Why does the mage's box stop moving when spell is over?

For discussion about Trine, firstly released in 2009 for Windows and on PlayStation Network.
Physicist
Posts: 2
Joined: Wed Jul 01, 2009 5:24 am

Why does the mage's box stop moving when spell is over?

Postby Physicist » Wed Jul 01, 2009 5:30 am

It shouldn't stop moving and just fall down if this is a physics based game.

Also why i can't make the see-saw stable even if i stand right on the middle?

Tactical_Strike
Posts: 2
Joined: Wed Jul 01, 2009 6:09 am

Re: Why does the mage's box stop moving when spell is over?

Postby Tactical_Strike » Wed Jul 01, 2009 6:15 am

They didn't add newtons 2nd law, conservation of Momentum or inertia because, it is "magic." It's not a gravity gun.

Physicist
Posts: 2
Joined: Wed Jul 01, 2009 5:24 am

Re: Why does the mage's box stop moving when spell is over?

Postby Physicist » Wed Jul 01, 2009 6:53 am

If the wizard could throw the boxes instead of just dropping them he wouldn't be so useless in combat :|

DarkJee
Posts: 166
Joined: Mon May 04, 2009 7:10 pm

Re: Why does the mage's box stop moving when spell is over?

Postby DarkJee » Wed Jul 01, 2009 7:08 am

Physicist wrote:If the wizard could throw the boxes instead of just dropping them he wouldn't be so useless in combat :|


The magician is not made for combat, else he would be overpowered because he's the "puzzle master". So the box only use to help resolving puzzles and get his ally pass some obstacles.

bibi
Posts: 15
Joined: Fri Jun 26, 2009 10:28 am

Re: Why does the mage's box stop moving when spell is over?

Postby bibi » Wed Jul 01, 2009 10:32 am

Tactical_Strike wrote:They didn't add newtons 2nd law, conservation of Momentum or inertia because, it is "magic." It's not a gravity gun.


good answer. eventhough i admit, i found that strange myself.

purple_pixie
Posts: 24
Joined: Tue Jun 30, 2009 9:47 pm

Re: Why does the mage's box stop moving when spell is over?

Postby purple_pixie » Wed Jul 01, 2009 1:49 pm

Actually, I've found that apart from the full-on onslaughts, the mage is quite competent at box-smashing skeletons.

Obviously the best way is drawing a box over and in front of approaching guys with perfect timing, but placing one and letting him climb on it before lifting it up and away works.
He can also slide a box along through them and push over edges / squash into hazards, or even straight up smash them if you can get the speed.

But he is designed to not be very hard, I gather, and is supposed to get destroyed in combat.

DarkJee
Posts: 166
Joined: Mon May 04, 2009 7:10 pm

Re: Why does the mage's box stop moving when spell is over?

Postby DarkJee » Wed Jul 01, 2009 4:48 pm

purple_pixie wrote:Obviously the best way is drawing a box over and in front of approaching guys with perfect timing, but placing one and letting him climb on it before lifting it up and away works.


Well, if you place a box in his way, he will not climb on it, he will destroy it

purple_pixie
Posts: 24
Joined: Tue Jun 30, 2009 9:47 pm

Re: Why does the mage's box stop moving when spell is over?

Postby purple_pixie » Wed Jul 01, 2009 4:58 pm

He won't destroy it if you place an existing box in his way [i.e. not a summoned box], as they are extremely conscientious skeletons and don't like wanton destruction.

They will happily smash up the creations of a feeble wizzard, however, as you point out.
I should have been more clear / correct there.

User avatar
Question
Posts: 5
Joined: Sun Jun 28, 2009 6:31 am

Re: Why does the mage's box stop moving when spell is over?

Postby Question » Thu Jul 02, 2009 1:06 am

I actually found the best way was to level up for the dual boxes, use one to momentarily distract it, and then get it from behind, in their weak spots. Crushing works too, as long as you aren't in hand to hand combat. :mrgreen:
I can haz online multiplayer naow?


Return to “Trine”

Who is online

Users browsing this forum: No registered users and 3 guests