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Trine 2 gameplay trailers, screenshots and paintings

Posted: Thu Mar 17, 2011 12:13 am
by FB_Lauri
The co-op trailer: http://www.youtube.com/user/FrozenbyteG ... xPg1YeXE2E

Alluring adventure trailer: http://www.youtube.com/user/FrozenbyteG ... NVKewoajz0

Teaser trailer: http://www.youtube.com/user/FrozenbyteG ... jSNjkXKm_U

Our all Trine 2 materials are maybe easiest accessible to everyone at our press materials site: http://frozenbyte.com/press/press_trine2.php


Enjoy! 8)

Re: New gameplay trailer

Posted: Thu Mar 17, 2011 12:21 pm
by SirDrago
You know what would be super exciting? A release date :P.

Re: New gameplay trailer

Posted: Thu Mar 17, 2011 2:12 pm
by FB_Lauri
We don't want to make the same mistake of making promises and not being able to keep them up, so it's better be quiet until we really know :)

(and the exact release dates are usually set by the channels very near the release, so there's no way of knowing yet :D)

Re: New gameplay trailer

Posted: Thu Mar 17, 2011 10:41 pm
by Mr. ShadowStealer
Awesome looking. ^^ I'm so going to pre-order this on the first day of pre-order launches. Just like I did with Trine. :mrgreen:

Re: New gameplay trailer

Posted: Thu Mar 17, 2011 10:52 pm
by xitrum
The first game is incredible looking in stereoscopic 3D. I'm replaying it just to soak in its beauty.

This one should be as fantastic. The game will have nVidia 3D Vision/ 3DTV Play support, right? :wink:

Re: New gameplay trailer

Posted: Fri Mar 18, 2011 2:58 pm
by fb_joel
xitrum wrote:The game will have nVidia 3D Vision/ 3DTV Play support, right? :wink:
I can't promise it 100%, but yes I assume we will be able to support 3D Vision again either at launch or shortly after.

Re: New gameplay trailer

Posted: Sat Mar 19, 2011 3:21 pm
by Neolander
Hmmm... Lemme see what I can find in there...

PART 1 - Thief turorial

Nice music ! And no doubt, you've managed to make things much more lively than in the first game. What probably plays a big role there is that you have added lots of random moving background elements (flags, birds, the stone oscillates slowly as the Thief reaches it, even lights do not have a constant intensity...). Speaking of the background, I'm curious : this cannot be rendered in real time while still running on a modest machine, right ? And yet you have this pretty parallax effect around. Do you use several layers of pre-rendered content or something ?

Also, the physicist in me loves the work on lighting, including the scattering of moonlight next to the edge of buildings in the background. More generally, lots of pretty lights around, it's just a shame that video quality is not good enough for me to have a deeper look at this.

It's still pretty obvious that the thief's animations are pre-rendered, though, and ropes still disappear when cut, but I also bet that I still won't notice this much ingame.

PART 2 - Warrior tutorial

More moving background elements, and pretty background lighting, although I wonder if it's not a bit too powerful. Also, I see you've worked a lot on colors, as the contrast between this part and the previous one is striking. Also, nice swordfighting animations !

Again, the world has more depth, but this time also because of foreground elements, which is more unusual but looks just as good. :wink:

PART 3 - Between a (big) rock and a hard place

More colors and lights ! The pushing animation and the way the stone block loses equilibrium and fall look better than previously, IMO, and I love how the goblin (let's call it this way atm) suddenly looks upwards and screams one fraction of second before being crushed (who said that video games are the place where I express my natural cruelty ? :mrgreen: )

PART 4 - Watering the plant

Yay, fluid mechanics and refraction ! One big problem which I have, though, is that I can't see how water can flow without leaking on the wizard's plank, which is after all full of holes with all its cogs. :lol:

Should I want to nitpick, I'd add that the point where the flowing water meets the plank is not very realistic : the water flow should be thinner at this point, there probably also should be some splashing on the foreground and background of the plank, and a bit of water should flow in the opposite direction, at least according to my experiment with the kitchen's faucet and a ruler. Also, around 0:40 and 0:42, when the wizard moves the plank a bit forward you have a great example of hitbox disaster : water is deflected by... err... nothing. Notice how the person who shot the trailer quickly takes the plank back on the left when noticing it. Oh, well, I prefer this over hitboxes which are too small, making you miss objects when you jump on them :D Speaking of jumping, can we now grab the edge of platforms when reaching it while falling and then climb on top the Rayman way, at least with some characters ?

The water itself is pretty neat-looking, and I love how it splashes around a bit when hit by objects or the Wizard itself. Wizard character animations are great and magical effects are also very nice, although I suspect that they could maybe look as great on my PC in Trine 1 if I could set graphics settings a bit higher.

PART 5 - Thief awesomeness

Well, the title says it all. This is the kind of fast-paced, acrobatic gameplay which makes the Thief so fun to play in some places. But how exactly did she kill the first goblin ? Does she have a knife or is it just a big kick in an area where it hurts ?

PART 6 - Spiders

NOOOOOO !!! NOT THEM AGAIN !!! Well, at least it sounds like although they have become tougher, they have lost their ability to fire an infinite amount of rounds at insane rates.

