Shadow Grounds Survivor Crashes

Technical support for the Linux and Mac platforms for Shadowgrounds and Shadowgrounds Survivor.
ammonaco
Posts: 2
Joined: Thu Apr 21, 2011 11:26 pm

Shadow Grounds Survivor Crashes

Postby ammonaco » Thu Apr 21, 2011 11:30 pm

When using a early 2011 13" macbook pro, Shadow Grounds Survivor crashes at the same part and it is always thread 1. I really want to finish this game , so is there anything that I can do?

The crash report looks like this:


Process: survivor [2767]
Path: /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/MacOS/survivor
Identifier: com.Frozenbyte.Survivor
Version: 1.0 (1)
Code Type: X86 (Native)
Parent Process: launchd [94]

Date/Time: 2011-04-21 16:23:40.844 -0400
OS Version: Mac OS X 10.6.7 (10J3250)
Report Version: 6

Interval Since Last Report: 13463 sec
Crashes Since Last Report: 3
Per-App Interval Since Last Report: 2214 sec
Per-App Crashes Since Last Report: 3
Anonymous UUID: 0E8D312F-06FE-4EFF-AB87-A20F4F85B68F

Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager

Thread 0: Dispatch queue: com.apple.main-thread
0 com.Frozenbyte.Survivor 0x00011050 Framebuffer::validate() + 38
1 com.Frozenbyte.Survivor 0x0004e8d8 Storm3D_Spotlight::setAsRenderTarget(D3DXMATRIX const&) + 220
2 com.Frozenbyte.Survivor 0x00065a31 Storm3D_TerrainLightManager::Data::renderSpotBuffers(Storm3D_Scene&, bool) + 379
3 com.Frozenbyte.Survivor 0x00065b5a Storm3D_TerrainLightManager::Data::renderBuffers(Storm3D_Scene&, bool, bool) + 48
4 com.Frozenbyte.Survivor 0x00071eb9 Storm3D_TerrainRenderer::renderTargets(Storm3D_Scene&) + 647
5 com.Frozenbyte.Survivor 0x00043a3f Storm3D_Scene::renderRealScene(bool, bool, Storm3D_Texture*) + 335
6 com.Frozenbyte.Survivor 0x000458b7 Storm3D_Scene::RenderSceneWithParams(bool, bool, bool, bool, IStorm3D_Texture*) + 1713
7 com.Frozenbyte.Survivor 0x00046891 Storm3D_Scene::RenderScene(bool) + 1395
8 com.Frozenbyte.Survivor 0x00150301 SDL_main + 10569
9 com.Frozenbyte.Survivor 0x002bbb80 -[SDLMain applicationDidFinishLaunching:] + 66
10 com.apple.Foundation 0x9083939b _nsnote_callback + 176
11 com.apple.CoreFoundation 0x92820793 __CFXNotificationPost + 947
12 com.apple.CoreFoundation 0x9282019a _CFXNotificationPostNotification + 186
13 com.apple.Foundation 0x9082e238 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
14 com.apple.Foundation 0x9083b645 -[NSNotificationCenter postNotificationName:object:] + 56
15 com.apple.AppKit 0x956c943e -[NSApplication _postDidFinishNotification] + 125
16 com.apple.AppKit 0x956c934e -[NSApplication _sendFinishLaunchingNotification] + 74
17 com.apple.AppKit 0x958204b5 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
18 com.apple.AppKit 0x958200d5 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
19 com.apple.Foundation 0x9086e6a4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
20 com.apple.Foundation 0x9086e468 _NSAppleEventManagerGenericHandler + 228
21 com.apple.AE 0x947e6f58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
22 com.apple.AE 0x947e6e57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
23 com.apple.AE 0x947e6d61 aeProcessAppleEvent + 197
24 com.apple.HIToolbox 0x9970e0f5 AEProcessAppleEvent + 50
25 com.apple.AppKit 0x95699a1a _DPSNextEvent + 1420
26 com.apple.AppKit 0x9569901e -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
27 com.apple.AppKit 0x9565b2a7 -[NSApplication run] + 821
28 com.Frozenbyte.Survivor 0x002bc2f3 main + 1576
29 com.Frozenbyte.Survivor 0x00009f85 start + 53

