
Your thoughts on the game?
Your thoughts on the game?
So what do you think? 

Last edited by fb_joel on Wed Jun 15, 2005 10:47 pm, edited 2 times in total.
// Joel, Frozenbyte team
looks awesome
I loved Alien Swarm, so I am really looking forward to your game. some recommendations for you
1. allow people to register for a mailing list (even if you dont send anything for months), I'm interested in the game but I may forget about it in 6 months time
2. if possible, let me buy the game from you direct - eg instant download + ship a boxed copy . offer a small incentive to buy direct (some bonus video or concept artwork for example). that way you get to keep most of the money, I like to support small/indie developers in such a way (I'm a programmer myself, though Finance industry not games)
1. allow people to register for a mailing list (even if you dont send anything for months), I'm interested in the game but I may forget about it in 6 months time
2. if possible, let me buy the game from you direct - eg instant download + ship a boxed copy . offer a small incentive to buy direct (some bonus video or concept artwork for example). that way you get to keep most of the money, I like to support small/indie developers in such a way (I'm a programmer myself, though Finance industry not games)
Thanks for the comments guys - I can't wait to let you know and see more about the game.
- Mailing list is coming, hopefully tomorrow. Good suggestion, thanks.
- Online delivery is definitely something we want to do but it depends on other factors... Either way, pre-ordering won't happen until much later.
- Widescreen support is something we haven't really thought about - sorry. I'm not sure if we have time to add that, but maybe it'll come in a patch. I guess this question was related to laptops or video-out? It would be great to play Preyground on a big television monitor, though... We'll see.
- Betatesting is interesting but since Preyground doesn't have traditional multiplayer, we probably won't organize a betatest. We will make a demo available before the game's release, maybe that counts.
- While Preyground has a lot of focus on action, it also has some story/adventure elements. Gameplay won't be a killfest after another. Stealth/cautiousness is needed at some points and we take full advantage of the lighting to create a great atmosphere. There will be some non-linear story progressing as well. And great characters! More about them in the next big site update (next month hopefully).
I loved Beyond Good & Evil and it's definitely one of my personal influences (especially in character design). Shame that it didn't sell well and they don't plan to make a sequel.
(I'll let Lauri answer the publisher question, Armadillo. It might take a while, because he's busy playing WOW at the moment.
)
- Mailing list is coming, hopefully tomorrow. Good suggestion, thanks.
- Online delivery is definitely something we want to do but it depends on other factors... Either way, pre-ordering won't happen until much later.
- Widescreen support is something we haven't really thought about - sorry. I'm not sure if we have time to add that, but maybe it'll come in a patch. I guess this question was related to laptops or video-out? It would be great to play Preyground on a big television monitor, though... We'll see.

- Betatesting is interesting but since Preyground doesn't have traditional multiplayer, we probably won't organize a betatest. We will make a demo available before the game's release, maybe that counts.

- While Preyground has a lot of focus on action, it also has some story/adventure elements. Gameplay won't be a killfest after another. Stealth/cautiousness is needed at some points and we take full advantage of the lighting to create a great atmosphere. There will be some non-linear story progressing as well. And great characters! More about them in the next big site update (next month hopefully).
I loved Beyond Good & Evil and it's definitely one of my personal influences (especially in character design). Shame that it didn't sell well and they don't plan to make a sequel.

(I'll let Lauri answer the publisher question, Armadillo. It might take a while, because he's busy playing WOW at the moment.

Last edited by fb_joel on Sat Mar 12, 2005 1:51 pm, edited 1 time in total.
// Joel, Frozenbyte team
fb_joel wrote:(I'll let Lauri answer the publisher question, Armadillo. It might take a while, because he's busy playing WOW at the moment.)
It will probably never happen as WoW tends to consume players until they forget to eat, drink and sleep. At least that's what I've read about it.

Thanks for the info about the story.
Another question: Are you guys involved in the demo scene? Finland is quite active and chances are that we have seen some of your works already.
Wow, looks cool, even better than I expected. Alien Breed comes in mind, allthough Preyground looks slightly better
[14 years between release dates doesn't mean anything..]. Byteway blood is amazing, looks simply mind-blowing! Ground is quite neat also. You really should add footprints when somebody walks, might make game even better —just an idea. Release the game allready. I wanna slaughter some aliens.

... Are we having fun yet? ...
I'm very interested of this game because 1) Wohoo to Finland! we rock
2) We need games like this
But i jus want to ask that 1) are this going to be like you can carry million guns on your pocket, or is this kind of game where you can take maybe one, or two guns with you, it would be good think, it puts to make more decisions... 2) Is there gonna be any "Survival" style game modes...
But Hyvää Onnea. And i hope demo would come out soon as bossiple, i can't wait
.

