Windows Cursor Remains on Screen

For discussion about Trine 3: The Artifacts of Power, released in 2015 for Windows, Mac and Linux. Is also available for PlayStation 4.
phoenix01313
Posts: 2
Joined: Thu Aug 20, 2015 8:20 pm

Windows Cursor Remains on Screen

Postby phoenix01313 » Thu Aug 20, 2015 8:55 pm

Hello,
During gameplay my windows cursor remains visible on the screen and shadows the ingame cursor. Any advice on fixing this would be appreciated.
Thanks

fb_jlarja
Posts: 219
Joined: Fri Nov 11, 2011 4:45 pm

Re: Windows Cursor Remains on Screen

Postby fb_jlarja » Fri Aug 21, 2015 7:33 am

There was a bit of a regression few days before launch. While fixing a potential crash bug in input initialization, we partly broke the cursor hiding logic. It has been internally fixed, but didn't make it to released build.

In game, you should be able to manually hide the Windows cursor via console, which can be opened by pressing F8. Type "inputModule:setOSCursorVisible(false)" (without quotes).

It is also possible that the bug doesn't manifest at all for some setups (it's a timing bug related to input (re)initialization, which is different depending e.g. on how many gamepads and other USB devices are installed).

Sorry for the inconvenience.

-JLarja

phoenix01313
Posts: 2
Joined: Thu Aug 20, 2015 8:20 pm

Re: Windows Cursor Remains on Screen

Postby phoenix01313 » Fri Aug 21, 2015 7:41 pm

Thanks for the response! This worked perfectly.


Return to “Trine 3”

Who is online

Users browsing this forum: No registered users and 4 guests