Thread 1 Crashed: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x914e1942 kevent + 10
1 libSystem.B.dylib 0x914e205c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x914e1519 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x914e12be _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x914e0d41 _pthread_wqthread + 390
5 libSystem.B.dylib 0x914e0b86 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x914bb0ba mach_msg_trap + 10
1 libSystem.B.dylib 0x914bb827 mach_msg + 68
2 ....audio_hijack_server.hermes 0x017053a3 ah_serv_loop + 161
3 libSystem.B.dylib 0x914e8819 _pthread_start + 345
4 libSystem.B.dylib 0x914e869e thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x914bb11a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x914e8ca1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x91517ac8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x9778b3ab CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x9778e3dd CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x9778bcda HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x9778b571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x9778b488 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x914e8819 _pthread_start + 345
9 libSystem.B.dylib 0x914e869e thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x914e9062 __semwait_signal + 10
1 libSystem.B.dylib 0x91514ee5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x91514e23 usleep$UNIX2003 + 61
3 com.Frozenbyte.Survivor 0x002bf484 sfx::SoundLib::Data::streamThreadFunction() + 76
4 com.Frozenbyte.Survivor 0x00679b1a thread_proxy + 138
5 libSystem.B.dylib 0x914e8819 _pthread_start + 345
6 libSystem.B.dylib 0x914e869e thread_start + 34

Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0x914e1f96 ecx: 0xb0080d5c edx: 0x914e1942
edi: 0xa01411ec esi: 0xb0080ed8 ebp: 0xb0080ef8 esp: 0xb0080d5c
ss: 0x00000023 efl: 0x00000247 eip: 0x914e1942 cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x3acf1618

