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Tried Demo, Disappointed

Posted: Sun Jul 26, 2009 1:18 am
by Geewhiz
I just wanted to give some feedback on why I won't be buying the game after trying the demo (from Steam.)

I really enjoyed "The Lost Vikings" back in the day, so I had high hopes for this when I saw it on Steam. I downloaded the demo, then played through the first part of the first level. Everything looked good, but it was awkward playing on my laptop's touchpad. No problem, when I got home I broke out a 360 controller and started over.

Everything was great until I got to the part of the first level where there's a swinging platform over a longish spike pit. Up on top of the platform there are some potions, which naturally I wanted to get. When I played that part on my touchpad I had the Wizard draw a box, then had the Thief jump on top of it and shoot a grappling hook into the tree above. After climbing up the rope, I was rewarded with the potions.

With the 360 controller, I quickly realized this was impossible. The auto-aim was ridiculous, shooting the hook almost 90 degrees from where I was trying to aim. No matter how hard I tried I couldn't get that hook to go where I wanted. No problem, I thought, let me turn off the auto aim. It must be an option, right? Nope, you're stuck with it.

Bottom line, this game is begging to be used with a gamepad, but a gamepad makes it unplayable (in the sense that it literally prevents you from doing things you could with a KB/M.) While this might seem to be a small problem, and I eventually gave up and got the potions by using the Wizard to swing the platform back and forth, it's such a basic gameplay flub that I lost all confidence in the overall quality of the game and decided not to purchase it. It was very disappointing, as I really wanted to like Trine, but there are too many other great games out there for me to put up with basic controller issues in this one.

-G

Re: Tried Demo, Disappointed

Posted: Sun Jul 26, 2009 1:30 am
by FB_Lauri
You can direct the autoaim with movement (left) thumbstick (the autoaim will seek for closest helper that direction).

Every wooden object which is supposed to work with the grappling hook has the helpers, so there shouldn't be any issues with pad either. But the logic indeed is a bit different for mouse and for pads. However, with gamepad you are able to do everything the level designer has intended to allow there, and KB+M may just allow sometimes attaching to something what should be "only" art (ie. outside of view branches in the second level). However, that is purely random and may give unintentional, too easy access to some secrets, like the case seems to be here.

That said, the place you described is easily accessible with gamepad, allthough the intended way is to just have the grappling hook at the very edge of the platform and then swing fast enough to jump there. Other methods include swinging the platform with wizard until the potions drop, or just build tall enough tower (should be possible in demo too after first wizard upgrade). You can also ease the thief's swinging there by first giving some speed for the platform with the wizard.

I'm sorry that you felt like it's a controller issue, but I'm pretty sure the game worked just as we intended it to do. Similar issues should be very rare or non-existant in the further levels, as Trine has been primarily developed for PS3 and therefore for gamepad.

Re: Tried Demo, Disappointed

Posted: Mon Jul 27, 2009 10:23 pm
by DarkJee
the auto-aim with controllers works perfectly. And for this part of this level, each time I tried to do it with controller, I got it on first shot, each time

Re: Tried Demo, Disappointed

Posted: Sun Aug 02, 2009 11:42 pm
by djdna
Geewhiz wrote:I just wanted to give some feedback on why I won't be buying the game after trying the demo (from Steam.)

I really enjoyed "The Lost Vikings" back in the day, so I had high hopes for this when I saw it on Steam. I downloaded the demo, then played through the first part of the first level. Everything looked good, but it was awkward playing on my laptop's touchpad. No problem, when I got home I broke out a 360 controller and started over.

Everything was great until I got to the part of the first level where there's a swinging platform over a longish spike pit. Up on top of the platform there are some potions, which naturally I wanted to get. When I played that part on my touchpad I had the Wizard draw a box, then had the Thief jump on top of it and shoot a grappling hook into the tree above. After climbing up the rope, I was rewarded with the potions.

With the 360 controller, I quickly realized this was impossible. The auto-aim was ridiculous, shooting the hook almost 90 degrees from where I was trying to aim. No matter how hard I tried I couldn't get that hook to go where I wanted. No problem, I thought, let me turn off the auto aim. It must be an option, right? Nope, you're stuck with it.

Bottom line, this game is begging to be used with a gamepad, but a gamepad makes it unplayable (in the sense that it literally prevents you from doing things you could with a KB/M.) While this might seem to be a small problem, and I eventually gave up and got the potions by using the Wizard to swing the platform back and forth, it's such a basic gameplay flub that I lost all confidence in the overall quality of the game and decided not to purchase it. It was very disappointing, as I really wanted to like Trine, but there are too many other great games out there for me to put up with basic controller issues in this one.

-G


really this is down to you not having decent hardware, a touchpad is useless for gaming

i also agree using auto-aim feels slightly "dumbed down" and awkward... or at least less involving/less skilled but thats why really you should play this game on mouse/keyboard (tho i prefer the wiimote/nunchuck setup personally as it means i get the same control as mouse/keys but sitting in comfort on a sofa)

basically i would recommend trying it with a mouse, or if you own a wii and blue tooth adaptor for your pc, you could give the wii controller script a try?

Re: Tried Demo, Disappointed

Posted: Mon Aug 03, 2009 2:20 pm
by FlukeRogi
Geewhiz wrote:Bottom line, this game is begging to be used with a gamepad, but a gamepad makes it unplayable (in the sense that it literally prevents you from doing things you could with a KB/M.)
-G


Don't know what the issue is really. I played through the entire game with a 360 joypad and didn't have a problem. Occasionally the hook wouldn't quite go where I expected, but as mentioned above, this was due to it actually choosing the closet object that could be grappled, which makes it much easier imo.

Re: Tried Demo, Disappointed

Posted: Thu Aug 06, 2009 11:06 pm
by Lelldorianx
The left and right thumbsticks can be modified both with drivers (non-trine related, i.e., Logitech's SetPoint, or Microsoft's 360 ones), or with the in-game options, as per the first reply. I hope you try it again.