fun.

At launch, the co-op will be first on same system, but we will evaluate the possibility to release the network multiplayer later.

Re: Multiplayer?

Posted: Thu Apr 16, 2009 11:40 pm
by Navid
Very sad to hear that the game won't have online co-op on release, or for that matter ever if you decide in that direction.

I was instantly interested in this title as soon as I saw the gameplay footage, I even showed it to a few friends who echoed my feelings... only for one of said friends to find out that it's only offline multiplayer while searching for info about the release date.

Needless to say the initial interest is all but gone now, knowing we have no way of playing with each other over PSN... I understand that you mention you might add online co-op at a later date, but this is only speculation that might never happen, and if it does happen, I wonder how well implemented it would be as opposed to being built in from the start.

Another issue that currently is something of a topic in the world of console gaming is paid for DLC being sold later for a title where it should have been included to begin with. Lets just say most people have not much faith in DLC these days, personally I'm one of them, and I can tell you I will most likely not buy Trine if its released as a offline game.

I know I'm raising many issues for a title such as this, but it is mainly because it grabbed my interest and I honestly would like to see it do as well as it can do, and I can tell you releasing a offline only title, that has co-op as such a integral part of its gameplay, on a online service such as PSN is just asking for bad new.


In any case, I sincerely hope the best of luck with the rest of the titles development, and hope that one day I may play this title with the rest of my friends in our community.

thanks, :)

Re: Multiplayer?

Posted: Fri Apr 17, 2009 11:40 am
by FB_Lauri
Navid wrote:Very sad to hear that the game won't have online co-op on release, or for that matter ever if you decide in that direction.



We understand this and would also love to have online co-op, but that's something technology-wise what would cost and delay the game way too much if aimed for release date. For us, it's been a tough decision and we have understood we will lose players since this, but for a small studio doing it's first PS3 title it would just been too great risk to do everything at once.

From our point of view, sure we could implemented the online co-op at the first place, but most likely it would have cost so much time and effort that all other parts of the game would sucked. And if we would had a sucky game with online co-op, no-one would have ever paid interest to it and Trine would only been another no-good title vanishing among the hundreds of other titles.

Now, by sacrifying the online features from the launch we are able to deliver a very good single player title, which still has same system 3 player co-op. I understand this only makes you even more sad, but I still have to say Trine's single system co-op rocks and has been super fun in our every tests, among with the single player experience.

The online multiplayer is something we will be definately focusing after Trine's initial release, but this is also a chicken-egg -situation: we need people to buy the original title without online features to be able to continue with any development. Therefore, I'm hoping people would still give a shot for the single player experience, for example with the demo once it's released. Some games are good even played alone, and I feel Trine is one of them :)

Re: Multiplayer?

Posted: Fri Apr 17, 2009 6:58 pm
by rmarx
same-system coop is something that's easily done on PS3 (3 controllers)... but how about the PC(most PC-users don't have controllers...)? If there is no full-online support (e.g. no trine-servers and such) will there be LAN-possibilities for PC-players?

Re: Multiplayer?

Posted: Fri Apr 17, 2009 7:52 pm
by FB_Lauri
rmarx wrote:same-system coop is something that's easily done on PS3 (3 controllers)... but how about the PC(most PC-users don't have controllers...)? If there is no full-online support (e.g. no trine-servers and such) will there be LAN-possibilities for PC-players?


Technically LAN support would be very close to online support, so unfortunately this is not an option in the launch. However, we are still evaluating the post-release online patch.

For PC multiplayer we will support multiple pads, and you can for example use Xbox 360 pad with PC version of Trine.

Re: Multiplayer?

Posted: Mon Apr 20, 2009 4:02 am
by tjm07090
I'm so glad its comming out as a same-system co-op, there are too few of these games that are truely good and man am I excited, this game looks polished and fun as hell. I cant wait to get my hands on it, it has everything that I want; a mean warrior guy, co-op, puzzles, creative freedom, simplicity, beautiful graphics, great environments, a nice soundtrack and tons of other stuff. I already told my friends about it and we're all pumped, I just hope it delivers like the trailer depicts. VERY nce job, I'm buyin this sucker as soon as it's availible!