But i jus want to ask that 1) are this going to be like you can carry million guns on your pocket, or is this kind of game where you can take maybe one, or two guns with you, it would be good think, it puts to make more decisions... 2) Is there gonna be any "Survival" style game modes...
But Hyvää Onnea. And i hope demo would come out soon as bossiple, i can't wait

Frozenbyte has a couple of guys who have been involved in the demo scene. Our animator has won a couple of Assembly prizes, and our music guy has won the Assembly fast music compo twice in a row, I think. I'll let the guys decide if they want to get some extra fame by revealing their identities.
But other than that, we don't have roots in the demo scene. I'd say we're the first wave of next-generation Finnish game developers. Does that sound weird?
As for the weapons thing, the player can carry all the weapons at the same time. A long time ago we thought about only allowing 2 or 3 weapons (like in Halo for example) but it would have ruined our upgrade system.
"Survival" is something we would definitely want to do but it's a similar situation as the co-op... We want to make the story campaign as amazing as possible. We'll see if we have time to add some cool extra stuff but I can't make any promises.

But other than that, we don't have roots in the demo scene. I'd say we're the first wave of next-generation Finnish game developers. Does that sound weird?

As for the weapons thing, the player can carry all the weapons at the same time. A long time ago we thought about only allowing 2 or 3 weapons (like in Halo for example) but it would have ruined our upgrade system.
"Survival" is something we would definitely want to do but it's a similar situation as the co-op... We want to make the story campaign as amazing as possible. We'll see if we have time to add some cool extra stuff but I can't make any promises.
// Joel, Frozenbyte team
fb_joel wrote:As for the weapons thing, the player can carry all the weapons at the same time. A long time ago we thought about only allowing 2 or 3 weapons (like in Halo for example) but it would have ruined our upgrade system.
Well, you could have allowed the player to choose his 2 or 3 weapons before entering different level. That could have created nice little situations in the game 'cause if you chose the wrong weapons before the level you would be in trouble. This way the game would have good challenges and also the upgrade system wouldn't be ruined


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fb_joel wrote:As for the weapons thing, the player can carry all the weapons at the same time. A long time ago we thought about only allowing 2 or 3 weapons (like in Halo for example) but it would have ruined our upgrade system.
Yay. Although the realism part is taken from the game, it does make games a lot more fun when you can have more than just a couple of guns. GTA VC really annoys me...
A lot of good games seem to restrict you now to just a few weapons at a time, which really annoys me. :p
But then thats just my opinion...

realism and etc..
i gotta write again, yea, well, actually (just say it
) the realism thing is something that ruins this kind of cames (maybe) but makes fps games and some others much way better, but i havent meet the game where is good "realism" actually, first good "realism" i have seen in game, is F.E.A.R. i don't mean that game have to be allway realistic.. but F.E.A.R. have that movie realism, the room is filled with bullets, smoke, and stuff.. and allthose closecombat things... but in the real thing, it would be cool if all the weapons hero in preyground carries, would be seen carried on his back, and etc.. ofcourse ten weapons to carry is though job.. and i know that asking a realism for the arcade game is kind as a stupid as a playing Magic The Gathering without mana (if someone doesn't know what that is let's say stupid as playing basketball without basket... and... yea, i wanted to ask that are there anykind of speacial things like slowmo' (actually just question for curiosity, 'cause it's used nowadays in so many game that using it in this makes feel "mm.. okay, but this thing doesn't give xtra 1point... maybe" but it's cool thing if made right where F.E.A.R. made that too) and is there anykind of Fysics like in Max Payne2, Half - Life2, Doom3, Halo2 etc... ?
Well good luck to your job, make it fast that we all can get it in our com's and play it with sweat on our foreheads, but don't hurry, because then it could come just one piece of crap what have to be updated ten million times.. Now, i shut up for a moment

Well good luck to your job, make it fast that we all can get it in our com's and play it with sweat on our foreheads, but don't hurry, because then it could come just one piece of crap what have to be updated ten million times.. Now, i shut up for a moment

Looks great
Looks great! There is some personal touch. Atmosphere.
Do not copy this game. Buy the original.
Do not copy this game. Buy the original.
Hey familiar names in here
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Yeah I'm really looking forward in seing the final product. I really hope you have enough time to make a decent co op mode. The weapon upgrade system would be just great for co op since players could specialize in certain weapons and that way form some interesting strategies.

Yeah I'm really looking forward in seing the final product. I really hope you have enough time to make a decent co op mode. The weapon upgrade system would be just great for co op since players could specialize in certain weapons and that way form some interesting strategies.
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