Binary Images:
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0xc35000 - 0xc72ff7 +net.sourceforge.glew ??? (1.5.0) <34E73DA5-B908-5156-38B2-22A5E10E3B86> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Framework/GLEW.framework/Versions/A/GLEW
0xcb9000 - 0xcbbfe7 +libogg.0.dylib 8.1.0 (compatibility 8.0.0) <81254A40-E95D-B3F7-384F-A5E90A8E3F95> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Library/libogg.0.dylib
0xcbe000 - 0xce3fe7 +libvorbis.0.dylib 5.5.0 (compatibility 5.0.0) <EF38C4F0-567F-F4AC-D796-3439C1A0726B> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Library/libvorbis.0.dylib
0xcec000 - 0xcf1ff7 +libvorbisfile.3.dylib 7.4.0 (compatibility 7.0.0) <1EF244FC-2C93-D9D0-C3CE-C3D79B3315E0> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Library/libvorbisfile.3.dylib
0xcf6000 - 0xd5bf17 +SDL 1.2.14 (1.2.14) <FA2F2FC9-E936-DD87-FBB0-F5052D5CDAB8> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Framework/SDL.framework/Versions/A/SDL
0xd6d000 - 0xd71ff7 +SDL_image 1.2.10 (1.2.10) <7BC12AD9-295E-1930-DC86-D218D7A9BE7A> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Framework/SDL_image.framework/Versions/A/SDL_image
0xd76000 - 0xd79ff7 +SDL_ttf 2.0.6 (2.0.10) <AB202748-1345-02E6-1B9F-BF2D5C6D877D> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Framework/SDL_ttf.framework/Versions/A/SDL_ttf
0xd7d000 - 0xe0dff7 +libavcodec.dylib 52.72.2 (compatibility 52.0.0) <6F3DFB28-CA28-F1E4-5D31-50024E87BA24> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Library/libavcodec.dylib
0xe62000 - 0xe7afe7 +libavformat.dylib 52.64.2 (compatibility 52.0.0) <EA899530-4794-EB62-6EF5-29C3B26A66A5> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Library/libavformat.dylib
0xe80000 - 0xea1ff7 +libswscale.dylib 0.11.0 (compatibility 0.0.0) <8780CBCF-58EF-02B9-594C-1A8EE06DB4A7> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Library/libswscale.dylib
0xea5000 - 0xecefff com.apple.audio.OpenAL 1.4 (1.4) <29DC0A4C-F5A9-46A2-6776-480767CDE7E6> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0xedc000 - 0xee9ff7 +libavutil.dylib 50.15.1 (compatibility 50.0.0) <C1B2F23A-3581-81B8-B5BC-826BEF2C4871> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Library/libavutil.dylib
0xef1000 - 0xf0bff7 +com.yourcompany.SDL_sound 1.0 (1) <844C210C-2B10-483C-3EF9-61922F6A8425> /Applications/Games/survivor.app/Contents/Resources/survivor.app/Contents/Framework/SDL_sound.framework/Versions/A/SDL_sound
0xf38000 - 0xfa0fe7 +libfreetype.6.dylib 13.2.0 (compatibility 13.0.0) <BDB750C5-719D-F3A9-BABE-38A67BB10F54> /usr/X11R6/lib/libfreetype.6.dylib
0x1700000 - 0x170cff7 +com.rogueamoeba.audio_hijack_server.hermes 2.2.8 (2.2.8) <E16A9781-5F28-FBA9-3ADB-EEE0B8AB5D6B> /usr/local/hermes/modules/Instant Hijack Server.hermesmodule/Contents/MacOS/Instant Hijack Server
0x176f000 - 0x1770ffd +com.machangout.Glims ??? (1.0) <B9DC8C61-A024-274A-FF2D-C01AA9A92D4C> /Library/InputManagers/Glims/Glims.bundle/Contents/MacOS/Glims
0x1775000 - 0x1775ffe +net.sourceforge.SafariAdBlockLoader 0.4.0 RC1 (0.4.0 RC1) <9B6F1A91-72A5-1298-B9E1-E593BAF80BE6> /Library/InputManagers/Safari AdBlock/Safari AdBlock Loader.bundle/Contents/MacOS/Safari AdBlock Loader
0x177a000 - 0x177cfff +net.culater.SIMBL 0.8.2 (8) /Library/InputManagers/SIMBL/SIMBL.bundle/Contents/MacOS/SIMBL
0x1782000 - 0x178cfff +com.unsanity.smartcrashreports Smart Crash Reports version 1.5b3 (1.5b3) <7E3E7D42-BB62-6D09-E262-0140BA963851> /Library/InputManagers/Smart Crash Reports/Smart Crash Reports.bundle/Contents/MacOS/Smart Crash Reports
0x3db0000 - 0x3dd4fe7 GLRendererFloat ??? (???) <A646EF11-6E8B-719F-0CB3-E2B68DD83381> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x161e2000 - 0x161e5ff3 +com.divx.divxtoolkit 1.0 (1.0) /Library/Frameworks/DivX Toolkit.framework/Versions/A/DivX Toolkit
0x161ee000 - 0x161f2ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <555CBE4D-BF4B-9DE6-D7B1-B0D96C8E481B> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x18a00000 - 0x18b79ff7 GLEngine ??? (???) <8F2CF277-BF46-8E42-A638-84EB90D7095E> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x18bab000 - 0x1969dfff com.apple.driver.AppleIntelHDGraphicsGLDriver 1.6.32 (6.3.2) <BB2DE488-4801-8149-92D0-B6CA069E21B2> /System/Library/Extensions/AppleIntelHDGraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHDGraphicsGLDriver
0x1a152000 - 0x1a158ff7 com.apple.audio.AppleHDAHALPlugIn 2.0.2 (2.0.2f10) <2BB39FB1-72B2-BAF3-DD4D-476BF63D3DA3> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x1afb6000 - 0x1b00bfdf +com.DivXInc.DivXDecoder 6.8.3.5 (6.8.3.5) /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x70000000 - 0x700cbfff com.apple.audio.units.Components 1.6.4 (1.6.4) <AE13AC3E-5E57-C163-B585-CAAE321321DD> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <283EE026-C0FE-1FF9-DB81-BFB155793157> /usr/lib/dyld
0x90003000 - 0x9001bff7 com.apple.CFOpenDirectory 10.6 (10.6) <6D726EA4-67D2-E534-13A3-E3767BA59786> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
0x900cd000 - 0x900d0ff7 libCoreVMClient.dylib ??? (???) <E5E756D0-FC65-227B-DC92-10874062FF5D> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x900d8000 - 0x90191fe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <03186216-0A12-4AA9-D7BA-3E3551A1195C> /usr/lib/libsqlite3.dylib
0x90192000 - 0x9080dff7 com.apple.CoreAUC 6.11.01 (6.11.01) <A8B4E7FE-6BB8-8B07-1607-EA1AC0516ECE> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC
0x9080e000 - 0x90822fe7 libbsm.0.dylib ??? (???) <B328FA0A-899C-4FC4-F2AC-2FDC08819CD2> /usr/lib/libbsm.0.dylib
0x90823000 - 0x90a96fe7 com.apple.Foundation 6.6.6 (751.53) <CBEA97E4-811D-CBCF-63A0-B43D5C45A90D> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
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0x90ac7000 - 0x90b49ffb SecurityFoundation ??? (???) <20512B7E-DC54-8242-B656-64DCA1BFB739> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
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0x90f85000 - 0x913bcff3 com.apple.RawCamera.bundle 3.6.4 (561) <A61EA3F4-30D7-1C37-CEC2-CB76B8A0B94C> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
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0x922f3000 - 0x92728ff7 libLAPACK.dylib 219.0.0 (compatibility 1.0.0) <4D2F47EF-BD32-1E3C-6A0A-438896ADE2BE> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