Re: Multiplayer?

Posted: Sun Jun 28, 2009 5:40 am
by dabski
FB_Lauri wrote:
rmarx wrote:same-system coop is something that's easily done on PS3 (3 controllers)... but how about the PC(most PC-users don't have controllers...)? If there is no full-online support (e.g. no trine-servers and such) will there be LAN-possibilities for PC-players?


Technically LAN support would be very close to online support, so unfortunately this is not an option in the launch. However, we are still evaluating the post-release online patch.

For PC multiplayer we will support multiple pads, and you can for example use Xbox 360 pad with PC version of Trine.


Will multiple keyboards/mice also be supported like in Shadowgrounds Survivor and what about the possibility of dual monitor support so that each player can have their own monitor?

Re: Multiplayer?

Posted: Sun Jun 28, 2009 6:41 am
by Question
I would very much hope that you include an online multiplayer soon after release. I would love the game, and will buy it for the singleplayer; but the multiplayer is what got me worked up over this title. If my friend and I have to travel an hour to play in the same game I will likely beat the game once and not return. :cry:

Also, since I am a pc user, I don't even have a controller (and would prefer not to buy one) of which to play with my brother :roll: , making this double fail for my co-op pleasantries. I hope to god that online multiplayer will arise in post-game content, because that is what will help the game, in my opinion, to be the best.

I like the wizard =p. Hoping that Zoah (I believe is her name) is not the only character to get a special power (like slowing down time).

Please respond on if there will be a way to get online play, and when I could expect it. Thanks. :|

Re: Multiplayer?

Posted: Sun Jun 28, 2009 9:54 am
by FB_Lauri
Question wrote:I would very much hope that you include an online multiplayer soon after release. I would love the game, and will buy it for the singleplayer; but the multiplayer is what got me worked up over this title. If my friend and I have to travel an hour to play in the same game I will likely beat the game once and not return. :cry:

Also, since I am a pc user, I don't even have a controller (and would prefer not to buy one) of which to play with my brother :roll: , making this double fail for my co-op pleasantries. I hope to god that online multiplayer will arise in post-game content, because that is what will help the game, in my opinion, to be the best.

I like the wizard =p. Hoping that Zoah (I believe is her name) is not the only character to get a special power (like slowing down time).

Please respond on if there will be a way to get online play, and when I could expect it. Thanks. :|


Unfortunately, I still can't make any promises regarding the online features as it's way too early to say does things shape up so well that it's possible for us.

My best suggestion is the third option: borrow wired Xbox 360 pad from anyone who has any and enjoy the co-op :) .

Also, remember that when playing with relatives online is not an option, as when they start pulling pranks on you you need to be at close range to hit them :wink: .

Re: Multiplayer?

Posted: Sun Jun 28, 2009 9:59 am
by olivehehe_03
FB_Lauri wrote:My best suggestion is the third option: borrow wired Xbox 360 pad from anyone who has any and enjoy the co-op :) .


Me and a mate played with 2 PS3 controllers connected to USB using the charging cable and a 3rd party driver (http://www.overclock.net/playstation/285135-ps3s-sixaxis-controller-pc.html#post3283139). Worked fine for us

Re: Multiplayer?

Posted: Sun Jun 28, 2009 11:22 am
by fb_joel
Multiple mice and keyboard support (along with more gamepad support) is most likely coming in a patch. I'm hoping it will also be a bit less of a pain to setup than in SGS.

Re: Multiplayer?

Posted: Sun Jun 28, 2009 7:21 pm
by Question
Is there any way you could give us a sort of averaged in timeline for when any of this would be possible. I'm running on the hope that online play with be available in DLC, but I'd need to know if this is probably gonna happen with sales, or if it's just an idea to think about :? . If you can't give me a time that's fine, I'd really just like to know if it will be seriously considered. :|

Re: Multiplayer?

