Interview #2 @ GGMania

All discussion about Shadowgrounds Survivor, spin-off/sequel to Shadowgrounds that was released in late 2007.
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fb_joel
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Interview #2 @ GGMania

Postby fb_joel » Wed Jul 04, 2007 9:49 am

A new interview is up at Gameguru Mania:
http://www.ggmania.com/full.php3?show=5849

Some nice background info there and other good info nuggets. :)
// Joel, Frozenbyte team

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Postby 34v_³ » Wed Jul 04, 2007 6:52 pm

We've got 20+ missions, and although they are shorter on purpose, it should make up for more than 10 hours of gameplay in the Campaign mode. And in addition, there's the Survival mode...

Fantastic!
But... I hope it isn't many similar between them
You can expect Shadowgrounds Survivor in stores in early October
It's a menacing enemy and brings some new tactics and counter-tactics to the gameplay

Personally I don't want to buy a game without playing it first, so a demo is essential to sales.
Oh right.
No native support for DX10 unfortunately
???
Why? The user with dx10, now, is not much.

PS:
sorry for my bad english :(

EDIT: the editor is same at predecessor, or it is simply?

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fb_joel
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Postby fb_joel » Thu Jul 05, 2007 11:29 am

The Editor is 95% same, but the new blocks will be great, and there's some other minor changes. And the documentation will be improved (Wiki). :)

DX10 userbase is indeed small right now, but of course it would be cool to support everything. :)
// Joel, Frozenbyte team

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Morrin
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Postby Morrin » Thu Jul 05, 2007 7:55 pm

I rarely expect games as much I except Shadowground: Survivor. The day this game comes out Im buying it! :)

Survival mode sounds excellent. It can prolonge the game well. Sounds like phobia series. :D

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ZEUS_GB
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Postby ZEUS_GB » Wed Jul 18, 2007 3:24 pm

Great interview!
Check out my retro goodness YouTube channel


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