Design for the Jack Claw project
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Postby FB_Mikael » Wed Jun 29, 2011 5:51 pm

This excerpt is taken directly from the original Jack Claw design document.

It gives a little insight into what the world of JC was designed to be like.
All community members are encouraged to comment, continue or even argue the text.



-Some times conflict is the only solution.
-Question all authority.
-Status quo has no inherent value.
-We should not submit to our fears and give up freedom in the name of safety, or by doing so we will eventually lose everything we're trying to protect.
-If we give power to fear it will always find a new target because fear feeds fear.
-Truth > Comfort
-The right choices are seldom the easiest to make.


In a isolated society – a city run by its fears a young rebel without a cause is thrown in to a collision course with the authorities. In midst of the conflict he finds his true character and becomes a rebellion leader for the growing resistance that becomes to overthrow the oppressive leaders and set the city free.



Jack lives a fragmented life under the Dome. He's a rebel only by nature, his political beliefs and views are thin. The suffocating effect of the Dome is almost just an excuse to swim against the current.
The most outrageous stunt he often pulls, is to play his make-shift electric guitar on a street corner. It always ends the same way; he gets arrested and throw into jail for the night - because music, other than government sanctioned, is illegal. Even legal music can only be played at specific government sanctioned times.
On one such night when Jack is in jail again, his uncle, Jacob, is searching for him. Jacob is bleeding badly and barely able to move.

He is arrested and taken into custody.
At the old theatre where Jack is currently squatting at, he finds Jacobs bloody Claw (a tool to maintain and repair the Dome) on the floor. Picking up the Claw, Jack follows the bloody trail outside and sets out to free Jacob.
Only, he's too late.

The City Council executes Jacob, along with the other arrested Dome Maintenance Engineers.
Jack gets caught and is taken into custody for interrogation. He finds out that the Maintenance Engineers were killed because there was a hole in the Dome. While they were fixing it the Maintenance Engineers found out that the air was breathable - the air outside wasn't poisonous any more. The City Council had to kill the Maintenance Engineers to maintain the illusion of the Dome's importance. The power of the City Council is based entirely on the idea that life outside is impossible.

Three Maintenance Engineers had escaped the execution and found their way to Old Town, a gated section of the city within the Dome. Knowing this, the City Council sent out a Demolition Crew to erase the Old Town away for good. Jack manages to escape from the grip of the City Council.
Jack runs to the Old Town where the Anarchists live. He sees the Demolition Crew working their way through Old Town and finds a way past them.

The terrible stories of unlawful Anarchists are mostly untrue and Jack finds a group of people struggling to stay free. They decide to flank the Demolition Crew and fight them, to give Jack time to go on a mission of his own.

The war begins.
The Anarchists are no match for the massive and powerful Demolition Crew and the battle takes a desperate turn quickly. With the City Council's eyes fixed on the battle, Jack gets to the place where it all started. He Jack destroys one of the reinforced glass panels of the Dome. It is the very same panel that Jacob and the other Engineers fixed before.
Air rushes in.

The gushing air sweeps up the dust and dirt from the streets, creating a thick brown fog. The battle between the Anarchists and the Demolition Crew stops. No one can see further than their own hands.
Dust begins to settle.



Aged 18-25

Jack is a misfit rebel. He lives outside the society and thus has a different view of it. He acknowledges that things aren't right in the society. Jack is not willing to be restricted by the rules of the society and doesn't share it's fears. He wants to live his life free and to the fullest.

Jack is still just a rebel without a cause. He has no greater cause or purpose. He causes trouble because of his frustration towards the city and the aimless life it has to offer him.

Jack has spent his childhood in children's homes and correctional institutions of which he has repeatedly broken out. He has lived on the streets and knows how to take care of himself.

Jack has escaped the reality through comic books and rock music, but as he has became older that doesn't seem to suffice any more.

At first Jack has no interests to fight the government or to take part in a rebellion. He is foremost interested about himself and those close to him. The possibility that he could challenge the government and help overpower it doesn't even enter his mind.

When Jack's true character is revealed he knows that with the help of others he can overpower the government and set the city free. And he knows that it is what he has to do.

Parents? Relatives? Friends? Enemies? Jack's contacts and place in the world.

What is Jack's contact with rock music?
It would seem logical if Jack would find out about rock through the story. It would be part of his character's development. It could give Jack's character the spark and make him more optimistic. The rock would come with the contact to the old town.
Other than that it seems impossible that Jack could have kept his spirits up and maintain the attitude he has. It must be very depressing living under a dome in tightly regulated society especially with the constant fall.



During the industrial revolution that swept through the world; one city grew more rapidly than the rest. The city was used as a proving ground for new technologies and concepts, which made the city immensely wealthy.
As the Capital of Industry, the city was of vital importance to the State - and plans were made to protect it from hostile attacks. Military bases were built on the edges of the City and road-blocks were erected on the highways that lead to the City.