Posted: Sun Jun 28, 2009 9:03 pm
by Mr. ShadowStealer
The game isn't even released yet... So I'd say there aren't any big sales yet or any sort of knowledge whether the game will be sold well or not. :roll: I think you'll still get the same answer from FB as always, it depends on the sales and they can't say anything about the online yet except that they have considered it.

Re: Multiplayer?

Posted: Mon Jun 29, 2009 2:43 am
by fb_joel
Question wrote:Is there any way you could give us a sort of averaged in timeline for when any of this would be possible. I'm running on the hope that online play with be available in DLC, but I'd need to know if this is probably gonna happen with sales, or if it's just an idea to think about :? . If you can't give me a time that's fine, I'd really just like to know if it will be seriously considered. :|


Timeline no, but it would take a rather long time, it's not just one month or two months, it's more (if we decided to do it). So it's not really something you should count on - you should buy (or not) the game based on the current features and not on any future "possible" plans that we have. Sorry but I just wanted to be very clear on this.

Re: Multiplayer?

Posted: Mon Jun 29, 2009 10:06 am
by Seronx
How much would it cost to develop a internet code? (In $)
For Trine

Re: Multiplayer?

Posted: Mon Jun 29, 2009 10:13 am
by bibi
personally, maybe i've just been living under a rock, but i never expected this game to have multiplayer. granted that may be my PC gamer mindset, but i can't remember the last time a sidescroller on PC had multiplayer. so no big deal for me. but obviously, the possibility of online multiplayer (hopefully for pc as well) would just be icing on the cake. the last console i had was Sega Genesis and that didnt have online coop. and i feel just as giddy about this release and playing the demo as i did the first time i played Sonic the Hedgehog. its been a long time.

Re: Multiplayer?

Posted: Mon Jun 29, 2009 4:43 pm
by DarkJee
One thing you have to think too, is if you decide to develop online multiplayer via an addon, you should add too more content (like levels..) because if it takes months to make the online possibilities, everyone will have already finished the game 100% and it would not be really motivating

Re: Multiplayer?

Posted: Mon Jun 29, 2009 7:49 pm
by Manny
Seronx wrote:How much would it cost to develop a internet code? (In $)

I'm not affiliated with Frozenbyte, but if I had to guess (and I'm a terrible guesser, but I can sympathize with how bitchy networking protocols in such applications can be), I'd say fifty to seventy man-months at least, and that's assuming that nothing goes wrong during testing. Multiply that by an average salary before tax (let's go with 2400 USD per person per month) and add costs for work related resources (such as office, equipment and whatnot), I'd say around 150-200k upwards.

Re: Multiplayer?

Posted: Fri Jul 03, 2009 12:55 am
by devilturnip
This is such a shame. I won't be purchasing Trine without online multiplayer support.

Re: Multiplayer?

Posted: Fri Jul 03, 2009 12:57 am
by DarkJee
devilturnip wrote:This is such a shame. I won't be purchasing Trine without online multiplayer support.


Well, your problem ^^

No sells for trine = no online multiplayer

Re: Multiplayer?

Posted: Fri Jul 03, 2009 1:03 am
by devilturnip
Just expressing my thoughts to the developers. Let me put it another way; with online co-op, I would purchase Trine with no hesitation.

Re: Multiplayer?

Posted: Fri Jul 03, 2009 1:14 am
by DarkJee
devilturnip wrote:Just expressing my thoughts to the developers. Let me put it another way; with online co-op, I would purchase Trine with no hesitation.


Yes but they first need money to do it, so if everyone think like you and will not buying before there is online coop, frozenbyte would not make enough sales

Re: Multiplayer?

Posted: Fri Jul 03, 2009 1:19 am
by devilturnip
Whatever. So far they haven't confirmed that there will ever be online play. It's just a bunch of ifs. I'm not buying a game based on ifs.

Re: Multiplayer?

Posted: Fri Jul 03, 2009 2:14 am
by Syrijon
devilturnip wrote:Whatever. So far they haven't confirmed that there will ever be online play. It's just a bunch of ifs. I'm not buying a game based on ifs.

And you shouldn't, that's what even the developers say :) If you don't think the game is worth it for what it offers right now, well, then you'll have to pass up on it. For now, anyway.