ShadowGrounds Engine to sell?

All discussion about Shadowgrounds Survivor, spin-off/sequel to Shadowgrounds that was released in late 2007.
great2077
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Joined: Thu Jan 24, 2008 12:27 pm

ShadowGrounds Engine to sell?

Postby great2077 » Thu Jan 24, 2008 12:34 pm

The ShadowGrounds engine is very good.
Do not sell the engine, right?

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fb_joel
Site Admin
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Location: Finland

Postby fb_joel » Wed Jan 30, 2008 2:28 pm

Replied via email.

In general, we will consider licensing the engine to other developers with certain restrictions etc. All inquiries should be sent to the [email protected] address at frozenbyte.com.
// Joel, Frozenbyte team

Etni
Posts: 2
Joined: Thu Sep 25, 2008 11:01 pm

Re: ShadowGrounds Engine to sell?

Postby Etni » Thu Sep 25, 2008 11:03 pm

I'm not a coder, and not buying the engine or anything like that, but just wanted to comment that I'm impressed how the game looks and runs with my crappy video card (x850). Great work!

Matti
Posts: 135
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Re: ShadowGrounds Engine to sell?

Postby Matti » Fri Sep 26, 2008 9:48 pm

Etni wrote:I'm not a coder, and not buying the engine or anything like that, but just wanted to comment that I'm impressed how the game looks and runs with my crappy video card (x850).

You call Radeon X850 crappy? Game works just fine with older Radeons (played with Radeon 9600 XT). Besides, gfx wasn't top-notch at the time (of release, 2005), not even close to Doom 3... though maybe little bit better looking than Dawn of War.

[edit]
Oops! I thought I was posting on (original) Shadowgrounds forum

Anyways Survivor is just lightly updated version of the original, and IMO graphical improvement isn't that great. But then, I'm wargamer by heart, and therefore I don't give damn about graphics... As long as gameplay and interface works, graphical quality isn't all that important. Remember this, Frozenbyte: awesome graphics alone won't make great game ;)

Shadowgrounds (original) looks good enough for me. If your next game improves everything but gfx of the first SG, I can call it improvement :)

Etni
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Joined: Thu Sep 25, 2008 11:01 pm

Re: ShadowGrounds Engine to sell?

Postby Etni » Sun Sep 28, 2008 2:37 pm

Matti wrote:You call Radeon X850 crappy?

x850 pro that's been modded to XT actually. You mentioned Doom 3, I don't think this card would run it very well. Haven't tried, though.

x850 is fast in its own league (AGP 8x cards), but with never games you can never be sure if it's going to be playable or not. When I installed Shadowgrounds Survivor I was happy to notice that it was indeed playable, and posted here just to give a thumbs up for the coders for their work. :)

You're right about gameplay being more important than graphics. As for SS, I've only played for a couple of hours so I don't have anything to say about it yet - but I've had fun so far.

Matti
Posts: 135
Joined: Thu Dec 08, 2005 3:43 pm

Re: ShadowGrounds Engine to sell?

Postby Matti » Tue Sep 30, 2008 7:30 am

Etni wrote:
Matti wrote:You call Radeon X850 crappy?

x850 pro that's been modded to XT actually. You mentioned Doom 3, I don't think this card would run it very well. Haven't tried, though.

I've played Doom 3 through with Radeon 9600 XT. I bet my arm that X850 Pro/XT beats 9600 XT running D3.

[edit]
As to how playable it was, pretty smooth... compared to Quake in 75 HMz Pentium and Doom in 40 MHz 386 :P

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No Bic
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Re: ShadowGrounds Engine to sell?

Postby No Bic » Wed Oct 01, 2008 6:40 pm

alright people, calm down. If a Geforce 3 TI 64MB card (DX 8.0 or 8.1) can run it on medium at a resolution of 1240x1024, than so can your cards.
Image

stylusnc
Posts: 5
Joined: Wed Jul 01, 2009 11:44 pm

Re: ShadowGrounds Engine to sell?

Postby stylusnc » Fri Jul 03, 2009 6:31 pm

My Riva TNT plays SGS just fine.

I had to hot glue a Direct X chip to it, though.

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Mr. ShadowStealer
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Re: ShadowGrounds Engine to sell?

Postby Mr. ShadowStealer » Fri Jul 03, 2009 9:45 pm

WTF? :?
Not all of you have äää's and ööö's :P


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