christhercguy wrote:Can you put in a way to adjust the sped of the target cursor when using the wizard with a controller. It does seem pretty slow.
Yes, this feature is coming when we patch in the controller configuration stuff, hopefully soon.

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christhercguy wrote:Can you put in a way to adjust the sped of the target cursor when using the wizard with a controller. It does seem pretty slow.
khodak wrote:When we play in coop mode with my friend and Thief fire to the Knight shield, game crashes (on Knight's machine).
Ravenbar wrote:I like it when there's good PC titles like this, so I pre-ordered. A few words on the beta:
* It looks great. Very lush and colorful.
* Although I haven't played much yet, the game doesn't seem to exhibit the same stuttering problem in SLI mode as Trine 1. Hopefully this will hold true for the entire game. After all, such beautiful art deserves the Very High setting, and I'll need SLI for that.
* The "click here to start" prompt is a bit consoley and unnecessary. I trust it'll be removed in retail. No biggie or anything, but you know.
* CSAA (Coverage Sampling Anti-Aliasing) doesn't seem to work when forced from the nVidia Control Panel (Override). I have no way of detecting whether the Enhance setting is actually in effect. I like CSAA (it's a more optimized version of MSAA), so if it's easy to put in the compatibility flag, could it be done?
Looking forward to the game. Touches like bringing back the same voice actors and composer are a mark of quality.
Infinity wrote:- Unlike the first opus the Esc key doesn't work when you're in the inventory window (I key)
Jibece wrote:About my freeze problem:
- Got a 4850 GPU (buyed in 2009) and an i5 2500k (buyed some weeks ago), with two display (a 19" monitor 1440*900+ 32" HDTV 1920*1080). (edit: I'm using Win7 64bits).
In first, I try to launch the game in the HDTV, but I got "freeze", the screen become black some seconds and the rest of the game stop running (except the music), and, because it's hard to take back the image on the hdtv, I decide to disable it and play with the 19" monitor.
So, I launch it with the maximum settings (very high + AAx8), I get 25-30fps according to fraps, and.. I get ~6 "freeze" during the 2nd chapter (not the first).
Then I relaunch with High setting without AA, same problem, but less time in a game, and relaunch again with middle setting: no freeze (except 1-2 in the online multiplayer).
Szymciak wrote:First and foremost I'd like to congratulate you on making Trine 2 an excellently optimised game. To be honest, I had some slowdowns when playing Trine 1 on my laptop on max settings but now I'm shocked to see that the game not only looks a lot better, but also performs a lot better. Congrats on that. I'd also like to express my admiration of the water effects - this is the best water I have seen in a video game. Ever.![]()
I have some questions too and I would appreciate if you could answer:
1. Will you add some more levels to the beta? My appetite for the game has grown immensely after playing through the BETA...
2. I also noticed that now the music changes when our heroes engage in a fight. Is that change going to be present in the final version?
3. I also noticed that you changed spoken texts a bit (in comparison to the videos of the tutorial released a couple of months ago). Some are better, some are worse - are those in the BETA the final ones?
Quandrastorm wrote:so no items to pickup to give you like an extra plank or heatlh?
btw was it just me or was the mana bar completly removed ?
i got to saw the game is awsome and looks great but a slighlty to dark for my taste, id prfer a ingame brightness slider.
adenin0 wrote:Hey guys , i just played through the beta.I preordered the game without trying the demo, because i've read ,that the performance in trine 2 will be even higher than trine 1.So i'm using the same laptop with whom i played trine 1 ,where i got 24~33 fps and with trine 2 i get about 14 fps with the same settings,even with the very low setings the framerate is the same -12~14.Please devs , what should i do?
My secs are intel core 2 duo 2Ghz GPU nvidia 8400m gs 4gb ram.
titus wrote:I have a question......How to extract Trine2's music? It's awesome.in Trine1 I can just change file name into *.rar.but it doesn't work in Trine2.Hmmm,It's annoying. By the way,I will protect its copyrights.....
sigma47 wrote:So i've played the beta dont know how many times and wanted to share my thoughts. Some of my points may be a bit nitpicky and i also don't know which points you can adress until december but i wanted to add them nevertheless.
Apart from these though i wanted to say this is the best amount of money invested in a game for a long time. Grafics are 6/5 (didn't find any issues with the different settings there), gameplay feels good and adds some nice little features. Story seems ok-ish (some 1-liners and Zoyas huge excitement to go on another journey seemed a bit missplaced) and voice acting is great as ever. Overall a great experience. Can't wait for the official release.
Thronlun wrote:If you kill a goblin right next to a wall his 'dead' graphic goes all messed up and gets stuck next to the wall and keeps collapsing/moving about. I found the same to be true when you kill a goblin with the Thiefs kick ability when swinging. I only used this once to kill something so it might be a one off in this case. The dead goblins basically kept turning themselves inside out and rotating around. They both settled down to stillness after 30seconds or so. Think its probably something to do with the physics engine.