Also, yet again another big background change to picture the bigger contrast between levels in Trine 2, and monster animation is awesome.

PART 7 - Basic wizardry

Well, some classical puzzle-solving of the Trine world, the interest of this part imo is to showcase the new funny animations of the Wizard.

PART 8 - Funky plant and the Force

I love the ability to grab creatures with the Wizard, it reminds me of some of the most awesome Star Wars games ! Will this be doable with every creature, including for purposes of making them fall in a pit or dropping them from high, high above ? Will this work with players ? Is all this supa-secret information ?

Also, good use of the third dimension. I love this idea of something coming to eat you from behind... It's like the swinging blades of Trine 1, only more dynamic.

PART 9 - The snail

A pretty snail which pretty much sums up the "200% more rainbows" side of Trine 2, the increased use of the third dimension, and the new puzzle elements :D I wonder, though : will all plants which can be watered be noticeable through such little sparkles, or will some be hidden ?

Re: New gameplay trailer

Posted: Mon Mar 21, 2011 6:42 pm
by FB_Lauri
Thanks for the really close investigation of the trailer! :) I'll answer to a few random questions I picked up and I know the answers ...


Neolander wrote:Speaking of the background, I'm curious : this cannot be rendered in real time while still running on a modest machine, right ? And yet you have this pretty parallax effect around. Do you use several layers of pre-rendered content or something ?

It's still pretty obvious that the thief's animations are pre-rendered, though, and ropes still disappear when cut, but I also bet that I still won't notice this much ingame.


All backgrounds and other visuals are rendered in real-time 3D which allows a lot of real-time effects to be used, which means the visuals are mind-blowing for the real! :D The game runs smooth on both consoles and on any PC/Mac which have roughly same computing power as the consoles (so even with a bit older machines). All animations are real-time rendered 3D as well.

Neolander wrote:Yay, fluid mechanics and refraction !


Fluid visuals will be improved to the final game. Regarding physics, I'm not sure are there going to be major changes.


Neolander wrote:But how exactly did she kill the first goblin ? Does she have a knife or is it just a big kick in an area where it hurts ?


There's a strong grappling hook kick involved :). This actually was also in Trine 1, but back then it was rather hard to do :)


Neolander wrote:PART 6 - Spiders

NOOOOOO !!! NOT THEM AGAIN !!! Well, at least it sounds like although they have become tougher, they have lost their ability to fire an infinite amount of rounds at insane rates.


Yeah, spiders again, but this time we have made sure they are nothing like the spiders in Trine 1 :)


Neolander wrote:I love the ability to grab creatures with the Wizard, it reminds me of some of the most awesome Star Wars games ! Will this be doable with every creature, including for purposes of making them fall in a pit or dropping them from high, high above ? Will this work with players ? Is all this supa-secret information ?


It's doable for small and medium sized creatures, and of course everything works including dropping them to spikes :)


Neolander wrote: I wonder, though : will all plants which can be watered be noticeable through such little sparkles, or will some be hidden ?


I think we will have sparkles with all vegetation which can be grown and focus to have the challenge in the water/fluid direction.

Re: New gameplay trailer

Posted: Tue Mar 22, 2011 3:50 pm
by Neolander
Thanks for the answers. Can't wait to roast some chickens with the Wizard, this ability to grab creatures could well increase its chances of survival in the wild 8)

Re: New gameplay trailer

Posted: Wed Mar 30, 2011 5:43 pm
by Gzegzolka
Neolander You do great job on analyzing this video :) When I play first Trine I feel it's awesome, now when I watch this material I start to thing that second Trine will be double awesome (if it is possible). It looks like sequel should look - it's perfect, world in game looks more alive with small animals, and it show new game mechanics that made gameplay more varied (and still keep all that things that was great in original). I do not mind what Neolander say about water, this game got it own magical style and it don't need to be photo-realistic.

Re: New gameplay trailer

Posted: Thu Mar 31, 2011 12:25 am
by Neolander
Gzegzolka wrote:Neolander You do great job on analyzing this video :) When I play first Trine I feel it's awesome, now when I watch this material I start to thing that second Trine will be double awesome (if it is possible). It looks like sequel should look - it's perfect, world in game looks more alive with small animals, and it show new game mechanics that made gameplay more varied (and still keep all that things that was great in original). I do not mind what Neolander say about water, this game got it own magical style and it don't need to be photo-realistic.

As I said, it's just nitpicking and willingness to find something to criticize :) This trailer, especially coupled with the previous ones (bouncy mushrooms !!!), is full of awesomeness and shows some extreme attention to fun and details which is always a pleasure to see in any software, video games included.