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0x92d9d000 - 0x92dfaff7 com.apple.framework.IOKit 2.0 (???) <9A4DE9DD-F7E3-07FD-055D-2B7DAADF2642> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
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0x9311c000 - 0x93138fe3 com.apple.openscripting 1.3.1 (???) <0E6B81D1-C1BD-1B5F-836F-256E6701B5DE> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x931b1000 - 0x931c3ff7 com.apple.MultitouchSupport.framework 207.11 (207.11) <08850988-36D7-D2D8-D407-75EBFC811A1C> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
0x931c4000 - 0x9325fff7 com.apple.ApplicationServices.ATS 4.4 (???) <1CEAECF0-9B26-42E5-93FA-2356FCAC3013> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x9327f000 - 0x93283ff7 libGFXShared.dylib ??? (???) <8498CFA9-E0A3-7A74-FCF6-EC23E1C07083> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
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0x934d5000 - 0x94428fe3 com.apple.QuickTimeComponents.component 7.6.6 (1772) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x9451e000 - 0x94522ff7 libGIF.dylib ??? (???) <24DF7EB7-913B-DF67-C98E-63A987359A16> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x94523000 - 0x94547ff7 libJPEG.dylib ??? (???) <B54ACF14-A32D-C90D-D086-5CE54CFC29B5> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x947e3000 - 0x94816ff7 com.apple.AE 496.4 (496.4) <23F0DB1F-2856-0091-80AE-BDEF9A4F1731> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
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0x9848e000 - 0x984f2fff com.apple.htmlrendering 72 (1.1.4) <0D22B190-513B-7FF6-39FC-9D336285DE08> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x984f3000 - 0x984f5ff7 libRadiance.dylib ??? (???) <F333B039-FF8D-6CE1-C758-213523EFF928> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x984f6000 - 0x984f6ff7 com.apple.ApplicationServices 38 (38) <EAF1BC8C-4FD4-4300-B8F7-4B24E49125E2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x984f7000 - 0x98504fe7 libbz2.1.0.dylib 1.0.5 (compatibility 1.0.0) <10941589-34FC-3BB5-FB7E-2B2F1F14A8AD> /usr/lib/libbz2.1.0.dylib
0x9855b000 - 0x98569ff7 com.apple.opengl 1.6.13 (1.6.13) <3E7B0FAC-B5DF-A87F-CD3F-2A053B033155> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x9856a000 - 0x98575ff7 libGL.dylib ??? (???) <4425B9AA-B494-A336-EABB-6BBC9FF4EC4F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x98576000 - 0x9858bfff com.apple.ImageCapture 6.0.2 (6.0.2) <88A621FB-8462-2010-22A5-55D2848E4CB3> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x9860f000 - 0x9860fff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x98677000 - 0x986baff7 libGLU.dylib ??? (???) <0CF0BB97-62AA-6A63-7FF9-F06E4F42176C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x986bb000 - 0x987bcfe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <E1A44C67-FA6C-0188-F46F-EA14CEE557BB> /usr/lib/libxml2.2.dylib
0x98837000 - 0x98880fe7 libTIFF.dylib ??? (???) <883E22E0-2D17-14F4-0B7D-69025BA7EFD8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x98881000 - 0x988c7ff7 libauto.dylib ??? (???) <7CB1AB76-50A2-8E56-66E4-CF51CA75B177> /usr/lib/libauto.dylib
0x98acf000 - 0x98acfff7 liblangid.dylib ??? (???) <FCC37057-CDD7-2AF1-21AF-52A06C4048FF> /usr/lib/liblangid.dylib
0x98c47000 - 0x98c78ff7 libGLImage.dylib ??? (???) <314E14A3-AA04-0586-20D2-F0209B8BDF1C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x98cd0000 - 0x98cd2ff7 com.apple.securityhi 4.0 (36638) <A5F4B929-AEDE-2DFB-E02F-89CEC0940023> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
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0x98e40000 - 0x98e5bff7 libPng.dylib ??? (???) <ED4DF104-C0A1-6614-7CEE-DA0937196DD3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
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0x98ef5000 - 0x98f46ff7 com.apple.HIServices 1.8.2 (???) <BBE23110-368B-EE45-9D1D-D61473BF2078> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x991c5000 - 0x99530ff7 com.apple.QuartzCore 1.6.3 (227.36) <7844CA24-7A00-EB86-9631-0461DE4FF46E> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x99531000 - 0x99531ff7 com.apple.Cocoa 6.6 (???) <5A785062-1ABB-2A54-BAAC-8FEF95275E05> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x99532000 - 0x99558ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <5A8D5D84-06EB-F9B5-BA0A-A87A0A2C0035> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x995d5000 - 0x99682fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <F237B77D-75A3-7240-931D-4735B91D365F> /usr/lib/libobjc.A.dylib
0x996d2000 - 0x999f6fef com.apple.HIToolbox 1.6.5 (???) <F21289A3-A00E-0BC3-66F1-7557862CE7EB> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x999f7000 - 0x99a3bff3 com.apple.coreui 2 (114) <1A3C3B7F-3837-6477-3114-47F6BFD56CB2> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x99a3e000 - 0x99aa8fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
0x99aa9000 - 0x99ac8ff7 com.apple.CoreVideo 1.6.2 (45.6) <F9E52A13-E181-D302-3B0E-0799ED6D6130> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x99b16000 - 0x99bb3fe3 com.apple.LaunchServices 362.2 (362.2) <16E9C194-A145-5BD0-2A8B-8E610AE1169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x99bb4000 - 0x99bc8ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <9F5CE4F7-D05C-8C14-4B76-E43D07A8A680> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x99c00000 - 0x99c01ff7 com.apple.TrustEvaluationAgent 1.1 (1) <06484720-AB50-6FD9-B5BF-05F5A640C9E5> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
0x99d9b000 - 0x99da7ff7 libkxld.dylib ??? (???) <47012951-3258-DEA3-E422-E0775AA7A854> /usr/lib/system/libkxld.dylib
0x99da8000 - 0x99eacfe7 libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <C2C11723-A56D-C790-4E4D-BE6C82CC1099> /usr/lib/libcrypto.0.9.8.dylib
0x99ead000 - 0x99f2dfeb com.apple.SearchKit 1.3.0 (1.3.0) <7AE32A31-2B8E-E271-C03A-7A0F7BAFC85C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x99f2e000 - 0x99f2eff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x99f48000 - 0x9a013fef com.apple.CoreServices.OSServices 359 (359) <1EBCB6E1-C23A-D21A-0FDE-B3763DCCF790> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <E9242C9C-0EE8-0658-F002-D05DA4164F0F> /usr/lib/libSystem.B.dylib