Raicuparta wrote:I just got a weird bug, after my character was teleported for being to far away from everyone else. I really don't understand why this is even a thing, there shouldn't be any teleportation at all in online games.
But what happened was, I was teleported, and after that my character (the wizard) had his animations all messed up, he was runing funny (I think it was some other runing animation that wasn't supposed to happen for so long), and the physiscs of his robe were strange. Then he just froze and I was making him just float around without moving his arms or legs, unitl I got teleported again and it fixed it.
Another bug, playing online again, get a bit of lag, and suddenly the sound starts stuttering, for some seconds there's no sound at all, but visually everything's fine, and the weird thing is that the other player also had the same problem, when the sound stopped compeltely she said it happened to her too. It came back after a few seconds.
Thronlun wrote:First we had a real problem in getting the game to launch, but got there at 3rd attempt. Started playing through the into levels. Friend needed about 5-6 attempts to connect to the game. Once he did connect we had real problems with lag. I was hosting and he was stuttering around all over the place(both on broadband connections 1 in Scotland other England). Eventually he disappeared off my screen yet i could still see his interactions with the environment(eg destroying walls etc). After that happened for a few mins the game crashed on my end and i got the following error:
Exception clode: 0xc0000005
Address:0x81299a
Minidump:
c:// programfiles (x86)/steam/steamapps/common/trine2beta/log/trine2_32bit.exe.dmp
When this happened friend got the option to save the game which he did. To see if it would solve the lag he hosted next time and tried to resume from the saved game. Instead of starting where we had left (end of knight intro level) we were right at the start again. We once again had problems with lag but different to the first time. Sound kept stuttering or cutting out for up to about 4-5s yet did not affect gameplay. At this point friend crashed.
I then started hosting once again. No major problems this time but still couple issues. At some points(relatively often friends character was moving in what appeared to be slow motion on my screen for walking/jumping etc. I thought it was because i was hosting however there was a couple occasions i was going in slow motion on his screen as well. Was about a 90/10% split tho in terms of who was affected, the 90% being mainly me that seen the lag. Once we were about halfway through the second level the lag pretty much disappeared and it was playing great.
FB_Lauri wrote:Thanks guys for all the notices and discussion. I'll try to answer to as many as possible ..Kein wrote:No subtitles in-game when narrator or characters say something. No subs even during cutscenes. Yes, they are enabled in the menu.
Hmm, sounds really strange. Can you verify this from menu and in-game?
Kein wrote:FB_Lauri wrote:Thanks guys for all the notices and discussion. I'll try to answer to as many as possible ..Kein wrote:No subtitles in-game when narrator or characters say something. No subs even during cutscenes. Yes, they are enabled in the menu.
Hmm, sounds really strange. Can you verify this from menu and in-game?
Hm... looks like the same issue with setting not being saved again. I enabled subs manually in the options file and now they do work as supposed to.
Anyway, there is the video:
Kein wrote:What is "carnivore plants"? I take it they do not present in beta?
Ravenbar wrote:I can report that custom FXAA works in the beta. [...] Any news on CSAA support, Joel? nVidia claims it's very easy to allow, though I wouldn't know personally.
adenin0 wrote:I hope you manage to optimise the game ,so i can play this unic game at least at the same speed.
khodak wrote:Achievement "High Rise" seemed do not working. I have constructed a tower made of ten objects and stand on top of it, but nothing happened.
Kein wrote:(subtitles) Hm... looks like the same issue with setting not being saved again. I enabled subs manually in the options file and now they do work as supposed to.
Kein wrote:my first crash: http://www.everfall.com/paste/id.php?ycal7fhovu3p Happened twice during multiplayer, usually on load screens. All the info I could get without debug symbols.
Kein wrote:What this game really need is the ability to break current action no matter what. Especially the connecting process to multilayer game. Twice today I stuck at this action and nothing could help me except process terminating. Would be really helpful if I could press ESC during the connection/loading process and drop it (exit to main menu).
Thronlun wrote:Noticed another bug on most recent playthrough. Very random. 2 Goblins taken on the colour as if they had been hit with an ice arrow once, this did not slow their movement as normal, just a graphics bug. First time its happened in 4 playthroughs.
Raicuparta wrote:Heres me playing with some strangers (they come in later in the video):
http://www.youtube.com/watch?v=EAnioQVTSU0 Tere is a bug in the end of that video, we kill the snake but we all die at once, I perss return to last checkpoint and it shows the ending cutscene and exits to the menu.
FB_Lauri wrote:All experience is collectable in single player, but some of the hardest secrets are made super-hard. Multiplayer or later-game skills can be used to ease solution, but it's not required. Please note that you can freely go back to previous levels with your current skills - the game just only saves to the latest played level so be sure to back-track in-between levels. You can also turn single-player to multiplayer and vice versa, so you don't need to begin a new game to have your friend to assist you at some point.
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