Shadow halls - bug related to carrier and Amadeus' powers

For discussion about Trine 2, released in December 2011 on Windows, Mac, Xbox, PlayStation Network and later on Linux and Wii U.
spectatorx
Posts: 81
Joined: Fri Jul 06, 2012 2:16 am

Shadow halls - bug related to carrier and Amadeus' powers

Postby spectatorx » Fri Oct 11, 2013 1:11 pm

There is a part with carrier or whatever it is xD I putted on it crate, when Amadeus is on carrier he can't move the crate, but when he steps off the carrier in some magical way ( :D ) he can move crate. I've recorded video showing this bug, it is available in here:

http://youtu.be/v1WvGBH4tzs

I'm just reporting this bug, it is little and not game breaking thing but imo still worth to fix.
An interesting blog that i've found out some time ago:
http://themaningrayhat.wordpress.com/

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AnniFB
Posts: 96
Joined: Tue May 21, 2013 4:45 pm
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Re: Shadow halls - bug related to carrier and Amadeus' power

Postby AnniFB » Fri Oct 11, 2013 1:34 pm

Thank you for reporting :) This bug doesn't happen if you set Player Levitation to "all" or "self" (via pause -> Current Game Setup). We'll see if we can fix this issue.

spectatorx
Posts: 81
Joined: Fri Jul 06, 2012 2:16 am

Re: Shadow halls - bug related to carrier and Amadeus' power

Postby spectatorx » Fri Oct 18, 2013 12:29 pm

Just checked it on ubuntu [email protected] kernel and bug exists also on linux version of the game.
An interesting blog that i've found out some time ago:
http://themaningrayhat.wordpress.com/


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