Re: New gameplay trailer

Posted: Fri Apr 01, 2011 2:41 pm
by Malidictus
FB_Lauri wrote:There's a strong grappling hook kick involved :). This actually was also in Trine 1, but back then it was rather hard to do :)


Not just that. There's an achievement for killing a skeleton with the Thief's swing kick, killing a skeleton by dropping a Wizard-created object on it and by stomping on it from a great height with the fat Warrior, all in the same level. I forget what it's called, but it inspires... Unorthodox combat :)

The trailer looks GRRREAT! The original Trine looked very pretty, but it still looked like an indie game - catch, pretty and interesting, but also sparse and limited. Trine 2's world, on the other hand, can give any AAA title a run for its money from what I've seen so far, and that is very impressive. I just hope it won't kill my PC to run it :) Still, I adore the art direction, even absent of all the fancy lights and physical effects. There's something alluring about the basic design of everything which makes the game feel like a fairy tail come to life. It's not a question of video card might, in many case, but of a great art team with vision, and I feel this has been achieved here, and then some.

If there's ONE thing that brought down the original Trine for me visually, however, it has to have been the "baked-in" animations. Not really shooting and slashing so much as running and jumping. The Thief's grappling hook would always be shot with a hand pointing forward, even if it was being shot up, and she never looked like she was attached to the thing, more like hovering somewhere next to it. And "the thing" never actually looked like a rope, but looked more like a stiff rod that could probably hold her weigh upside down (a lot like the Ninja Rope in the old Worms games). Her jumping animation, while interesting, rarely interacted well with terrain, and swapping direction could cause her to slide. The Wizard ran very stiff and landed stiff, too, and the Warrior's jumping animation was kind of... I'm really not sure how fair it is to complain about a man as... Large as him jumping awkwardly, but he was awkward :)

Now that the game apparently has even better physics, would it be possible to add rope physics to the thief's actual rope? I mean, rope bridges clearly exist, as they're in the trailer, but I didn't see the same in her own swing line. Giving said like a grappling hook at the end, as opposed to just... Kind of resting the rope against a surface and having the Thief actually climb the rope, as opposed to be seemingly winched up and down it might also be nice. I'm not sure how reasonable this is on a technical level, but I know for a fact that having the Thief actually swing on a rope with rope trailing behind her, rather than rotating on a level, would make her look a LOT more pretty.

That said, I look forward to Trine 2, and wish to join all the others begging for a release date :)

Re: New gameplay trailer

Posted: Fri Apr 01, 2011 7:29 pm
by Neolander
+1 for rope physics ! 8)

Re: New gameplay trailer

Posted: Fri Apr 01, 2011 9:56 pm
by FB_Lauri
Thief's rope physics is a hot topic among us also .. it's not like we can't do it, but we have tons of other things to do also .. :)

The current situation is that we don't have any time allocated to improve the rope physics in general, but the overall feeling will be way better than in Trine 1 (in fact it already is 8) )

Re: New gameplay trailer

Posted: Sat Apr 02, 2011 2:57 am
by Malidictus
A better-looking rope would be appreciated, yes :) I'm a little bit sad over what I interpret to be no opportunity to implement mind-blowing rope physics, but you do have a point that an in-between point where the rope doesn't look quite so solid would be sufficient. I'm sure with the rest of the amazing goodies, this won't be such a problem, though you're running the risk of making the rest of the game TOO good, drawing attention to that. Judging by the new trailer, "looking too good" is not very far from the truth :)

Really, though, rope and character animations are the only things I could find to complain about the original Trine's visuals, and considering how good I am at complaining, that was impressive. I look forward to the final release.

Re: New gameplay trailer

Posted: Sat Apr 23, 2011 9:27 pm
by bruceangusburns
This is literally the best thing i have ever seen, I love you guys. You are by far the most artistic game designers who are still working. My friends and I had always looked for a good co-op game and playing the first trine was so entertaining playing three people on one screen on my computer with three xbox360 controllers. You guys are doing what nintendo did and doing it so much better. I love every element, so beautiful and fun, i bought it twice to give a copy to my brother. Congrats. And the new trailer looks amazing, it looks like the gameplay has even more elements but still is simple and enjoyable, and if its possible the backgrounds look even better than the first. I am impressed

Re: New gameplay trailer

Posted: Tue Aug 30, 2011 5:14 pm
by fb_Exc
Neolander wrote:+1 for rope physics ! 8)

8)

Re: Trine 2 gameplay trailers, screenshots and paintings

Posted: Wed Nov 09, 2011 11:00 am
by FB_Lauri
Added link to our press materials site ( http://frozenbyte.com/press/press_trine2.php ), it's open to everyone and it's maybe easiest way to access newest published materials in various sizes and colors. 8)

Re: Trine 2 gameplay trailers, screenshots and paintings

Posted: Thu Nov 10, 2011 6:34 pm
by Elvick
FB_Lauri wrote:Added link to our press materials site ( http://frozenbyte.com/press/press_trine2.php ), it's open to everyone and it's maybe easiest way to access newest published materials in various sizes and colors. 8)

Awesome, thanks. Got my new desktop background <3

Re: Trine 2 gameplay trailers, screenshots and paintings

Posted: Mon Nov 28, 2011 5:36 am
by Kein
Image

Re: Trine 2 gameplay trailers, screenshots and paintings

Posted: Mon Nov 28, 2011 5:48 pm
by FB_Lauri
Kein wrote:Image


Haha, awesome!

We also forwarded it: http://twitter.com/#!/Frozenbyte/status ... 0050461696 8)