Qantourisc wrote:antialias_active_samples = 16
antialias_samples = 2
I've done a few more experiments and here is what I found: 2xAA looks very different than 4xAA. It smoothes the characters heads for example and other polygon edges that are jaggy with 4xAA. The bookshelf in the background (wizard -> first room) does however look worse than with 4xAA (as one would expect it). I still think there might be something wrong with how the supersampled picture is resized to screen resolution, that leads to 2xAA partly looking better than 4xAA.