Emil12345558 wrote:What I mean is that it is a waste of time to load the next level if you're not going to play it, f.ex. if you want to play the same level again, an earlier level, or wants to quit and do something else.
Ah, okay. I understand where you're coming but we will keep this the same as in the first Trine. We feel it fits a story-driven game like Trine 2 better, and hopefully the good savepoint system (quit at any point and the progress is saved) also helps a bit in this regard.
(Trine 1 has some loading screen "flicker"/flash that is visible for a few milliseconds at the start, which annoys me personally a lot, so I thought you might've referred to that. )
Gregzolka, those are some good suggestions as well. Many of those will be improved in Trine 2. Same (English) voice cast is confirmed, and as another small detail, I think you will be very pleased with the swimming...