[Linux] XDG base directory spec isn't followed

Shadwen is a stealth game, where sneaking is not optional. It was released in May 2016 for Windows, Linux, Mac and PlayStation 4.
shmerl
Posts: 36
Joined: Sun Aug 09, 2015 9:25 pm

[Linux] XDG base directory spec isn't followed

Postby shmerl » Thu Feb 25, 2016 6:23 am

I just downloaded the demo from GOG, and the game looks quite promising. I'll buy it when it will come out! Special thanks for actually using the now almost forgotten practice of releasing demos.

Now about the actual issue. I guess you still didn't have a chance to implement XDG base directory spec? The game still creates $HOME/.frozenbyte instead of placing things in $XDG_DATA_HOME/frozenbyte (or $HOME/.local/share/frozenbyte).

Can you please fix this at some point?

Thanks!
Last edited by shmerl on Thu Feb 25, 2016 4:00 pm, edited 1 time in total.

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FB_JussiE
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Re: [Linux] XDG base directory spec isn't followed

Postby FB_JussiE » Thu Feb 25, 2016 1:13 pm

Hi shmerl!

Sorry that we haven't changed the base directory location yet, but I'm currently changing the code to comply with XDG specs, so unless something disasterous happens, the game should use correct base directory at launch :)

Thanks for the reminder!

shmerl
Posts: 36
Joined: Sun Aug 09, 2015 9:25 pm

Re: [Linux] XDG base directory spec isn't followed

Postby shmerl » Thu Feb 25, 2016 4:01 pm

FB_JussiE wrote:I'm currently changing the code to comply with XDG specs, so unless something disasterous happens, the game should use correct base directory at launch :)


Thanks, that's good to hear :)


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