Model: MacBookPro8,1, BootROM MBP81.0047.B04, 2 processors, Intel Core i5, 2.3 GHz, 4 GB, SMC 1.68f96
Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 5.100.198.10.2)
Bluetooth: Version 2.4.4f2, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545032B9A302, 298.09 GB
Serial ATA Device: OPTIARC DVD RW AD-5970H
USB Device: FaceTime HD Camera (Built-in), 0x05ac (Apple Inc.), 0x8509, 0xfa200000 / 3
USB Device: Hub, 0x0424 (SMSC), 0x2513, 0xfa100000 / 2
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 5
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x821a, 0xfa113000 / 7
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0245, 0xfa120000 / 4
USB Device: Hub, 0x0424 (SMSC), 0x2513, 0xfd100000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd110000 / 3

alt_tuomas
Posts: 57
Joined: Tue Apr 05, 2011 11:30 am

Re: Shadow Grounds Survivor Crashes

Postby alt_tuomas » Tue Apr 26, 2011 1:06 pm

The crash might be something graphics related. Make sure your system software is up to date and you could also try updating your graphics driver. Other than that I'm not sure I can really help much, we haven't come across this issue elsewhere :(
Tuomas Närväinen
Alternative Games

mycee
Posts: 5
Joined: Mon May 02, 2011 1:00 am

Re: Shadow Grounds Survivor Crashes

Postby mycee » Mon May 02, 2011 1:07 am

Hi everyone.

Same thing with my 2011 core i7 mac book pro : shadowground survivor crashes at the same point every time i play. Do i also have to publish the crash report; i mean, would it be of any help?

alt_tuomas
Posts: 57
Joined: Tue Apr 05, 2011 11:30 am

Re: Shadow Grounds Survivor Crashes

Postby alt_tuomas » Mon May 02, 2011 2:25 pm

You could post it, however if it is the exact same error I'm not sure we can help unfortunately. I'm very sorry for this, if the game is unplayable you can always ask Humble for a refund though.
Tuomas Närväinen
Alternative Games

mycee
Posts: 5
Joined: Mon May 02, 2011 1:00 am

Re: Shadow Grounds Survivor Crashes

Postby mycee » Tue May 03, 2011 10:56 pm

"you can always ask Humble for a refund though"
:(

I will certainly not since i consider the other games to be really great (and the beginning of this one much exciting) and the humble bundle to be such a fair deal. But what a disappointment: i just finished the first and really appreciated it (in spite of lots of bugs like the loss of dialog sound, and many others) and i was totally in the mood for more alien killing and map exploring. Too bad

I don't feel like going through the comparison between the first published "crash report" and this one, but if anyone feels up to it, here it is.

