Hey @all,
no, I didn't ment to redesign the entire project. I just want to reorganize the files and folders, so that u find the parts u
need. For some parts it already exists, but if I open that game folder, lots of files comes out and then u have to search for the part u need. Here we could put them again into folders like "Level", "Enemies", "Buildings" and so on.
Split the engine code in its parts like, renderer, maths and so on. I think it helps to read that code. Sure, someone who have read the entire code and have worked with it, probably knows every corner of this project. But I think to keep the overview
of every part some of those structure changes could help to make it easier and save for the future and new project member.
Next think is documentation. As example, using doxygen, that's available at linux, mac os x and windows, is really great to
document that project. I think that would be really helpful.
Next thing, that makes it easier to assign other members to specific parts of this project like editor, game, ai or engine
development would be to split the code in libraries. On this way everything got a logical part. But I already started this subject
in another thread

.
I must say that I'm working on Mac OS X, so I want to reorganize that project a bit, so I'm not afraid to do a lot of work.
I know that this need some time, but I think it worths it in the future and we as community have a big advantage, we don't
have any milestones or deadlines or limited budgets, so we have the time, to make a really good code base to make a really great game

. Just tell me, if u have other opinions

.
see ya
andy