There was no love lost between the State and it's neighbours, and all sides had been one-upping their armament for years and years already. The State felt the need to better protect the Capital of Industry. If a war should knock on their door, the City would be the key to victory. So the State decided to build a Dome around the whole City; to protect it from all threats and make it self-sustaining. It was a massive undertaking and the whole country took part in the production. It took several years to complete, and as the Dome slowly rose above the City, it became a symbol that united the country. It became the very manifestation of national pride.

Years went by. The separation of the Dome and the State grew with each passing month, and the Capital of Industry became more indifferent towards the State that spawned it. The people living under the Dome had become singular in their views, attitudes and actions. They had a single political view and a single Religion, there was little or no discord among the citizens. Only the more open minded people of the old town - the cultural center of the city – questioned the new ideology and the isolation from the outside world. Some of the old town people even abandoned their homes and moved out of the city.

Shortly after, came the War.
All of the warring countries suffered terrible casualties and no clear winner emerged as the war raged on. Propaganda grew with the war and became one of the key battlefronts. The free press became a joke, only regurgitating the State policy and its propaganda.

The City Council made a decision to close all transports and communications with the outside world, to seal the dome completely and wait to see who would win the war. The warring nations became desperate. The use of biological weapons and other terrible technologies became standard tactics. All attacks against the Dome were unsuccessful - it remained unharmed. On each day hundreds of thousands of people were killed. Soon there was almost none left.

Most of the life on the warring continent was killed in the final years of the war. Only few managed to survive.
For the people who lived under the protection of the Dome, life became more rigid. The City Council set new restrictions and laws that controlled many aspects of the citizens life - all in the name of survival and protection. Everyone was required to work full time to keep the Dome habitable. The majority of the citizens saw this as a necessary and complied. The people of the old town, however again opposed and didn't comply to the new restrictions. They had to be forced.
When the dome was sealed up and there were no direct outside threats the people soon started to seek threats inside the city. Their eyes turned to the old town.

The old town gained notoriety. The law abiding citizens didn't feel secure inside the old town and were afraid of becoming branded as "anarchists" so little by little they started to move out. As the regulations grew tighter eventually all the theaters, bars, concert halls and such were closed down and boarded up.

The old town started to resemble a ghost town.
With many of the buildings abandoned and people moved out the old town became hard and economically straining to control. On top of this none of the good citizens wanted to go there any more, so the city council decided to seal the old town.

They built a big wall around the old town leaving the old town people (or the "anarchists", as they were called by other people) inside.

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Re: Story

Postby StevenT » Wed Jun 29, 2011 7:13 pm

Dystopian science fiction is one of my preferred genres in books and movies so I like the overall theme of the planned story. From what was in the prototype level it is very close to what I guessed it would be, though I did not expect the rock music parts.

Having the claw be a maintenance tool for the dome is a good idea, makes it less of a random super hero type thing. I assume this means he can take it off then?.

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Re: Story

Postby FB_Mikael » Mon Jul 04, 2011 3:48 pm

A little bit more added to this same topic..



The game's linear storyline is told mostly through in-game cinematics. The cinematics are
all noninteractive and the game doesn't feature any story related interaction with NPC:s.
Mostly all of the dialogue in the game takes place inside the cinematics. Only in situations
where there needs to be dialogue and interaction simultaneously or the dialogue is very
brief, it may happen during gameplay.

The cinematics may take place both between or during levels.
The total running time of the game's cinematics should be at the level of approximately 60
minutes. The running time of single cut-scenes are kept short, only few minutes long.
The absolute beginning of the game should be kept light on cinematics, sot that the player
can get straight into the game.

The player should be able to skip all cinematics if not technically impossible (if the game is
loading during a cinematic). Critical cinematics should require a confirmation before the
player is allowed to skip them.


The environment is another mean to mediate the story to the player.
The environment of course conveys the setting. It should portray a believable world, and by
playing through it the player is able to pick up bits of the story.

The environment's focus considering the storytelling is in the back story, and much of what
is told about the back story is told through the game environment. The back story is
however kept in the background and the storytelling through the environment light.
Public Broadcast System

The city's public broadcast system plays announcements and propaganda messages every
now and then. The public broadcast messages can be heard everywhere inside the new city
through loud speakers that are placed on every street corner and inside buildings.
The broadcasts shine the light to the back story and may also be used to convey the story or
reveal information relevant to the game objective.

Propaganda Walls

Propaganda walls are large screens made of thousands light bulbs, like score displays on
old stadiums. The propaganda walls are mostly placed high up on the side of a building or
a stand at a rooftop. They are therefore seen most present in rooftop levels or other levels
taking place high up.

Same as the public broadcast system the propaganda walls are used to make
announcements and transmit propaganda messages and serve the same kind of purpose in the storytelling.


Here and there inside the game world may be posters that the player can interact with by
looking at them.

News / Info Stands

The player can interact with the news/info stands in the same way as with the posters.
Interacting with the news/info stands shows one or few very brief articles of only few
sentences long, that the player can then read. The news/info stands can transmit more
detailed information of a specific subject.

Special Storytelling Elements

The game can contain also other more rare or single use storytelling elements. For example
a jukebox inside a museum that is triggered from an impact to start a voice narration
telling about the construction of the dome.

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