Thanks


Process: survivor [370]
Path: /Users/michelcheminel/Library/Application Support/Steam/SteamApps/common/shadowgrounds survivor/survivor.app/Contents/Resources/survivor.app/Contents/MacOS/survivor
Identifier: com.Frozenbyte.Survivor
Version: 1.0 (1)
Code Type: X86 (Native)
Parent Process: launchd [104]

Date/Time: 2011-05-03 21:35:28.657 +0200
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6

Interval Since Last Report: 296475 sec
Crashes Since Last Report: 6
Per-App Interval Since Last Report: 1422 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: D93DDE9E-F0DA-4515-8BB2-93AC9A6CB242

Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager

Thread 0: Dispatch queue: com.apple.main-thread
0 com.Frozenbyte.Survivor 0x004addb4 NPhaseCore::~NPhaseCore() + 372
1 com.Frozenbyte.Survivor 0x004e3c49 Scene::~Scene() + 2505
2 com.Frozenbyte.Survivor 0x006491b7 NpScene::~NpScene() + 1639
3 com.Frozenbyte.Survivor 0x0062cf3c NpPhysicsSDK::releaseScene(NxScene&) + 428
4 com.Frozenbyte.Survivor 0x0017d2f8 frozenbyte::physics::PhysicsLib::Data::~Data() + 132
5 com.Frozenbyte.Survivor 0x0017d381 void boost::checked_delete<frozenbyte::physics::PhysicsLib::Data>(frozenbyte::physics::PhysicsLib::Data*) + 22
6 com.Frozenbyte.Survivor 0x001152a7 game::GamePhysicsImpl::deletePhysics() + 149
7 com.Frozenbyte.Survivor 0x000a4218 game::Game::endCombat() + 216
8 com.Frozenbyte.Survivor 0x000a72bf game::Game::run() + 5279
9 com.Frozenbyte.Survivor 0x0014fb99 SDL_main + 8673
10 com.Frozenbyte.Survivor 0x002bbb80 -[SDLMain applicationDidFinishLaunching:] + 66
11 com.apple.Foundation 0x9748a3bf _nsnote_callback + 176
12 com.apple.CoreFoundation 0x900f3793 __CFXNotificationPost + 947
13 com.apple.CoreFoundation 0x900f319a _CFXNotificationPostNotification + 186
14 com.apple.Foundation 0x9747f25c -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
15 com.apple.Foundation 0x9748c669 -[NSNotificationCenter postNotificationName:object:] + 56
16 com.apple.AppKit 0x98229422 -[NSApplication _postDidFinishNotification] + 125
17 com.apple.AppKit 0x98229332 -[NSApplication _sendFinishLaunchingNotification] + 74
18 com.apple.AppKit 0x983804ed -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
19 com.apple.AppKit 0x9838010d -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
20 com.apple.Foundation 0x974bf6c8 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
21 com.apple.Foundation 0x974bf48c _NSAppleEventManagerGenericHandler + 228
22 com.apple.AE 0x927f7f58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
23 com.apple.AE 0x927f7e57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
24 com.apple.AE 0x927f7d61 aeProcessAppleEvent + 197
25 com.apple.HIToolbox 0x95b24197 AEProcessAppleEvent + 50
26 com.apple.AppKit 0x981f99ca _DPSNextEvent + 1420
27 com.apple.AppKit 0x981f8fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
28 com.apple.AppKit 0x981bb247 -[NSApplication run] + 821
29 com.Frozenbyte.Survivor 0x002bc2f3 main + 1576
30 com.Frozenbyte.Survivor 0x00009f85 start + 53

Thread 1 Crashed: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x92931922 kevent + 10
1 libSystem.B.dylib 0x9293203c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x929314f9 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x9293129e _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x92930d21 _pthread_wqthread + 390
5 libSystem.B.dylib 0x92930b66 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x9290b0fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92938c85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92967aa8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x902ef3c7 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x902f23f9 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x902efcf6 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x902ef58d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x902ef4a4 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x929387fd _pthread_start + 345
9 libSystem.B.dylib 0x92938682 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x92939046 __semwait_signal + 10
1 libSystem.B.dylib 0x92964ec5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x92964e03 usleep$UNIX2003 + 61
3 com.Frozenbyte.Survivor 0x002bf484 sfx::SoundLib::Data::streamThreadFunction() + 76
4 com.Frozenbyte.Survivor 0x00679b1a thread_proxy + 138
5 libSystem.B.dylib 0x929387fd _pthread_start + 345
6 libSystem.B.dylib 0x92938682 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x9290b0e2 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x92938c9c _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9298145f pthread_cond_wait + 48
3 com.Frozenbyte.Survivor 0x006777dc NxSync::wait(unsigned int) + 172
4 com.Frozenbyte.Survivor 0x0066e439 AsyncSceneThread::execute() + 57
5 com.Frozenbyte.Survivor 0x00677961 NxThreadStart(void*) + 17
6 libSystem.B.dylib 0x929387fd _pthread_start + 345
7 libSystem.B.dylib 0x92938682 thread_start + 34

Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0x92931f76 ecx: 0xb0080d5c edx: 0x92931922
edi: 0xa038f1ec esi: 0xb0080ed8 ebp: 0xb0080ef8 esp: 0xb0080d5c
ss: 0x0000001f efl: 0x00000247 eip: 0x92931922 cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x71eed090

Binary Images:
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0x9601c000 - 0x96027ff7 libGL.dylib ??? (???) <4425B9AA-B494-A336-EABB-6BBC9FF4EC4F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
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0x96fc3000 - 0x96fc7ff7 libGIF.dylib ??? (???) <447BC6E8-4C56-3D5D-983B-6BEA0D26F319> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x970a8000 - 0x970acff7 IOSurface ??? (???) <D849E1A5-6B0C-2A05-2765-850EC39BA2FF> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x970ad000 - 0x97418ff7 com.apple.QuartzCore 1.6.3 (227.36) <8E927524-EB0A-D5BA-C2E4-FA26FE4C428A> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x97474000 - 0x976e7fe7 com.apple.Foundation 6.6.6 (751.53) <C73FDD37-000B-C505-FD8D-80D1C9D17965> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x976e8000 - 0x97723feb libFontRegistry.dylib ??? (???) <4FB144ED-8AF9-27CF-B315-DCE5575D5231> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
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0x97c7f000 - 0x97d1aff7 com.apple.ApplicationServices.ATS 4.4 (???) <FD63F92B-8DDE-4DBA-A7A5-0294E3607083> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x97d1b000 - 0x97d8aff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <5C3D7DA5-29EB-A745-E32B-26DBF547D532> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x97fe0000 - 0x980ecff7 libGLProgrammability.dylib ??? (???) <2D172B4E-432F-D18E-EA99-3BD56DBE7649> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x980ed000 - 0x9814aff7 com.apple.framework.IOKit 2.0 (???) <A769737F-E0D6-FB06-29B4-915CF4F43420> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x9814c000 - 0x981b0ffb com.apple.htmlrendering 72 (1.1.4) <4D451A35-FAB6-1288-71F6-F24A4B6E2371> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
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0x98bd0000 - 0x98bd3fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x98bd4000 - 0x98bf6fef com.apple.DirectoryService.Framework 3.6 (621.11) <CA979EAC-9537-43B6-CD69-C144ACB75E09> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
0x98c3d000 - 0x98c63ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x98cf9000 - 0x98d2aff7 libGLImage.dylib ??? (???) <1AF72191-087A-5D75-B3B9-3F537315F635> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x98d2b000 - 0x98d2bff7 com.apple.Cocoa 6.6 (???) <EA27B428-5904-B00B-397A-185588698BCC> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x98d75000 - 0x98f2ffeb com.apple.ImageIO.framework 3.0.4 (3.0.4) <C96F11A7-2569-3037-C4C3-0342708FA3CB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x99068000 - 0x991eafe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D375C1CF-C88D-C5F6-3C49-CD429023FBAC> /usr/lib/libicucore.A.dylib
0x992ee000 - 0x9960eff3 com.apple.CoreServices.CarbonCore 861.34 (861.34) <3DA9098F-B71B-4BDE-5DE5-4B76C49158EB> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib

Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core i7, 2.66 GHz, 4 GB, SMC 1.58f16
Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MB
Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.36.9)
Bluetooth: Version 2.4.0f1, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545050B9SA02, 465,76 GB
Serial ATA Device: MATSHITADVD-R UJ-898
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfa100000
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8218, 0xfa113000
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfa130000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0237, 0xfa120000
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfd100000
USB Device: PS/2+USB Mouse, 0x04f3 (ELAN Microelectronics Corportation), 0x0210, 0xfd130000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd120000
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0xfd110000

alt_tuomas
Posts: 57
Joined: Tue Apr 05, 2011 11:30 am

Re: Shadow Grounds Survivor Crashes

Postby alt_tuomas » Wed May 04, 2011 12:49 pm

Okay, this is a different issue than the first report. Thank you for posting. At what point in the game did this crash occur? I assume at the end of a level? In that case you should still be able to progress to the next mission by restarting the game and choosing load game.
The problem is we should have already fixed this bug during testing, but it seems it still appears on some configuration(s). Specifically something goes wrong inside PhysX when removing the physics scene. Considering the amount of debugging spent on this already I'm not very hopeful of finding any new solutions though.
Tuomas Närväinen
Alternative Games

mycee
Posts: 5
Joined: Mon May 02, 2011 1:00 am

Re: Shadow Grounds Survivor Crashes

Postby mycee » Thu May 05, 2011 4:35 pm

Hi.

