bloobie wrote:Did I ask whether or not it was easy?
I'll assume you're no programmer either, coding forces one to think more logically, and you are far from that
I code in actionscript, and though I dont consider it on the same level as java or c++, I have created 3 multiplayer flash games as well as many p2p flash chat/video sharing. It's not easy but its not exactly that complicated.
What invoked you to make your snide comment and your ignorant assumptions?
First off, I assumed you had read the details that the game is not, as yet, going to support any kind of Online multiplayer.
If this was wrong then my statement was made from, as you say, "ignorant assumptions"
If you *had*, then I think it was an entirely valid point - LAN support is just TCP/IP support that just happens to use a LAN IP address and not an internet one. If they had LAN support, I'm sure the game would have full online support.
And yes, it may shock you but I've been programming for a fair few years now - I even do it professionally.
Mainly in the overwhelmingly obscure Caché, but I play around in C++ [in my free time] when I need something that's not purely text-based.
I really don't want to make this some crazy flame war - I meant no disrespect or nothing, and I definitely wasn't being snide.
And I likewise never said that coding multiplayer was difficult ... we've all written little multiplayer games.
But have you ever tried retrofitting mplay into a game that was built from the ground up as a single-player / local co-op game? That's a whole different kettle of problems.
And finally (off the ppint, but hey), why would you need file-sharing / chat programs when there is netcat? It does it all, and it's tiny