Sudden death for hard core gamers!!!

Discussion about Shadowgrounds and Shadowgrounds Survivor Mods and the Level Editor.

What do you think about the idea?

trash it
0
No votes
i'll give it a try...
0
No votes
sounds great...
2
67%
simply can't wait to cut some 4$$
1
33%
i'll be your donater, you'll be my friend and modder :D
0
No votes
 
Total votes: 3

teaqu
Posts: 9
Joined: Fri Oct 13, 2006 12:44 pm

Sudden death for hard core gamers!!!

Postby teaqu » Fri Oct 13, 2006 1:37 pm

So you think the game is still easy at hardest difficulty???
do you want something to fight?
are you the type that likes to cheat
but finds the game lacks mosters to kick?

your prayers has been heard...

ATM i'm am developing a sudden death system for the game...
it's not even done yet.. i have tryed it though and it's wicked.. i havent compleated the game yet without cheats with this mod!

when you start you have no weapons and a countdown timer thats very annoying!
as soon as you pick up your weapon the countdown timer begins to be VERY handy since ofcurse it counts down to when the -=FIGHT=- begins
but a little warning DON't pick up the gun until you see it begins to countdown from 60 seconds again else you might pick it up just 2 or 3 seconds befor the fight :D

the bugs/exploits is the ones i'm working on but not only that...
i might add a little room you start in as the first thing ever...
go left sudden death go right normal game mode...
but it's just on the maybe list :D
also on sudden death mode you don't need to worry about your ammo
since you get it every time the countdown reaches ZERO

known bugs/exploits
1. you sometimes get kind of telefragged 0.o a VERY strange bug indeed!
2. run out of ammo at selected gun and no monsters spawn...
3. none of the menus work at the present time hehe(lazy!)
4. is the room you are in is to small for the 40 monsters that spawn the
game crashes instantly!
5. sometimes the countdown just resets even though it runs normaly...
yet anotehr bug that fuXs the counter...
6. counter may freeze now and then... due to many monsters onscreen
or simply becurse the game loads few informations...
the counter *should* change to the right number asap...
7. shotgun has a funny interaction with the counter for some VERY
strange reason... when you shoot you might make the game/mod
think thats that it's you; example: shoot a shelf or table and the
object will be the pointed out monster spawner :D
"OMG they attack the fucking table again -.- HEY! OVER HERE YOU
IDIOTS!!!*BOOM*"
7a. ther is a way wher you can see if it made other objects the monster
spawner instead of you...
turn on bounding boxes in the console and you'll notice fast since it
spins in all kind of ways...
"what a nice show of a stupid box freaking out 0.o around me/it"
(you might need to download a DLL to implant in the bin folder or
some wher else depends on what game it is...)

i started on the mod 2 days ago so it's not much at the moment(ATM)
as soon as i have it running i'll for beta test i'll report what has been fixed/changed and also witch NEW exploits has been found :D

THE TO DO LIST:
1. Fix as many bugs and exploits(a perma point for all
mods and games :D)
2. maybe add a SD gun to help survival(just thinking)
3. make a turn on/off room for sudden death.. once activated in
the campagin it cannot be turned off... unless ofcurse you
start new game :D
4. add a saving points in the game... those could be VERY handy :D
5. find a sulution to remove the blue apple on a mac... "oops, wrong list"
6. maybe make easy just as hard as the hardest difficulty?!...
7. at this time have a some beta testes and have them pay billions of
money to a man named stone witch don't exist... 0.o
8. okay don't think i should add more to do's or i'll just go crazy :D
9. okay just filling out some useless spots :D
10. okay this is 100% last TO DO point.... very useless...
11. maybe change the credits of the game to a long stupid story that
has game NO sence at all... just TO DO something :D
Death should not be rushed,
when there is a game to be played.

