FB_Lauri wrote:ChrisLeBrave wrote:Zoya and Amadeus can now jump on Pontius shield.
This is actually planned to be included in the game in co-op, so it's a very good suggestion!
Yeah, u rox.
Long life to Trine 2
This forum is in the process of being taken down.
Registration has been disabled.
svartwolf wrote:so i ask a last time, how integral skeletons are to the world of trine? are they just "undead" ? and are we going to see more of them? if not now? then maybe for trine 3? :3
btw i need to know when its outfb_joel wrote:Thanks for the thoughts guys. Some good stuff here, even if they don't fit with our Trine 2 plans. And speaking of magic bubbles... oh well, maybe I'll save it for later.svartwolf wrote:so i ask a last time, how integral skeletons are to the world of trine? are they just "undead" ? and are we going to see more of them? if not now? then maybe for trine 3? :3
Well, we haven't emphasized this until now, but... Trine 2 will not have any skeletons. This is probably good news to many. That said, I know I personally would have liked to see the skeletons crawling their way up the ledges in Trine 2 as well, but we wanted to do something new instead. There won't be any undead either though, every enemy is very much alive. Might be a bit disappointing to you but I hope you'll enjoy the new enemies once the game is released. And who knows, the skeletons might make a return one day.
However, Trine 2 will definitely keep the light-hearted fantasy atmosphere (even if it's maybe just a tiny bit darker in mood). But there's certainly no angry warrior prince here... And the environments are going to be even more varied and beautiful. Oh, and there will be plenty of bones this time around too!
So I think there's nothing to worry about.
Thats waaaay too much Lara Croft GOL dude.... I wouldnt like to see that at all and i bet the FB staff can get more creativeChrisLeBrave wrote:Hi,
Trine 1 is the best coop game ever made. Good job Frozenbyte.
Zoya and Amadeus can now jump on Pontius shield.
Pontius can throw in air teammate who stand up on his shield.
My friends never wanted to do box+teammate throw in Trine 1 (too long to execute).
Zoya can hook a teammate to help him climb or save him when he falls.
Zoya can pull box or other thing with her hook.
Zoya can burn enemies with fire arrows.
Each character has a different speed.
Zoya speeder than Pontius speeder than Amadeus.
Chris (sry for my poor english)
Herbert wrote:On the teaser picure it says local multiplayer is still included. I hope you don't drop the support for multiple keyboards and mice, although there have been many nasty problems. I really enjoy playing the game with my friends on my full HD projector. No console or whatsoever at this time can beat the incredible quality of graphic and gameplay. Trine seems to be the only well done game with this amazing coop-feature. My suggestions on this topic for Trine 2 are
1) Include information with more technical details about how the detection of input devices works. It won't help against the kids who don't like reading, but I (considering myself an adult player) would like to know what the game is trying to do so I can help. By now setting up the controllers always took some tinkering up to half an hour, but we always had a funny evening.
2a) Make grouping devices by hardware connection possible. I don't know how the support for multiple devices works right now, but it seems you are querying the os (leaving the enumeration to Windows) for the available devices and use them as they are presented. I think it would be cool if the devices would be paired by the USB-hub they are attatched to. This way each player would have "his" hub he can connect his mouse and keyboard to. PS/2-devices would be their own class, all devices on the root hub could fall back to the current behaviour.
2b) Show a screen of the detected devices making manual selection and grouping possible in the launcher. This way the user can see whenever his media keys act like another keyboard or the notebooks nipple-thingy interferes with the other mice.
Emil12345558 wrote:9. Don't load the next level as soon as you reach the exit of a level.
Users browsing this forum: No registered users and 6 guests