NMK wrote:That sux its a good PSN and PC exclusive and Frozen byte will be port this game for 360 very very sux news
Care to explain how the same game being available for a bigger audience is bad news?
rmarx wrote:I'm not really up-to-date with all the hardware in the gaming consoles but I was under the impression that XBox doesn't have NVidia PhysX-capable GPU's. If this is correct it would mean the game would be run via some kind of CPU-simulator (which can slow it down) or through a different physics-library (which would mean a lot more testing?).
PhysX is not only a hardware-based system. PhysX also exists as an entirely software-based, multi-platform physics engine/library. The software version of PhysX is fully supported and available for Windows, Mac OSX, Linux, Wii, PlayStation 3, and Xbox 360, and as far as I know, is identical across all platforms. As far as I'm aware, both the software and hardware-based implementations are 100% functionally identical; the only difference is that the hardware version can use supported GPU hardware to offload the PhysX calculations from the CPU.
In fact, the utilization of the software version of the system is far, far more widespread, than the hardware-reliant version, for obvious reasons. Remember, that hardware-based PhysX acceleration is only offered on the latest GeForce cards (8000 series and up), and only on PC. Were you under the impression that the PS3's GPU supported hardware PhysX acceleration? The GPU in the PS3 is actually a couple of generations old (it's based on the 7800), and predates any CUDA or GPU-based PhysX acceleration support. So, any games using PhysX on PS3 are using the software library, running on the PS3's CPU. Same goes for any Xbox 360 or Wii games using it.
If this is correct, does this mean a version for Mac is also an option in the (near) future without explicit PhysX-support from NVidia?
As I said, the software version of PhysX is available for Mac OSX, so, there would be no problem or barrier there.
SirDrago wrote:BUT if Trine sells well MS will try to get a future Trine 2 exclusive. Thats always how it works.
Nonsense. How many multiplatform downloadable games has Microsoft secured exclusivity to the sequels for?
SirDrago wrote:Well Geometry Wars is pretty much exclusive for 360 for example.
That is a bad comparison/example, for two reasons. First off, you're (seemingly purposefully) not mentioning Geometry Wars Galaxies on Nintendo Wii and DS.
Second, the thing about Geometry Wars, is that was an Xbox-centric series from the start. Remember, that the original version of Geometry Wars was a minigame included in Project Gotham Racing 2. So, from the beginning, it was an Xbox-only game, that was published by Microsoft themselves. Then Retro Evolved came along, and was XBLA-exclusive, then Galaxies, which was for Wii and DS, and then Retro Evolved 2, which again, was XBLA-exclusive.
You really cannot draw a parallel between what was originally a Microsoft-published, Xbox-only game, and Trine, a third-party published game, available for PS3, 360, and PC. So, again: that's an absolutely terrible comparison/example/basis for an argument.