User avatar
fb_joel
Site Admin
Posts: 2482
Joined: Fri Feb 18, 2005 2:14 pm
Location: Finland

Postby fb_joel » Fri Oct 13, 2006 3:57 pm

Sounds cool, can't wait to try it out. :)
// Joel, Frozenbyte team

teaqu
Posts: 9
Joined: Fri Oct 13, 2006 12:44 pm

Postby teaqu » Fri Oct 13, 2006 7:55 pm

@ FB_Joel

don't "count" XD on too much... the way you have coded the game is hard to, how can you say.. crack it???
though untill now it works okay...
as i said i played with it so it IS playable but it's to buggy...
i also just crased from the game when i finaly reached a bos... i gess that the counter interfere with the boss health status...
i will take a closer look into that...

hehe didn't really tought anyone would like this idea :D
also.. TBH(to be hornest) you editor is lame!
i rater use notepad to code with :D
tho i had to refere to the editor to adjust few things ther ...
anyways.. the game rocks...
(PS. i work with the demo version of the game ATM....... but it shoulden't be so diffrent from the full version... exacpt that you have more guns and maps upgrades and maybe a whole loads of monsters just waiting to say "BO0O0H! i gonna hug you!"
Death should not be rushed,

when there is a game to be played.

teaqu
Posts: 9
Joined: Fri Oct 13, 2006 12:44 pm

Postby teaqu » Wed Oct 18, 2006 12:51 pm

known bugs/exploits
1. you sometimes get kind of telefragged 0.o a VERY strange bug indeed!
1. = FIXED!
2. run out of ammo at selected gun and no monsters spawn...
3. none of the menus work at the present time hehe(lazy!)
3. = compleated and works fine!
4. if the room you are in is to small for the 40 monsters that spawn the
game crashes instantly!
4. = Fixed instead of 40 monsters, it now spawns less monsters but then
=gives them more health or damage bonus...
5. sometimes the countdown just resets even though it runs normaly...
yet anotehr bug that fuXs the counter...
5. = Fixed... i found a place i have misstyped :?
6. counter may freeze now and then... due to many monsters onscreen
or simply becurse the game loads few informations...
the counter *should* change to the right number asap...
6. = half way fixed... mostly you can just turn down your GFX to fix this
7. shotgun has a funny interaction with the counter for some VERY
strange reason... when you shoot you might make the game/mod
think thats that it's you; example: shoot a shelf or table and the
object will be the pointed out monster spawner :D
"OMG they attack the fucking table again -.- HEY! OVER HERE YOU
IDIOTS!!!*BOOM*"
7. = still a problem.. might be the source engine...
7a. ther is a way wher you can see if it made other objects the monster
spawner instead of you...
turn on bounding boxes in the console and you'll notice fast since it
spins in all kind of ways...
"what a nice show of a stupid box freaking out 0.o around me/it"
(you might need to download a DLL to implant in the bin folder or
some wher else depends on what game it is...)
7a = 7. will be recoded so this is not needed anymore

Stuff that i have added/changed
1. sudden death room, VERY buggy!!!
seems like the triggers freak out as soon as you hit them...
tryed to fix this but it was no go at the moment :D
2. added an options in the settings/options menu "Su-deth"
turn on/off counter
front type of counter (currently 4 fronts, planning to have atleast 10)
Voices, like "warnning incomming wave attack!"
those can be turned on/off
3. added some effects before monsters appear, like they get teleported
into the battle ;)
4. tryed to intigrate new weapon, but no go...
need some coding information on that part...
so this will be standby as of for now...
5. made/took alot of sounds that you'll hear now and then...
most of the sounds are to scare the hell out of you... :twisted:
ofcurse this can be turned of in the sue-death.cfg
6. made some splash screens, again to scare the hell outta you when you
play... they appear when you least expect it :D but mostly right after
a battle with a monster(s)
7. changed the credits... well i just added "Sudden death by TCW"
at the very top

if you have any suggestions, please just post 'em here :D
Death should not be rushed,

when there is a game to be played.


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