Shadowgrounds: Beast

Discussion about Shadowgrounds and Shadowgrounds Survivor Mods and the Level Editor.
Posts: 5
Joined: Mon May 23, 2011 4:52 am

Shadowgrounds: Beast

Postby feillyne » Mon May 23, 2011 5:03 am

Shadowgrounds: Beast is s tiny mod for the indie game Shadowgrounds. To be sincere, have done it rather on impulse in a few hours, especially after seeing that mods for SG are very scarce (or simply there aren't any if it is the case), while modding support is quite outstanding.

So what's new here?

A couple of game mechanic tweaks, such as clip sizes extended for pistol, rifle and shotgun and minimal accuracy of the said weapons decreased. Upgrades menu was a bit re-organised, too. Also the GUI was a bit remastered.

Just a small mod, nothing important.

The ModDB profile:

The latest download: ... st-release

User avatar
Site Admin
Posts: 2482
Joined: Fri Feb 18, 2005 2:14 pm
Location: Finland

Re: Shadowgrounds: Beast

Postby fb_joel » Thu Jun 02, 2011 6:16 pm

Cool stuff. I like what you did with the spider and the first Wrencher. Subtle yet effective, gives them a nice sci-fi vibe. I think you may have gone overboard with the bigger Wrencher and the Brute though. :) At least they're hard to miss!

(I had some anomalies/crash on the Mines level but I think this was due to me using the skip level command when a respawn cutscene was playing.)

Helped me find a collision bug too in the second level of the game, no idea why we didn't pick up on this originally (well it requires destroying a part, I guess that's the reason).

There have been some mods for SG, but they were rather small or never got off the ground. The best was probably the Alien Breed mod by Dex, it's still probably here somewhere (in the SG forum). Somewhat similar to this, modified plenty of textures etc. :)
// Joel, Frozenbyte team

Return to “Mods / Level Editor”

Who is online

Users browsing this forum: No registered users and 2 guests