Thanks for being so reactive.
Happiness and joy : i tried what you suggested, meaning : relaunch the game after the crash and clicking "continue":
IT F*****G WORKED.
By the way: i can't be really specific about the crash occuring at the end of a level, since i don't know what is supposed to happen in the game at this precise point, but the odds are good: at each end level, there is a fade to black, and the crash looked like to be happening after the image had faded to black... And, when relaunched, the game's storyline looks like the direct continuation of what happens before the crash...

Thank you so much.
The game is great.
Thanks again

mycee
Posts: 5
Joined: Mon May 02, 2011 1:00 am

Re: Shadow Grounds Survivor Crashes

Postby mycee » Thu May 05, 2011 7:10 pm

Hi... again....
Just so you know: obviously, i spoke too fast.
The quitting and relaunching method works all right. But the crash happens at almost every level change.
Therefore, i think i am missing every cinematic of the game. :(
It doesn't prevent me to play though.

alt_tuomas
Posts: 57
Joined: Tue Apr 05, 2011 11:30 am

Re: Shadow Grounds Survivor Crashes

Postby alt_tuomas » Thu May 05, 2011 9:26 pm

I'm glad to hear that our fallback fix works. Earlier (Windows) versions of the game suffered from the same bug sometimes, and there the user had to do some "hacking" by himself to proceed. Though the actual problem was thought to be fixed, I had changed the way the game creates savegames so that if a crash occurs sometime between the end of a level and pressing Start on the next one, the player can still move on.

Can you say if your upgrade parts, upgrades and weapons get transferred correctly from mission to mission?

The game doesn't really have any level end cinematics, so I'm quite sure you are not actually missing anything :)
Though of course its not nice having to restart the game every time.
Tuomas Närväinen
Alternative Games

mycee
Posts: 5
Joined: Mon May 02, 2011 1:00 am

Re: Shadow Grounds Survivor Crashes

Postby mycee » Thu May 05, 2011 10:56 pm

I just finished the "solo" campaign.

"Can you say if your upgrade parts, upgrades and weapons get transferred correctly from mission to mission?"


I didn't detect any particular issue regarding the upgrades: those were correctly transferred as you stated from one mission to the other and from one launch to the next.

The game started to quite severly "lag" (being french, i'm not sure it is the proper term in english) at some point (in the sewers mission especially, and in the "mech" one too) and part of the sound was missing, like the dialogs. The dialog sound was also missing during the last "cinematic", when the characters are together, just before the player has to choose which character goes on. It wasn't really a problem: i've been able to follow the plot by reading the subtitles. On the other hand, while playing, the ambient sounds were there (growlings of the aliens, shoots, item picking etc...) and the music (excellent) started when the combats intensified (which, i think, is the way it was supposed to be).

In fact, the sound issues ressembled a lot like the ones i encountered with "shadowgrounds"

Appart from these few details, i had real fun :D

I hope these informations will prove themselves helpfull

Squiffed
Posts: 1
Joined: Tue May 17, 2011 7:25 pm

Re: Shadow Grounds Survivor Crashes

Postby Squiffed » Tue May 17, 2011 7:35 pm

I see same thing on Mac OS 10.6 - i7 Macbook Pro w/ 8GB RAM. Crashes at end of each level so far.

At end of second level it crashed just as 'boss' died.

In 3rd level there was no map. At end of level, faded to black and then hung at 'unloading data 0%'

Seems like upgrades are carried over. The log file in the library is already 2 MB and is full of debug/error msgs.

Enjoyed Trine and the oroginal Shadowgrounds without any real problems. Hope you keep putting stuff out there for Mac.

void256
Posts: 1
Joined: Sat May 21, 2011 11:43 am

Re: Shadow Grounds Survivor Crashes

Postby void256 » Sat May 21, 2011 11:49 am

I have the same problem: A chance of 95% crashing at the end of each Level. Either it just crashes (I'll post a Stacktrace the next time) or it freezes when it is "unloading data".

It runs very well besides this and I've enjoyed it a lot :D

Hardware: MacPro4,1, Quad-Core Intel Xeon, 2,26 GHz, 8 GB RAM, ATI Radeon HD 4870, 512 MB, Mac OS X 10.6.7 (10J869)


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