I saw that Joel answers a lot of questions, so i give a try.
First forgive my english, but I do my best...
So here the questions:
- First, I try to do a PDA. It works perfectly as it is in the tutorial. But, I added a custom item script, on the PDA, like "open_remote_1". Then the PDA was able to open the door, but unreadable, and didn't dissapear from the ground. If I delete the custom item script, then the pda is readable, but I can't open my door. The question is: Is there only one and only one script that can be apply to an item ?
- Second, I open then my door, with a terminal. But I wanted that this door, later close by itself. So I tried with a "common, trigger, general" zone, but it didn't work at all. I used "custom main script" with the command "close_remote_1:main", or "custom execute script" with the command "close_remote_1", and even to create my own script : "custom main script" with the command "testmission:main", with the following code:
Code: Select all
But still it didn't work... So can i get some help, to close a door, with a trigger zone.
- Third. Yeah I know lot of questions... But you can request some holiday after this... I tried to trigger the boss of the mission10. The BIG wrencher, with four arms (to eat faster). But I couldn't make it appear. I didn't find any trigger command to make him appear. How can I deal to spawn other creature than the basic one? Because there are no commands to spawn the mission10 boss. And what the use of the "C, Alien, replace, triggered", towards "C, triggerpoint, alien spawn replace"? What are the differences, or the uses?
- Last. (Pfff) What is the use of "condition variable" for item, like weapon or munition?
Thank you, for your attention, and answers ^^