Collision detection needs a little work

All discussion about Shadowgrounds.
escapedturkey
Posts: 17
Joined: Wed Apr 19, 2006 4:26 pm

Collision detection needs a little work

Postby escapedturkey » Thu Apr 20, 2006 5:58 am

Just a copule of suggestions.

The collision detection needs a bit of work. I noticed in the demo, during the the boss fight, his green stuff would go through walls.

Also, one thing you may want to add is a way for the friendly AI to move out of the way. When I kill a bunch of enemies, and a friendly AI is right next to me, sometimes I have to sit and wait for the enemy to vanish. Perhaps if you made them attempt to move out of the way more often, when colliding with the player, that would help.

The game is absolutely beautiful! 8)

User avatar
Sampo
Posts: 158
Joined: Wed May 11, 2005 10:10 pm
Location: Espoo, Finland
Contact:

Postby Sampo » Thu Apr 20, 2006 8:20 pm

There are several "ghost objects" as well. Objects you can walk through.

User avatar
fb_joel
Site Admin
Posts: 2482
Joined: Fri Feb 18, 2005 2:14 pm
Location: Finland

Postby fb_joel » Fri Apr 21, 2006 6:38 pm

A lot of collision issues will be fixed in the upcoming patch, although not that specific one. The collision issues are also fixed in the UK retail version soon to be released.

The AI won't get any changes at least in the first patch. I don't think it's a big problem, though, seems like a rare case.
// Joel, Frozenbyte team


Return to “Shadowgrounds”

Who is online

Users browsing this forum: No registered users and 1 guest